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Scope

In long-running applications, managing resources efficiently is essential, particularly when building large-scale systems. If resources like socket connections, database connections, or file descriptors are not properly managed, it can lead to resource leaks, which degrade application performance and reliability. Effect provides constructs that help ensure resources are properly managed and released, even in cases where exceptions occur.

By ensuring that every time a resource is acquired, there is a corresponding mechanism to release it, Effect simplifies the process of resource management in your application.

The Scope data type is a core construct in Effect for managing resources in a safe and composable way.

A scope represents the lifetime of one or more resources. When the scope is closed, all the resources within it are released, ensuring that no resources are leaked. Scopes also allow the addition of finalizers, which define how to release resources.

With the Scope data type, you can:

  • Add finalizers: A finalizer specifies the cleanup logic for a resource.
  • Close the scope: When the scope is closed, all resources are released, and the finalizers are executed.

Example (Managing a Scope)

import {
import Scope
Scope
,
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Console
Console
,
import Exit
Exit
} from "effect"
const
const program: Effect.Effect<void, never, never>
program
=
// create a new scope
import Scope
Scope
.
const make: (executionStrategy?: ExecutionStrategy) => Effect.Effect<Scope.CloseableScope>

Creates a new closeable scope where finalizers will run according to the specified ExecutionStrategy. If no execution strategy is provided, sequential will be used by default.

@since2.0.0

make
().
Pipeable.pipe<Effect.Effect<Scope.CloseableScope, never, never>, Effect.Effect<Scope.CloseableScope, never, never>, Effect.Effect<Scope.CloseableScope, never, never>, Effect.Effect<...>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<...>) => Effect.Effect<...>, bc: (_: Effect.Effect<...>) => Effect.Effect<...>, cd: (_: Effect.Effect<...>) => Effect.Effect<...>): Effect.Effect<...> (+21 overloads)
pipe
(
// add finalizer 1
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const tap: <Scope.CloseableScope, Effect.Effect<void, never, never>>(f: (a: Scope.CloseableScope) => Effect.Effect<void, never, never>) => <E, R>(self: Effect.Effect<...>) => Effect.Effect<...> (+7 overloads)

Runs a side effect with the result of an effect without changing the original value.

When to Use

Use tap when you want to perform a side effect, like logging or tracking, without modifying the main value. This is useful when you need to observe or record an action but want the original value to be passed to the next step.

Details

tap works similarly to flatMap, but it ignores the result of the function passed to it. The value from the previous effect remains available for the next part of the chain. Note that if the side effect fails, the entire chain will fail too.

@example

// Title: Logging a step in a pipeline
import { Console, Effect, pipe } from "effect"
// Function to apply a discount safely to a transaction amount
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
// Simulated asynchronous task to fetch a transaction amount from database
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const finalAmount = pipe(
fetchTransactionAmount,
// Log the fetched transaction amount
Effect.tap((amount) => Console.log(`Apply a discount to: ${amount}`)),
// `amount` is still available!
Effect.flatMap((amount) => applyDiscount(amount, 5))
)
Effect.runPromise(finalAmount).then(console.log)
// Output:
// Apply a discount to: 100
// 95

@since2.0.0

tap
((
scope: Scope.CloseableScope
scope
) =>
import Scope
Scope
.
const addFinalizer: (self: Scope.Scope, finalizer: Effect.Effect<unknown>) => Effect.Effect<void>

Adds a finalizer to this scope. The finalizer is guaranteed to be run when the scope is closed. Use this when the finalizer does not need to know the Exit value that the scope is closed with.

@seeaddFinalizerExit

@since2.0.0

addFinalizer
(
scope: Scope.CloseableScope
scope
,
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>

@since2.0.0

log
("finalizer 1"))
),
// add finalizer 2
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const tap: <Scope.CloseableScope, Effect.Effect<void, never, never>>(f: (a: Scope.CloseableScope) => Effect.Effect<void, never, never>) => <E, R>(self: Effect.Effect<...>) => Effect.Effect<...> (+7 overloads)

Runs a side effect with the result of an effect without changing the original value.

When to Use

Use tap when you want to perform a side effect, like logging or tracking, without modifying the main value. This is useful when you need to observe or record an action but want the original value to be passed to the next step.

Details

tap works similarly to flatMap, but it ignores the result of the function passed to it. The value from the previous effect remains available for the next part of the chain. Note that if the side effect fails, the entire chain will fail too.

@example

// Title: Logging a step in a pipeline
import { Console, Effect, pipe } from "effect"
// Function to apply a discount safely to a transaction amount
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
// Simulated asynchronous task to fetch a transaction amount from database
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const finalAmount = pipe(
fetchTransactionAmount,
// Log the fetched transaction amount
Effect.tap((amount) => Console.log(`Apply a discount to: ${amount}`)),
// `amount` is still available!
Effect.flatMap((amount) => applyDiscount(amount, 5))
)
Effect.runPromise(finalAmount).then(console.log)
// Output:
// Apply a discount to: 100
// 95

@since2.0.0

tap
((
scope: Scope.CloseableScope
scope
) =>
import Scope
Scope
.
const addFinalizer: (self: Scope.Scope, finalizer: Effect.Effect<unknown>) => Effect.Effect<void>

Adds a finalizer to this scope. The finalizer is guaranteed to be run when the scope is closed. Use this when the finalizer does not need to know the Exit value that the scope is closed with.

@seeaddFinalizerExit

@since2.0.0

addFinalizer
(
scope: Scope.CloseableScope
scope
,
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>

@since2.0.0

log
("finalizer 2"))
),
// close the scope
import Effect

@since2.0.0

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@since2.0.0

Effect
.
const andThen: <Scope.CloseableScope, Effect.Effect<void, never, never>>(f: (a: Scope.CloseableScope) => Effect.Effect<void, never, never>) => <E, R>(self: Effect.Effect<...>) => Effect.Effect<...> (+3 overloads)

Chains two actions, where the second action can depend on the result of the first.

Syntax

const transformedEffect = pipe(myEffect, Effect.andThen(anotherEffect))
// or
const transformedEffect = Effect.andThen(myEffect, anotherEffect)
// or
const transformedEffect = myEffect.pipe(Effect.andThen(anotherEffect))

When to Use

Use andThen when you need to run multiple actions in sequence, with the second action depending on the result of the first. This is useful for combining effects or handling computations that must happen in order.

Details

The second action can be:

  • A constant value (similar to

as

)

  • A function returning a value (similar to

map

)

  • A Promise
  • A function returning a Promise
  • An Effect
  • A function returning an Effect (similar to

flatMap

)

Note: andThen works well with both Option and Either types, treating them as effects.

@example

// Title: Applying a Discount Based on Fetched Amount
import { pipe, Effect } from "effect"
// Function to apply a discount safely to a transaction amount
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
// Simulated asynchronous task to fetch a transaction amount from database
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
// Using Effect.map and Effect.flatMap
const result1 = pipe(
fetchTransactionAmount,
Effect.map((amount) => amount * 2),
Effect.flatMap((amount) => applyDiscount(amount, 5))
)
Effect.runPromise(result1).then(console.log)
// Output: 190
// Using Effect.andThen
const result2 = pipe(
fetchTransactionAmount,
Effect.andThen((amount) => amount * 2),
Effect.andThen((amount) => applyDiscount(amount, 5))
)
Effect.runPromise(result2).then(console.log)
// Output: 190

@since2.0.0

andThen
((
scope: Scope.CloseableScope
scope
) =>
import Scope
Scope
.
const close: (self: Scope.CloseableScope, exit: Exit.Exit<unknown, unknown>) => Effect.Effect<void>

Closes this scope with the specified exit value, running all finalizers that have been added to the scope.

@since2.0.0

close
(
scope: Scope.CloseableScope
scope
,
import Exit
Exit
.
const succeed: <string>(value: string) => Exit.Exit<string, never>

Constructs a new Exit.Success containing the specified value of type A.

