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KeyedPool

10 exports Since v2.0.0 Source

Combinators

Since v2.0.0

Retrieves an item from the pool belonging to the given key in a scoped effect. Note that if acquisition fails, then the returned effect will fail for that same reason. Retrying a failed acquisition attempt will repeat the acquisition attempt.

Signature

declare const get: {
<K>(key: K): <A, E>(self: KeyedPool<K, A, E>) => Effect<A, E, Scope>;
<K, A, E>(self: KeyedPool<K, A, E>, key: K): Effect<A, E, Scope>;
}

Invalidates the specified item. This will cause the pool to eventually reallocate the item, although this reallocation may occur lazily rather than eagerly.

Signature

declare const invalidate: {
<A>(item: A): <K, E>(self: KeyedPool<K, A, E>) => Effect<void>;
<K, A, E>(self: KeyedPool<K, A, E>, item: A): Effect<void>;
}

Constructors

Since v2.0.0

Makes a new pool of the specified fixed size. The pool is returned in a Scope, which governs the lifetime of the pool. When the pool is shutdown because the Scope is closed, the individual items allocated by the pool will be released in some unspecified order.

Signature

declare const make: <K, A, E, R>(options: {
readonly acquire: (key: K) => Effect.Effect<A, E, R>;
readonly size: number;
}) => Effect.Effect<KeyedPool<K, A, E>, never, Scope.Scope | R>
Since v2.0.0

Makes a new pool of the specified fixed size. The pool is returned in a Scope, which governs the lifetime of the pool. When the pool is shutdown because the Scope is closed, the individual items allocated by the pool will be released in some unspecified order.

The size of the underlying pools can be configured per key.

Signature

declare const makeWith: <K, A, E, R>(options: {
readonly acquire: (key: K) => Effect.Effect<A, E, R>;
readonly size: (key: K) => number;
}) => Effect.Effect<KeyedPool<K, A, E>, never, Scope.Scope | R>

Makes a new pool with the specified minimum and maximum sizes and time to live before a pool whose excess items are not being used will be shrunk down to the minimum size. The pool is returned in a Scope, which governs the lifetime of the pool. When the pool is shutdown because the Scope is used, the individual items allocated by the pool will be released in some unspecified order.

The size of the underlying pools can be configured per key.

Signature

declare const makeWithTTL: <K, A, E, R>(options: {
readonly acquire: (key: K) => Effect.Effect<A, E, R>;
readonly max: (key: K) => number;
readonly min: (key: K) => number;
readonly timeToLive: Duration.DurationInput;
}) => Effect.Effect<KeyedPool<K, A, E>, never, Scope.Scope | R>

Makes a new pool with the specified minimum and maximum sizes and time to live before a pool whose excess items are not being used will be shrunk down to the minimum size. The pool is returned in a Scope, which governs the lifetime of the pool. When the pool is shutdown because the Scope is used, the individual items allocated by the pool will be released in some unspecified order.

The size of the underlying pools can be configured per key.

Signature

declare const makeWithTTLBy: <K, A, E, R>(options: {
readonly acquire: (key: K) => Effect.Effect<A, E, R>;
readonly max: (key: K) => number;
readonly min: (key: K) => number;
readonly timeToLive: (key: K) => Duration.DurationInput;
}) => Effect.Effect<KeyedPool<K, A, E>, never, Scope.Scope | R>

Models

KeyedPool

interface
Since v2.0.0

A KeyedPool<K, A, E> is a pool of Pools of items of type A. Each pool in the KeyedPool is associated with a key of type K.

Signature

interface KeyedPool<in K, in out A, out E = never> extends Variance<K, A, E>, Pipeable {
get(key: K): Effect<A, E, Scope>;
invalidate(item: A): Effect<void>;
}

Other

Symbols

Signature

declare const KeyedPoolTypeId: unique symbol
Since v2.0.0

Signature

type KeyedPoolTypeId = typeof KeyedPoolTypeId