Resource
Constructors
Creates a new Resource value that is automatically refreshed according to
the specified policy. Note that error retrying is not performed
automatically, so if you want to retry on errors, you should first apply
retry policies to the acquisition effect before passing it to this
constructor.
Signature
declare const auto: <A, E, R, Out, R2>(acquire: Effect.Effect<A, E, R>, policy: Schedule.Schedule<Out, unknown, R2>) => Effect.Effect<Resource<A, E>, never, R | R2 | Scope.Scope>Creates a new Resource value that must be manually refreshed by calling
the refresh method. Note that error retrying is not performed
automatically, so if you want to retry on errors, you should first apply
retry policies to the acquisition effect before passing it to this
constructor.
Signature
declare const manual: <A, E, R>(acquire: Effect.Effect<A, E, R>) => Effect.Effect<Resource<A, E>, never, Scope.Scope | R>Getters
Models
A Resource is a possibly resourceful value that is loaded into memory, and
which can be refreshed either manually or automatically.
Signature
interface Resource<in out A, in out E = never> extends Effect<A, E>, Variance<A, E> { readonly [ignoreSymbol]?: ResourceUnifyIgnore; readonly [typeSymbol]?: unknown; readonly [unifySymbol]?: ResourceUnify<Resource<A, E>>;}ResourceUnify interface
Added in v3.9.0
Source
Signature
interface ResourceUnify<A extends { [typeSymbol]?: any;}> extends EffectUnify<A> { Resource?: () => Extract<A[typeof typeSymbol], Resource<any, any>>;}ResourceUnifyIgnore interface
Added in v3.9.0
Source
Signature
interface ResourceUnifyIgnore extends EffectUnifyIgnore { Effect?: true;}Other
Symbols
ResourceTypeId
Added in v2.0.0
Source
Signature
declare const ResourceTypeId: unique symbolResourceTypeId type
Added in v2.0.0
Source
Signature
type ResourceTypeId = typeof ResourceTypeId