@since2.0.0

succeed
("scope closed successfully"))
)
)
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromise: <void, never>(effect: Effect.Effect<void, never, never>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<void>

Executes an effect and returns the result as a Promise.

When to Use

Use runPromise when you need to execute an effect and work with the result using Promise syntax, typically for compatibility with other promise-based code.

If the effect succeeds, the promise will resolve with the result. If the effect fails, the promise will reject with an error.

@seerunPromiseExit for a version that returns an Exit type instead of rejecting.

@example

// Title: Running a Successful Effect as a Promise
import { Effect } from "effect"
Effect.runPromise(Effect.succeed(1)).then(console.log)
// Output: 1

@example

//Example: Handling a Failing Effect as a Rejected Promise import { Effect } from "effect"

Effect.runPromise(Effect.fail("my error")).catch(console.error) // Output: // (FiberFailure) Error: my error

@since2.0.0

runPromise
(
const program: Effect.Effect<void, never, never>
program
)
/*
Output:
finalizer 2 <-- finalizers are closed in reverse order
finalizer 1
*/

In the above example, finalizers are added to the scope, and when the scope is closed, the finalizers are executed in the reverse order.

This reverse order is important because it ensures that resources are released in the correct sequence.

For instance, if you acquire a network connection and then access a file on a remote server, the file must be closed before the network connection to avoid errors.

The Effect.addFinalizer function is a high-level API that allows you to add finalizers to the scope of an effect. A finalizer is a piece of code that is guaranteed to run when the associated scope is closed. The behavior of the finalizer can vary based on the Exit value, which represents how the scope was closed—whether successfully or with an error.

Example (Adding a Finalizer on Success)

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Console
Console
} from "effect"
// ┌─── Effect<string, never, Scope>
// ▼
const
const program: Effect.Effect<string, never, Scope>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<void, never, Scope>>, string>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, Scope>>, string, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const addFinalizer: <void, never>(finalizer: (exit: Exit<unknown, unknown>) => Effect.Effect<void, never, never>) => Effect.Effect<void, never, Scope>

This function adds a finalizer to the scope of the calling Effect value. The finalizer is guaranteed to be run when the scope is closed, and it may depend on the Exit value that the scope is closed with.

@since2.0.0

addFinalizer
((
exit: Exit<unknown, unknown>
exit
) =>
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>

@since2.0.0

log
(`Finalizer executed. Exit status: ${
exit: Exit<unknown, unknown>
exit
.
_tag: "Success" | "Failure"
_tag
}`)
)
return "some result"
})
// Wrapping the effect in a scope
//
// ┌─── Effect<string, never, never>
// ▼
const
const runnable: Effect.Effect<string, never, never>
runnable
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const scoped: <string, never, Scope>(effect: Effect.Effect<string, never, Scope>) => Effect.Effect<string, never, never>

Scopes all resources used in this workflow to the lifetime of the workflow, ensuring that their finalizers are run as soon as this workflow completes execution, whether by success, failure, or interruption.

@since2.0.0

scoped
(
const program: Effect.Effect<string, never, Scope>
program
)
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromiseExit: <string, never>(effect: Effect.Effect<string, never, never>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<Exit<string, never>>

Runs an effect and returns a Promise that resolves to an Exit, which represents the outcome (success or failure) of the effect.

When to Use

Use runPromiseExit when you need to determine if an effect succeeded or failed, including any defects, and you want to work with a Promise.

Details

The Exit type represents the result of the effect:

  • If the effect succeeds, the result is wrapped in a Success.
  • If it fails, the failure information is provided as a Failure containing a Cause type.

@example

// Title: Handling Results as Exit
import { Effect } from "effect"
// Execute a successful effect and get the Exit result as a Promise
Effect.runPromiseExit(Effect.succeed(1)).then(console.log)
// Output:
// {
// _id: "Exit",
// _tag: "Success",
// value: 1
// }
// Execute a failing effect and get the Exit result as a Promise
Effect.runPromiseExit(Effect.fail("my error")).then(console.log)
// Output:
// {
// _id: "Exit",
// _tag: "Failure",
// cause: {
// _id: "Cause",
// _tag: "Fail",
// failure: "my error"
// }
// }

@since2.0.0

runPromiseExit
(
const runnable: Effect.Effect<string, never, never>
runnable
).
Promise<Exit<string, never>>.then<void, never>(onfulfilled?: ((value: Exit<string, never>) => void | PromiseLike<void>) | null | undefined, onrejected?: ((reason: any) => PromiseLike<never>) | null | undefined): Promise<...>

Attaches callbacks for the resolution and/or rejection of the Promise.

@paramonfulfilled The callback to execute when the Promise is resolved.

@paramonrejected The callback to execute when the Promise is rejected.

@returnsA Promise for the completion of which ever callback is executed.

then
(
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
globalThis.Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
)
/*
Output:
Finalizer executed. Exit status: Success
{ _id: 'Exit', _tag: 'Success', value: 'some result' }
*/

In this example, we use Effect.addFinalizer to add a finalizer that logs the exit state after the scope is closed. The finalizer will execute when the effect finishes, and it will log whether the effect completed successfully or failed.

The type signature:

const program: Effect<string, never, Scope>

shows that the workflow requires a Scope to run. You can provide this Scope using the Effect.scoped function, which creates a new scope, runs the effect within it, and ensures the finalizers are executed when the scope is closed.

Example (Adding a Finalizer on Failure)

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Console
Console
} from "effect"
// ┌─── Effect<never, string, Scope>
// ▼
const
const program: Effect.Effect<never, string, Scope>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<never, string, never>> | YieldWrap<Effect.Effect<void, never, Scope>>, never>(f: (resume: Effect.Adapter) => Generator<...>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const addFinalizer: <void, never>(finalizer: (exit: Exit<unknown, unknown>) => Effect.Effect<void, never, never>) => Effect.Effect<void, never, Scope>

This function adds a finalizer to the scope of the calling Effect value. The finalizer is guaranteed to be run when the scope is closed, and it may depend on the Exit value that the scope is closed with.

@since2.0.0

addFinalizer
((
exit: Exit<unknown, unknown>
exit
) =>
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>

@since2.0.0

log
(`Finalizer executed. Exit status: ${
exit: Exit<unknown, unknown>
exit
.
_tag: "Success" | "Failure"
_tag
}`)
)
return yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const fail: <string>(error: string) => Effect.Effect<never, string, never>

Creates an Effect that represents a recoverable error.

When to Use

Use this function to explicitly signal an error in an Effect. The error will keep propagating unless it is handled. You can handle the error with functions like

catchAll

or

catchTag

.

@seesucceed to create an effect that represents a successful value.

@example

// Title: Creating a Failed Effect
import { Effect } from "effect"
// ┌─── Effect<never, Error, never>
// ▼
const failure = Effect.fail(
new Error("Operation failed due to network error")
)

@since2.0.0

fail
("Uh oh!")
})
// Wrapping the effect in a scope
//
// ┌─── Effect<never, string, never>
// ▼
const
const runnable: Effect.Effect<never, string, never>
runnable
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const scoped: <never, string, Scope>(effect: Effect.Effect<never, string, Scope>) => Effect.Effect<never, string, never>

Scopes all resources used in this workflow to the lifetime of the workflow, ensuring that their finalizers are run as soon as this workflow completes execution, whether by success, failure, or interruption.

@since2.0.0

scoped
(
const program: Effect.Effect<never, string, Scope>
program
)
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromiseExit: <never, string>(effect: Effect.Effect<never, string, never>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<Exit<never, string>>

Runs an effect and returns a Promise that resolves to an Exit, which represents the outcome (success or failure) of the effect.

When to Use

Use runPromiseExit when you need to determine if an effect succeeded or failed, including any defects, and you want to work with a Promise.

Details

The Exit type represents the result of the effect:

  • If the effect succeeds, the result is wrapped in a Success.
  • If it fails, the failure information is provided as a Failure containing a Cause type.

@example

// Title: Handling Results as Exit
import { Effect } from "effect"
// Execute a successful effect and get the Exit result as a Promise
Effect.runPromiseExit(Effect.succeed(1)).then(console.log)
// Output:
// {
// _id: "Exit",
// _tag: "Success",
// value: 1
// }
// Execute a failing effect and get the Exit result as a Promise
Effect.runPromiseExit(Effect.fail("my error")).then(console.log)
// Output:
// {
// _id: "Exit",
// _tag: "Failure",
// cause: {
// _id: "Cause",
// _tag: "Fail",
// failure: "my error"
// }
// }

@since2.0.0

runPromiseExit
(
const runnable: Effect.Effect<never, string, never>
runnable
).
Promise<Exit<never, string>>.then<void, never>(onfulfilled?: ((value: Exit<never, string>) => void | PromiseLike<void>) | null | undefined, onrejected?: ((reason: any) => PromiseLike<never>) | null | undefined): Promise<...>

Attaches callbacks for the resolution and/or rejection of the Promise.

@paramonfulfilled The callback to execute when the Promise is resolved.

@paramonrejected The callback to execute when the Promise is rejected.

@returnsA Promise for the completion of which ever callback is executed.

then
(
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
globalThis.Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
)
/*
Output:
Finalizer executed. Exit status: Failure
{
_id: 'Exit',
_tag: 'Failure',
cause: { _id: 'Cause', _tag: 'Fail', failure: 'Uh oh!' }
}
*/

In this case, the finalizer is executed even when the effect fails. The log output reflects that the finalizer runs after the failure, and it logs the failure details.

Example (Adding a Finalizer on Interruption)

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Console
Console
} from "effect"
// ┌─── Effect<never, never, Scope>
// ▼
const
const program: Effect.Effect<never, never, Scope>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<void, never, Scope>>, never>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, Scope>>, never, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const addFinalizer: <void, never>(finalizer: (exit: Exit<unknown, unknown>) => Effect.Effect<void, never, never>) => Effect.Effect<void, never, Scope>

This function adds a finalizer to the scope of the calling Effect value. The finalizer is guaranteed to be run when the scope is closed, and it may depend on the Exit value that the scope is closed with.

@since2.0.0

addFinalizer
((
exit: Exit<unknown, unknown>
exit
) =>
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>

@since2.0.0

log
(`Finalizer executed. Exit status: ${
exit: Exit<unknown, unknown>
exit
.
_tag: "Success" | "Failure"
_tag
}`)
)
return yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const interrupt: Effect.Effect<never, never, never>

@since2.0.0

interrupt
})
// Wrapping the effect in a scope
//
// ┌─── Effect<never, never, never>
// ▼
const
const runnable: Effect.Effect<never, never, never>
runnable
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const scoped: <never, never, Scope>(effect: Effect.Effect<never, never, Scope>) => Effect.Effect<never, never, never>

Scopes all resources used in this workflow to the lifetime of the workflow, ensuring that their finalizers are run as soon as this workflow completes execution, whether by success, failure, or interruption.

@since2.0.0

scoped
(
const program: Effect.Effect<never, never, Scope>
program
)
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromiseExit: <never, never>(effect: Effect.Effect<never, never, never>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<Exit<never, never>>

Runs an effect and returns a Promise that resolves to an Exit, which represents the outcome (success or failure) of the effect.

When to Use

Use runPromiseExit when you need to determine if an effect succeeded or failed, including any defects, and you want to work with a Promise.

Details

The Exit type represents the result of the effect:

  • If the effect succeeds, the result is wrapped in a Success.
  • If it fails, the failure information is provided as a Failure containing a Cause type.

@example

// Title: Handling Results as Exit
import { Effect } from "effect"
// Execute a successful effect and get the Exit result as a Promise
Effect.runPromiseExit(Effect.succeed(1)).then(console.log)
// Output:
// {
// _id: "Exit",
// _tag: "Success",
// value: 1
// }
// Execute a failing effect and get the Exit result as a Promise
Effect.runPromiseExit(Effect.fail("my error")).then(console.log)
// Output:
// {
// _id: "Exit",
// _tag: "Failure",
// cause: {
// _id: "Cause",
// _tag: "Fail",
// failure: "my error"
// }
// }

@since2.0.0

runPromiseExit
(
const runnable: Effect.Effect<never, never, never>
runnable
).
Promise<Exit<never, never>>.then<void, never>(onfulfilled?: ((value: Exit<never, never>) => void | PromiseLike<void>) | null | undefined, onrejected?: ((reason: any) => PromiseLike<never>) | null | undefined): Promise<...>

Attaches callbacks for the resolution and/or rejection of the Promise.

@paramonfulfilled The callback to execute when the Promise is resolved.

@paramonrejected The callback to execute when the Promise is rejected.

@returnsA Promise for the completion of which ever callback is executed.

then
(
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
globalThis.Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
)
/*
Output:
Finalizer executed. Exit status: Failure
{
_id: 'Exit',
_tag: 'Failure',
cause: {
_id: 'Cause',
_tag: 'Interrupt',
fiberId: {
_id: 'FiberId',
_tag: 'Runtime',
id: 0,
startTimeMillis: ...
}
}
}
*/

This example shows how a finalizer behaves when the effect is interrupted. The finalizer runs after the interruption, and the exit status reflects that the effect was stopped mid-execution.

When you’re working with multiple scoped resources within a single operation, it’s important to understand how their scopes interact. By default, these scopes are merged into one, but you can have more fine-grained control over when each scope is closed by manually creating and closing them.

Let’s start by looking at how scopes are merged by default:

Example (Merging Scopes)

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Console
Console
} from "effect"
const
const task1: Effect.Effect<void, never, Scope>
task1
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<void, never, Scope>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, Scope>>, void, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
globalThis.Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
("task 1")
yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const addFinalizer: <void, never>(finalizer: (exit: Exit<unknown, unknown>) => Effect.Effect<void, never, never>) => Effect.Effect<void, never, Scope>

This function adds a finalizer to the scope of the calling Effect value. The finalizer is guaranteed to be run when the scope is closed, and it may depend on the Exit value that the scope is closed with.

@since2.0.0

addFinalizer
(() =>
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>

@since2.0.0

log
("finalizer after task 1"))
})
const
const task2: Effect.Effect<void, never, Scope>
task2
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<void, never, Scope>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, Scope>>, void, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
globalThis.Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
("task 2")
yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const addFinalizer: <void, never>(finalizer: (exit: Exit<unknown, unknown>) => Effect.Effect<void, never, never>) => Effect.Effect<void, never, Scope>

This function adds a finalizer to the scope of the calling Effect value. The finalizer is guaranteed to be run when the scope is closed, and it may depend on the Exit value that the scope is closed with.

@since2.0.0

addFinalizer
(() =>
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>

@since2.0.0

log
("finalizer after task 2"))
})
const
const program: Effect.Effect<void, never, Scope>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<void, never, Scope>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, Scope>>, void, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
// The scopes of both tasks are merged into one
yield*
const task1: Effect.Effect<void, never, Scope>
task1
yield*
const task2: Effect.Effect<void, never, Scope>
task2
})
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromise: <void, never>(effect: Effect.Effect<void, never, never>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<void>

Executes an effect and returns the result as a Promise.

When to Use

Use runPromise when you need to execute an effect and work with the result using Promise syntax, typically for compatibility with other promise-based code.

If the effect succeeds, the promise will resolve with the result. If the effect fails, the promise will reject with an error.

@seerunPromiseExit for a version that returns an Exit type instead of rejecting.

@example

// Title: Running a Successful Effect as a Promise
import { Effect } from "effect"
Effect.runPromise(Effect.succeed(1)).then(console.log)
// Output: 1

@example

//Example: Handling a Failing Effect as a Rejected Promise import { Effect } from "effect"

Effect.runPromise(Effect.fail("my error")).catch(console.error) // Output: // (FiberFailure) Error: my error

@since2.0.0

runPromise
(
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const scoped: <void, never, Scope>(effect: Effect.Effect<void, never, Scope>) => Effect.Effect<void, never, never>

Scopes all resources used in this workflow to the lifetime of the workflow, ensuring that their finalizers are run as soon as this workflow completes execution, whether by success, failure, or interruption.

@since2.0.0

scoped
(
const program: Effect.Effect<void, never, Scope>
program
))
/*
Output:
task 1
task 2
finalizer after task 2
finalizer after task 1
*/

In this case, the scopes of task1 and task2 are merged into a single scope, and when the program is run, it outputs the tasks and their finalizers in a specific order.

If you want more control over when each scope is closed, you can manually create and close them:

Example (Manually Creating and Closing Scopes)

import {
import Console
Console
,
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Exit
Exit
,
import Scope
Scope
} from "effect"
const
const task1: Effect.Effect<void, never, Scope.Scope>
task1
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<void, never, Scope.Scope>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, Scope.Scope>>, void, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
globalThis.Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
("task 1")
yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const addFinalizer: <void, never>(finalizer: (exit: Exit.Exit<unknown, unknown>) => Effect.Effect<void, never, never>) => Effect.Effect<void, never, Scope.Scope>

This function adds a finalizer to the scope of the calling Effect value. The finalizer is guaranteed to be run when the scope is closed, and it may depend on the Exit value that the scope is closed with.

@since2.0.0

addFinalizer
(() =>
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>

@since2.0.0

log
("finalizer after task 1"))
})
const
const task2: Effect.Effect<void, never, Scope.Scope>
task2
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<void, never, Scope.Scope>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, Scope.Scope>>, void, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
globalThis.Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
("task 2")
yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const addFinalizer: <void, never>(finalizer: (exit: Exit.Exit<unknown, unknown>) => Effect.Effect<void, never, never>) => Effect.Effect<void, never, Scope.Scope>

This function adds a finalizer to the scope of the calling Effect value. The finalizer is guaranteed to be run when the scope is closed, and it may depend on the Exit value that the scope is closed with.

@since2.0.0

addFinalizer
(() =>
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>

@since2.0.0

log
("finalizer after task 2"))
})
const
const program: Effect.Effect<void, never, never>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<void, never, never>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, never>>, void, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
const
const scope1: Scope.CloseableScope
scope1
= yield*
import Scope
Scope
.
const make: (executionStrategy?: ExecutionStrategy) => Effect.Effect<Scope.CloseableScope>

Creates a new closeable scope where finalizers will run according to the specified ExecutionStrategy. If no execution strategy is provided, sequential will be used by default.

@since2.0.0

make
()
const
const scope2: Scope.CloseableScope
scope2
= yield*
import Scope
Scope
.
const make: (executionStrategy?: ExecutionStrategy) => Effect.Effect<Scope.CloseableScope>

Creates a new closeable scope where finalizers will run according to the specified ExecutionStrategy. If no execution strategy is provided, sequential will be used by default.

@since2.0.0

make
()
// Extend the scope of task1 into scope1
yield*
const task1: Effect.Effect<void, never, Scope.Scope>
task1
.
Pipeable.pipe<Effect.Effect<void, never, Scope.Scope>, Effect.Effect<void, never, never>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<void, never, Scope.Scope>) => Effect.Effect<void, never, never>): Effect.Effect<...> (+21 overloads)
pipe
(
import Scope
Scope
.
const extend: (scope: Scope.Scope) => <A, E, R>(effect: Effect.Effect<A, E, R>) => Effect.Effect<A, E, Exclude<R, Scope.Scope>> (+1 overload)

Extends the scope of an Effect that requires a scope into this scope. It provides this scope to the effect but does not close the scope when the effect completes execution. This allows extending a scoped value into a larger scope.

@since2.0.0

extend
(
const scope1: Scope.CloseableScope
scope1
))
// Extend the scope of task2 into scope2
yield*
const task2: Effect.Effect<void, never, Scope.Scope>
task2
.
Pipeable.pipe<Effect.Effect<void, never, Scope.Scope>, Effect.Effect<void, never, never>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<void, never, Scope.Scope>) => Effect.Effect<void, never, never>): Effect.Effect<...> (+21 overloads)
pipe
(
import Scope
Scope
.
const extend: (scope: Scope.Scope) => <A, E, R>(effect: Effect.Effect<A, E, R>) => Effect.Effect<A, E, Exclude<R, Scope.Scope>> (+1 overload)

Extends the scope of an Effect that requires a scope into this scope. It provides this scope to the effect but does not close the scope when the effect completes execution. This allows extending a scoped value into a larger scope.

@since2.0.0

extend
(
const scope2: Scope.CloseableScope
scope2
))
// Manually close scope1 and scope2
yield*
import Scope
Scope
.
const close: (self: Scope.CloseableScope, exit: Exit.Exit<unknown, unknown>) => Effect.Effect<void>

Closes this scope with the specified exit value, running all finalizers that have been added to the scope.

@since2.0.0

close
(
const scope1: Scope.CloseableScope
scope1
,
import Exit
Exit
.
const void: Exit.Exit<void, never>
export void

Represents an Exit which succeeds with undefined.

@since2.0.0

void
)
yield*
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>

@since2.0.0

log
("doing something else")
yield*
import Scope
Scope
.
const close: (self: Scope.CloseableScope, exit: Exit.Exit<unknown, unknown>) => Effect.Effect<void>

Closes this scope with the specified exit value, running all finalizers that have been added to the scope.

@since2.0.0

close
(
const scope2: Scope.CloseableScope
scope2
,
import Exit
Exit
.
const void: Exit.Exit<void, never>
export void

Represents an Exit which succeeds with undefined.

@since2.0.0

void
)
})
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromise: <void, never>(effect: Effect.Effect<void, never, never>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<void>

Executes an effect and returns the result as a Promise.

When to Use

Use runPromise when you need to execute an effect and work with the result using Promise syntax, typically for compatibility with other promise-based code.

If the effect succeeds, the promise will resolve with the result. If the effect fails, the promise will reject with an error.

@seerunPromiseExit for a version that returns an Exit type instead of rejecting.

@example

// Title: Running a Successful Effect as a Promise
import { Effect } from "effect"
Effect.runPromise(Effect.succeed(1)).then(console.log)
// Output: 1

@example

//Example: Handling a Failing Effect as a Rejected Promise import { Effect } from "effect"

Effect.runPromise(Effect.fail("my error")).catch(console.error) // Output: // (FiberFailure) Error: my error

@since2.0.0

runPromise
(
const program: Effect.Effect<void, never, never>
program
)
/*
Output:
task 1
task 2
finalizer after task 1
finalizer after scope 1
doing something else
finalizer after task 2
*/

In this example, we create two separate scopes, scope1 and scope2, and extend the scope of each task into its respective scope. When you run the program, it outputs the tasks and their finalizers in a different order.

You might wonder what happens when a scope is closed, but a task within that scope hasn’t completed yet. The key point to note is that the scope closing doesn’t force the task to be interrupted.

Example (Closing a Scope with Pending Tasks)

import {
import Console
Console
,
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Exit
Exit
,
import Scope
Scope
} from "effect"
const
const task: Effect.Effect<void, never, Scope.Scope>
task
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<void, never, Scope.Scope>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, Scope.Scope>>, void, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const sleep: (duration: DurationInput) => Effect.Effect<void>

Returns an effect that suspends for the specified duration. This method is asynchronous, and does not actually block the fiber executing the effect.

@since2.0.0

sleep
("1 second")
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
globalThis.Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
("Executed")
yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const addFinalizer: <void, never>(finalizer: (exit: Exit.Exit<unknown, unknown>) => Effect.Effect<void, never, never>) => Effect.Effect<void, never, Scope.Scope>

This function adds a finalizer to the scope of the calling Effect value. The finalizer is guaranteed to be run when the scope is closed, and it may depend on the Exit value that the scope is closed with.

@since2.0.0

addFinalizer
(() =>
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>

@since2.0.0

log
("Task Finalizer"))
})
const
const program: Effect.Effect<void, never, never>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<void, never, never>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, never>>, void, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
const
const scope: Scope.CloseableScope
scope
= yield*
import Scope
Scope
.
const make: (executionStrategy?: ExecutionStrategy) => Effect.Effect<Scope.CloseableScope>

Creates a new closeable scope where finalizers will run according to the specified ExecutionStrategy. If no execution strategy is provided, sequential will be used by default.

@since2.0.0

make
()
// Close the scope immediately
yield*
import Scope
Scope
.
const close: (self: Scope.CloseableScope, exit: Exit.Exit<unknown, unknown>) => Effect.Effect<void>

Closes this scope with the specified exit value, running all finalizers that have been added to the scope.

@since2.0.0

close
(
const scope: Scope.CloseableScope
scope
,
import Exit
Exit
.
const void: Exit.Exit<void, never>
export void

Represents an Exit which succeeds with undefined.

@since2.0.0

void
)
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
globalThis.Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
("Scope closed")
// This task will be executed even if the scope is closed
yield*
const task: Effect.Effect<void, never, Scope.Scope>
task
.
Pipeable.pipe<Effect.Effect<void, never, Scope.Scope>, Effect.Effect<void, never, never>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<void, never, Scope.Scope>) => Effect.Effect<void, never, never>): Effect.Effect<...> (+21 overloads)
pipe
(
import Scope
Scope
.
const extend: (scope: Scope.Scope) => <A, E, R>(effect: Effect.Effect<A, E, R>) => Effect.Effect<A, E, Exclude<R, Scope.Scope>> (+1 overload)

Extends the scope of an Effect that requires a scope into this scope. It provides this scope to the effect but does not close the scope when the effect completes execution. This allows extending a scoped value into a larger scope.

@since2.0.0

extend
(
const scope: Scope.CloseableScope
scope
))
})
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromise: <void, never>(effect: Effect.Effect<void, never, never>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<void>

Executes an effect and returns the result as a Promise.

When to Use

Use runPromise when you need to execute an effect and work with the result using Promise syntax, typically for compatibility with other promise-based code.

If the effect succeeds, the promise will resolve with the result. If the effect fails, the promise will reject with an error.

@seerunPromiseExit for a version that returns an Exit type instead of rejecting.

@example

// Title: Running a Successful Effect as a Promise
import { Effect } from "effect"
Effect.runPromise(Effect.succeed(1)).then(console.log)
// Output: 1

@example

//Example: Handling a Failing Effect as a Rejected Promise import { Effect } from "effect"

Effect.runPromise(Effect.fail("my error")).catch(console.error) // Output: // (FiberFailure) Error: my error

@since2.0.0

runPromise
(
const program: Effect.Effect<void, never, never>
program
)
/*
Output:
Scope closed
Executed <-- after 1 second
Task Finalizer
*/

The Effect.acquireRelease(acquire, release) function allows you to define resources that are acquired and safely released when they are no longer needed. This is useful for managing resources such as file handles, database connections, or network sockets.

To use Effect.acquireRelease, you need to define three actions:

  1. Acquiring the Resource: An effect describing the acquisition of the resource, e.g., opening a file or establishing a database connection.
  2. Using the Resource: An effect describing the actual process to produce a result, e.g., reading from the file or querying the database.
  3. Releasing the Resource: The clean-up effect that ensures the resource is properly released, e.g., closing the file or the connection.

The acquisition process is uninterruptible to ensure that partial resource acquisition doesn’t leave your system in an inconsistent state.

The Effect.acquireRelease function guarantees that once a resource is successfully acquired, its release step is always executed when the Scope is closed.

Example (Defining a Simple Resource)

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
} from "effect"
// Define an interface for a resource
interface
interface MyResource
MyResource
{
readonly
MyResource.contents: string
contents
: string
readonly
MyResource.close: () => Promise<void>
close
: () =>
interface Promise<T>

Represents the completion of an asynchronous operation

Promise
<void>
}
// Simulate resource acquisition
const
const getMyResource: () => Promise<MyResource>
getMyResource
= ():
interface Promise<T>

Represents the completion of an asynchronous operation

Promise
<
interface MyResource
MyResource
> =>
var Promise: PromiseConstructor

Represents the completion of an asynchronous operation

Promise
.
PromiseConstructor.resolve<{
contents: string;
close: () => Promise<void>;
}>(value: {
contents: string;
close: () => Promise<void>;
}): Promise<{
contents: string;
close: () => Promise<void>;
}> (+2 overloads)

Creates a new resolved promise for the provided value.

@paramvalue A promise.

@returnsA promise whose internal state matches the provided promise.

resolve
({
contents: string
contents
: "lorem ipsum",
close: () => Promise<void>
close
: () =>
new
var Promise: PromiseConstructor
new <void>(executor: (resolve: (value: void | PromiseLike<void>) => void, reject: (reason?: any) => void) => void) => Promise<void>

Creates a new Promise.

@paramexecutor A callback used to initialize the promise. This callback is passed two arguments: a resolve callback used to resolve the promise with a value or the result of another promise, and a reject callback used to reject the promise with a provided reason or error.

Promise
((
resolve: (value: void | PromiseLike<void>) => void
resolve
) => {
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
("Resource released")
resolve: (value: void | PromiseLike<void>) => void
resolve
()
})
})
// Define how the resource is acquired
const
const acquire: Effect.Effect<MyResource, Error, never>
acquire
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const tryPromise: <MyResource, Error>(options: {
readonly try: (signal: AbortSignal) => PromiseLike<MyResource>;
readonly catch: (error: unknown) => Error;
}) => Effect.Effect<...> (+1 overload)

Creates an Effect that represents an asynchronous computation that might fail.

When to Use

In situations where you need to perform asynchronous operations that might fail, such as fetching data from an API, you can use the tryPromise constructor. This constructor is designed to handle operations that could throw exceptions by capturing those exceptions and transforming them into manageable errors.

Error Handling

There are two ways to handle errors with tryPromise:

  1. If you don't provide a catch function, the error is caught and the effect fails with an UnknownException.
  2. If you provide a catch function, the error is caught and the catch function maps it to an error of type E.

Interruptions

An optional AbortSignal can be provided to allow for interruption of the wrapped Promise API.

@seepromise if the effectful computation is asynchronous and does not throw errors.

@example

// Title: Fetching a TODO Item
import { Effect } from "effect"
const getTodo = (id: number) =>
// Will catch any errors and propagate them as UnknownException
Effect.tryPromise(() =>
fetch(`https://jsonplaceholder.typicode.com/todos/${id}`)
)
// ┌─── Effect<Response, UnknownException, never>
// ▼
const program = getTodo(1)

@example

// Title: Custom Error Handling import { Effect } from "effect"

const getTodo = (id: number) => Effect.tryPromise({ try: () => fetch(https://jsonplaceholder.typicode.com/todos/${id}), // remap the error catch: (unknown) => new Error(something went wrong ${unknown}) })

// ┌─── Effect<Response, Error, never> // ▼ const program = getTodo(1)

@since2.0.0

tryPromise
({
try: (signal: AbortSignal) => PromiseLike<MyResource>
try
: () =>
const getMyResource: () => Promise<MyResource>
getMyResource
().
Promise<MyResource>.then<MyResource, never>(onfulfilled?: ((value: MyResource) => MyResource | PromiseLike<MyResource>) | null | undefined, onrejected?: ((reason: any) => PromiseLike<...>) | ... 1 more ... | undefined): Promise<...>

Attaches callbacks for the resolution and/or rejection of the Promise.

@paramonfulfilled The callback to execute when the Promise is resolved.

@paramonrejected The callback to execute when the Promise is rejected.

@returnsA Promise for the completion of which ever callback is executed.

then
((
res: MyResource
res
) => {
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
("Resource acquired")
return
res: MyResource
res
}),
catch: (error: unknown) => Error
catch
: () => new
var Error: ErrorConstructor
new (message?: string) => Error
Error
("getMyResourceError")
})
// Define how the resource is released
const
const release: (res: MyResource) => Effect.Effect<void, never, never>
release
= (
res: MyResource
res
:
interface MyResource
MyResource
) =>
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const promise: <void>(evaluate: (signal: AbortSignal) => PromiseLike<void>) => Effect.Effect<void, never, never>

Creates an Effect that represents an asynchronous computation guaranteed to succeed.

When to Use

Use promise when you are sure the operation will not reject.

Details

The provided function (thunk) returns a Promise that should never reject; if it does, the error will be treated as a "defect".

This defect is not a standard error but indicates a flaw in the logic that was expected to be error-free. You can think of it similar to an unexpected crash in the program, which can be further managed or logged using tools like

catchAllDefect

.

Interruptions

An optional AbortSignal can be provided to allow for interruption of the wrapped Promise API.

@seetryPromise for a version that can handle failures.

@example

// Title: Delayed Message
import { Effect } from "effect"
const delay = (message: string) =>
Effect.promise<string>(
() =>
new Promise((resolve) => {
setTimeout(() => {
resolve(message)
}, 2000)
})
)
// ┌─── Effect<string, never, never>
// ▼
const program = delay("Async operation completed successfully!")

@since2.0.0

promise
(() =>
res: MyResource
res
.
MyResource.close: () => Promise<void>
close
())
// Create the resource management workflow
//
// ┌─── Effect<MyResource, Error, Scope>
// ▼
const
const resource: Effect.Effect<MyResource, Error, Scope>
resource
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const acquireRelease: <MyResource, Error, never, void, never>(acquire: Effect.Effect<MyResource, Error, never>, release: (a: MyResource, exit: Exit<unknown, unknown>) => Effect.Effect<...>) => Effect.Effect<...> (+1 overload)

This function constructs a scoped resource from an acquire and release Effect value.

If the acquire Effect value successfully completes execution, then the release Effect value will be added to the finalizers associated with the scope of this Effect value, and it is guaranteed to be run when the scope is closed.

The acquire and release Effect values will be run uninterruptibly. Additionally, the release Effect value may depend on the Exit value specified when the scope is closed.

@since2.0.0

acquireRelease
(
const acquire: Effect.Effect<MyResource, Error, never>
acquire
,
const release: (res: MyResource) => Effect.Effect<void, never, never>
release
)

In the code above, the Effect.acquireRelease function creates a resource workflow that requires a Scope:

const resource: Effect<MyResource, Error, Scope>

This means that the workflow needs a Scope to run, and the resource will automatically be released when the scope is closed.

You can now use the resource by chaining operations using Effect.andThen or similar functions.

We can continue working with the resource for as long as we want by using Effect.andThen or other Effect operators. For example, here’s how we can read the contents:

Example (Using the Resource)

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
} from "effect"
32 collapsed lines
// Define an interface for a resource
interface
interface MyResource
MyResource
{
readonly
MyResource.contents: string
contents
: string
readonly
MyResource.close: () => Promise<void>
close
: () =>
interface Promise<T>

Represents the completion of an asynchronous operation

Promise
<void>
}
// Simulate resource acquisition
const
const getMyResource: () => Promise<MyResource>
getMyResource
= ():
interface Promise<T>

Represents the completion of an asynchronous operation

Promise
<
interface MyResource
MyResource
> =>
var Promise: PromiseConstructor

Represents the completion of an asynchronous operation

Promise
.
PromiseConstructor.resolve<{
contents: string;
close: () => Promise<void>;
}>(value: {
contents: string;
close: () => Promise<void>;
}): Promise<{
contents: string;
close: () => Promise<void>;
}> (+2 overloads)

Creates a new resolved promise for the provided value.

@paramvalue A promise.

@returnsA promise whose internal state matches the provided promise.

resolve
({
contents: string
contents
: "lorem ipsum",
close: () => Promise<void>
close
: () =>
new
var Promise: PromiseConstructor
new <void>(executor: (resolve: (value: void | PromiseLike<void>) => void, reject: (reason?: any) => void) => void) => Promise<void>

Creates a new Promise.

@paramexecutor A callback used to initialize the promise. This callback is passed two arguments: a resolve callback used to resolve the promise with a value or the result of another promise, and a reject callback used to reject the promise with a provided reason or error.

Promise
((
resolve: (value: void | PromiseLike<void>) => void
resolve
) => {
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
("Resource released")
resolve: (value: void | PromiseLike<void>) => void
resolve
()
})
})
// Define how the resource is acquired
const
const acquire: Effect.Effect<MyResource, Error, never>
acquire
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const tryPromise: <MyResource, Error>(options: {
readonly try: (signal: AbortSignal) => PromiseLike<MyResource>;
readonly catch: (error: unknown) => Error;
}) => Effect.Effect<...> (+1 overload)

Creates an Effect that represents an asynchronous computation that might fail.

When to Use

In situations where you need to perform asynchronous operations that might fail, such as fetching data from an API, you can use the tryPromise constructor. This constructor is designed to handle operations that could throw exceptions by capturing those exceptions and transforming them into manageable errors.

Error Handling

There are two ways to handle errors with tryPromise:

  1. If you don't provide a catch function, the error is caught and the effect fails with an UnknownException.
  2. If you provide a catch function, the error is caught and the catch function maps it to an error of type E.

Interruptions

An optional AbortSignal can be provided to allow for interruption of the wrapped Promise API.

@seepromise if the effectful computation is asynchronous and does not throw errors.

@example

// Title: Fetching a TODO Item
import { Effect } from "effect"
const getTodo = (id: number) =>
// Will catch any errors and propagate them as UnknownException
Effect.tryPromise(() =>
fetch(`https://jsonplaceholder.typicode.com/todos/${id}`)
)
// ┌─── Effect<Response, UnknownException, never>
// ▼
const program = getTodo(1)

@example

// Title: Custom Error Handling import { Effect } from "effect"

const getTodo = (id: number) => Effect.tryPromise({ try: () => fetch(https://jsonplaceholder.typicode.com/todos/${id}), // remap the error catch: (unknown) => new Error(something went wrong ${unknown}) })

// ┌─── Effect<Response, Error, never> // ▼ const program = getTodo(1)

@since2.0.0

tryPromise
({
try: (signal: AbortSignal) => PromiseLike<MyResource>
try
: () =>
const getMyResource: () => Promise<MyResource>
getMyResource
().
Promise<MyResource>.then<MyResource, never>(onfulfilled?: ((value: MyResource) => MyResource | PromiseLike<MyResource>) | null | undefined, onrejected?: ((reason: any) => PromiseLike<...>) | ... 1 more ... | undefined): Promise<...>

Attaches callbacks for the resolution and/or rejection of the Promise.

@paramonfulfilled The callback to execute when the Promise is resolved.

@paramonrejected The callback to execute when the Promise is rejected.

@returnsA Promise for the completion of which ever callback is executed.

then
((
res: MyResource
res
) => {
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
("Resource acquired")
return
res: MyResource
res
}),
catch: (error: unknown) => Error
catch
: () => new
var Error: ErrorConstructor
new (message?: string) => Error
Error
("getMyResourceError")
})
// Define how the resource is released
const
const release: (res: MyResource) => Effect.Effect<void, never, never>
release
= (
res: MyResource
res
:
interface MyResource
MyResource
) =>
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const promise: <void>(evaluate: (signal: AbortSignal) => PromiseLike<void>) => Effect.Effect<void, never, never>

Creates an Effect that represents an asynchronous computation guaranteed to succeed.

When to Use

Use promise when you are sure the operation will not reject.

Details

The provided function (thunk) returns a Promise that should never reject; if it does, the error will be treated as a "defect".

This defect is not a standard error but indicates a flaw in the logic that was expected to be error-free. You can think of it similar to an unexpected crash in the program, which can be further managed or logged using tools like

catchAllDefect

.

Interruptions

An optional AbortSignal can be provided to allow for interruption of the wrapped Promise API.

@seetryPromise for a version that can handle failures.

@example

// Title: Delayed Message
import { Effect } from "effect"
const delay = (message: string) =>
Effect.promise<string>(
() =>
new Promise((resolve) => {
setTimeout(() => {
resolve(message)
}, 2000)
})
)
// ┌─── Effect<string, never, never>
// ▼
const program = delay("Async operation completed successfully!")

@since2.0.0

promise
(() =>
res: MyResource
res
.
MyResource.close: () => Promise<void>
close
())
// Create the resource management workflow
const
const resource: Effect.Effect<MyResource, Error, Scope>
resource
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const acquireRelease: <MyResource, Error, never, void, never>(acquire: Effect.Effect<MyResource, Error, never>, release: (a: MyResource, exit: Exit<unknown, unknown>) => Effect.Effect<...>) => Effect.Effect<...> (+1 overload)

This function constructs a scoped resource from an acquire and release Effect value.

If the acquire Effect value successfully completes execution, then the release Effect value will be added to the finalizers associated with the scope of this Effect value, and it is guaranteed to be run when the scope is closed.

The acquire and release Effect values will be run uninterruptibly. Additionally, the release Effect value may depend on the Exit value specified when the scope is closed.

@since2.0.0

acquireRelease
(
const acquire: Effect.Effect<MyResource, Error, never>
acquire
,
const release: (res: MyResource) => Effect.Effect<void, never, never>
release
)
// ┌─── Effect<void, Error, Scope>
// ▼
const
const program: Effect.Effect<void, Error, Scope>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<MyResource, Error, Scope>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<MyResource, Error, Scope>>, void, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
const
const res: MyResource
res
= yield*
const resource: Effect.Effect<MyResource, Error, Scope>
resource
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
(`content is ${
const res: MyResource
res
.
MyResource.contents: string
contents
}`)
})

To ensure proper resource management, the Scope should be closed when you’re done with the resource. The Effect.scoped function handles this for you by creating a Scope, running the effect, and then closing the Scope when the effect finishes.

Example (Providing the Scope with Effect.scoped)

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
} from "effect"
32 collapsed lines
// Define an interface for a resource
interface
interface MyResource
MyResource
{
readonly
MyResource.contents: string
contents
: string
readonly
MyResource.close: () => Promise<void>
close
: () =>
interface Promise<T>

Represents the completion of an asynchronous operation

Promise
<void>
}
// Simulate resource acquisition
const
const getMyResource: () => Promise<MyResource>
getMyResource
= ():
interface Promise<T>

Represents the completion of an asynchronous operation

Promise
<
interface MyResource
MyResource
> =>
var Promise: PromiseConstructor

Represents the completion of an asynchronous operation

Promise
.
PromiseConstructor.resolve<{
contents: string;
close: () => Promise<void>;
}>(value: {
contents: string;
close: () => Promise<void>;
}): Promise<{
contents: string;
close: () => Promise<void>;
}> (+2 overloads)

Creates a new resolved promise for the provided value.

@paramvalue A promise.

@returnsA promise whose internal state matches the provided promise.

resolve
({
contents: string
contents
: "lorem ipsum",
close: () => Promise<void>
close
: () =>
new
var Promise: PromiseConstructor
new <void>(executor: (resolve: (value: void | PromiseLike<void>) => void, reject: (reason?: any) => void) => void) => Promise<void>

Creates a new Promise.

@paramexecutor A callback used to initialize the promise. This callback is passed two arguments: a resolve callback used to resolve the promise with a value or the result of another promise, and a reject callback used to reject the promise with a provided reason or error.

Promise
((
resolve: (value: void | PromiseLike<void>) => void
resolve
) => {
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
("Resource released")
resolve: (value: void | PromiseLike<void>) => void
resolve
()
})
})
// Define how the resource is acquired
const
const acquire: Effect.Effect<MyResource, Error, never>
acquire
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const tryPromise: <MyResource, Error>(options: {
readonly try: (signal: AbortSignal) => PromiseLike<MyResource>;
readonly catch: (error: unknown) => Error;
}) => Effect.Effect<...> (+1 overload)

Creates an Effect that represents an asynchronous computation that might fail.

When to Use

In situations where you need to perform asynchronous operations that might fail, such as fetching data from an API, you can use the tryPromise constructor. This constructor is designed to handle operations that could throw exceptions by capturing those exceptions and transforming them into manageable errors.

Error Handling

There are two ways to handle errors with tryPromise:

  1. If you don't provide a catch function, the error is caught and the effect fails with an UnknownException.
  2. If you provide a catch function, the error is caught and the catch function maps it to an error of type E.

Interruptions

An optional AbortSignal can be provided to allow for interruption of the wrapped Promise API.

@seepromise if the effectful computation is asynchronous and does not throw errors.

@example

// Title: Fetching a TODO Item
import { Effect } from "effect"
const getTodo = (id: number) =>
// Will catch any errors and propagate them as UnknownException
Effect.tryPromise(() =>
fetch(`https://jsonplaceholder.typicode.com/todos/${id}`)
)
// ┌─── Effect<Response, UnknownException, never>
// ▼
const program = getTodo(1)

@example

// Title: Custom Error Handling import { Effect } from "effect"

const getTodo = (id: number) => Effect.tryPromise({ try: () => fetch(https://jsonplaceholder.typicode.com/todos/${id}), // remap the error catch: (unknown) => new Error(something went wrong ${unknown}) })

// ┌─── Effect<Response, Error, never> // ▼ const program = getTodo(1)

@since2.0.0

tryPromise
({
try: (signal: AbortSignal) => PromiseLike<MyResource>
try
: () =>
const getMyResource: () => Promise<MyResource>
getMyResource
().
Promise<MyResource>.then<MyResource, never>(onfulfilled?: ((value: MyResource) => MyResource | PromiseLike<MyResource>) | null | undefined, onrejected?: ((reason: any) => PromiseLike<...>) | ... 1 more ... | undefined): Promise<...>

Attaches callbacks for the resolution and/or rejection of the Promise.

@paramonfulfilled The callback to execute when the Promise is resolved.

@paramonrejected The callback to execute when the Promise is rejected.

@returnsA Promise for the completion of which ever callback is executed.

then
((
res: MyResource
res
) => {
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
("Resource acquired")
return
res: MyResource
res
}),
catch: (error: unknown) => Error
catch
: () => new
var Error: ErrorConstructor
new (message?: string) => Error
Error
("getMyResourceError")
})
// Define how the resource is released
const
const release: (res: MyResource) => Effect.Effect<void, never, never>
release
= (
res: MyResource
res
:
interface MyResource
MyResource
) =>
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const promise: <void>(evaluate: (signal: AbortSignal) => PromiseLike<void>) => Effect.Effect<void, never, never>

Creates an Effect that represents an asynchronous computation guaranteed to succeed.

When to Use

Use promise when you are sure the operation will not reject.

Details

The provided function (thunk) returns a Promise that should never reject; if it does, the error will be treated as a "defect".

This defect is not a standard error but indicates a flaw in the logic that was expected to be error-free. You can think of it similar to an unexpected crash in the program, which can be further managed or logged using tools like

catchAllDefect

.

Interruptions

An optional AbortSignal can be provided to allow for interruption of the wrapped Promise API.

@seetryPromise for a version that can handle failures.

@example

// Title: Delayed Message
import { Effect } from "effect"
const delay = (message: string) =>
Effect.promise<string>(
() =>
new Promise((resolve) => {
setTimeout(() => {
resolve(message)
}, 2000)
})
)
// ┌─── Effect<string, never, never>
// ▼
const program = delay("Async operation completed successfully!")

@since2.0.0

promise
(() =>
res: MyResource
res
.
MyResource.close: () => Promise<void>
close
())
// Create the resource management workflow
const
const resource: Effect.Effect<MyResource, Error, Scope>
resource
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const acquireRelease: <MyResource, Error, never, void, never>(acquire: Effect.Effect<MyResource, Error, never>, release: (a: MyResource, exit: Exit<unknown, unknown>) => Effect.Effect<...>) => Effect.Effect<...> (+1 overload)

This function constructs a scoped resource from an acquire and release Effect value.

If the acquire Effect value successfully completes execution, then the release Effect value will be added to the finalizers associated with the scope of this Effect value, and it is guaranteed to be run when the scope is closed.

The acquire and release Effect values will be run uninterruptibly. Additionally, the release Effect value may depend on the Exit value specified when the scope is closed.

@since2.0.0

acquireRelease
(
const acquire: Effect.Effect<MyResource, Error, never>
acquire
,
const release: (res: MyResource) => Effect.Effect<void, never, never>
release
)
// ┌─── Effect<void, Error, never>
// ▼
const
const program: Effect.Effect<void, Error, never>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const scoped: <void, Error, Scope>(effect: Effect.Effect<void, Error, Scope>) => Effect.Effect<void, Error, never>

Scopes all resources used in this workflow to the lifetime of the workflow, ensuring that their finalizers are run as soon as this workflow completes execution, whether by success, failure, or interruption.

@since2.0.0

scoped
(
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<MyResource, Error, Scope>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<MyResource, Error, Scope>>, void, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
const
const res: MyResource
res
= yield*
const resource: Effect.Effect<MyResource, Error, Scope>
resource
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
(`content is ${
const res: MyResource
res
.
MyResource.contents: string
contents
}`)
})
)
// We now have a workflow that is ready to run
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromise: <void, Error>(effect: Effect.Effect<void, Error, never>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<void>

Executes an effect and returns the result as a Promise.

When to Use

Use runPromise when you need to execute an effect and work with the result using Promise syntax, typically for compatibility with other promise-based code.

If the effect succeeds, the promise will resolve with the result. If the effect fails, the promise will reject with an error.

@seerunPromiseExit for a version that returns an Exit type instead of rejecting.

@example

// Title: Running a Successful Effect as a Promise
import { Effect } from "effect"
Effect.runPromise(Effect.succeed(1)).then(console.log)
// Output: 1

@example

//Example: Handling a Failing Effect as a Rejected Promise import { Effect } from "effect"

Effect.runPromise(Effect.fail("my error")).catch(console.error) // Output: // (FiberFailure) Error: my error

@since2.0.0

runPromise
(
const program: Effect.Effect<void, Error, never>
program
)
/*
Resource acquired
content is lorem ipsum
Resource released
*/

The Effect.acquireUseRelease function is a specialized version of the Effect.acquireRelease function that simplifies resource management by automatically handling the scoping of resources.

Effect.acquireUseRelease(acquire, use, release)

The main difference is that Effect.acquireUseRelease eliminates the need to manually call Effect.scoped to manage the resource’s scope. It has additional knowledge about when you are done using the resource created with the acquire step. This is achieved by providing a use argument, which represents the function that operates on the acquired resource. As a result, Effect.acquireUseRelease can automatically determine when it should execute the release step.

Example (Automatically Managing Resource Lifetime)

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Console
Console
} from "effect"
29 collapsed lines
// Define an interface for a resource
interface
interface MyResource
MyResource
{
readonly
MyResource.contents: string
contents
: string
readonly
MyResource.close: () => Promise<void>
close
: () =>
interface Promise<T>

Represents the completion of an asynchronous operation

Promise
<void>
}
// Simulate resource acquisition
const
const getMyResource: () => Promise<MyResource>
getMyResource
= ():
interface Promise<T>

Represents the completion of an asynchronous operation

Promise
<
interface MyResource
MyResource
> =>
var Promise: PromiseConstructor

Represents the completion of an asynchronous operation

Promise
.
PromiseConstructor.resolve<{
contents: string;
close: () => Promise<void>;
}>(value: {
contents: string;
close: () => Promise<void>;
}): Promise<{
contents: string;
close: () => Promise<void>;
}> (+2 overloads)

Creates a new resolved promise for the provided value.

@paramvalue A promise.

@returnsA promise whose internal state matches the provided promise.

resolve
({
contents: string
contents
: "lorem ipsum",
close: () => Promise<void>
close
: () =>
new
var Promise: PromiseConstructor
new <void>(executor: (resolve: (value: void | PromiseLike<void>) => void, reject: (reason?: any) => void) => void) => Promise<void>

Creates a new Promise.

@paramexecutor A callback used to initialize the promise. This callback is passed two arguments: a resolve callback used to resolve the promise with a value or the result of another promise, and a reject callback used to reject the promise with a provided reason or error.

Promise
((
resolve: (value: void | PromiseLike<void>) => void
resolve
) => {
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
globalThis.Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
("Resource released")
resolve: (value: void | PromiseLike<void>) => void
resolve
()
})
})
// Define how the resource is acquired
const
const acquire: Effect.Effect<MyResource, Error, never>
acquire
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const tryPromise: <MyResource, Error>(options: {
readonly try: (signal: AbortSignal) => PromiseLike<MyResource>;
readonly catch: (error: unknown) => Error;
}) => Effect.Effect<...> (+1 overload)

Creates an Effect that represents an asynchronous computation that might fail.

When to Use

In situations where you need to perform asynchronous operations that might fail, such as fetching data from an API, you can use the tryPromise constructor. This constructor is designed to handle operations that could throw exceptions by capturing those exceptions and transforming them into manageable errors.

Error Handling

There are two ways to handle errors with tryPromise:

  1. If you don't provide a catch function, the error is caught and the effect fails with an UnknownException.
  2. If you provide a catch function, the error is caught and the catch function maps it to an error of type E.

Interruptions

An optional AbortSignal can be provided to allow for interruption of the wrapped Promise API.

@seepromise if the effectful computation is asynchronous and does not throw errors.

@example

// Title: Fetching a TODO Item
import { Effect } from "effect"
const getTodo = (id: number) =>
// Will catch any errors and propagate them as UnknownException
Effect.tryPromise(() =>
fetch(`https://jsonplaceholder.typicode.com/todos/${id}`)
)
// ┌─── Effect<Response, UnknownException, never>
// ▼
const program = getTodo(1)

@example

// Title: Custom Error Handling import { Effect } from "effect"

const getTodo = (id: number) => Effect.tryPromise({ try: () => fetch(https://jsonplaceholder.typicode.com/todos/${id}), // remap the error catch: (unknown) => new Error(something went wrong ${unknown}) })

// ┌─── Effect<Response, Error, never> // ▼ const program = getTodo(1)

@since2.0.0

tryPromise
({
try: (signal: AbortSignal) => PromiseLike<MyResource>
try
: () =>
const getMyResource: () => Promise<MyResource>
getMyResource
().
Promise<MyResource>.then<MyResource, never>(onfulfilled?: ((value: MyResource) => MyResource | PromiseLike<MyResource>) | null | undefined, onrejected?: ((reason: any) => PromiseLike<...>) | ... 1 more ... | undefined): Promise<...>

Attaches callbacks for the resolution and/or rejection of the Promise.

@paramonfulfilled The callback to execute when the Promise is resolved.

@paramonrejected The callback to execute when the Promise is rejected.

@returnsA Promise for the completion of which ever callback is executed.

then
((
res: MyResource
res
) => {
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
globalThis.Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
("Resource acquired")
return
res: MyResource
res
}),
catch: (error: unknown) => Error
catch
: () => new
var Error: ErrorConstructor
new (message?: string) => Error
Error
("getMyResourceError")
})
// Define how the resource is released
const
const release: (res: MyResource) => Effect.Effect<void, never, never>
release
= (
res: MyResource
res
:
interface MyResource
MyResource
) =>
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const promise: <void>(evaluate: (signal: AbortSignal) => PromiseLike<void>) => Effect.Effect<void, never, never>

Creates an Effect that represents an asynchronous computation guaranteed to succeed.

When to Use

Use promise when you are sure the operation will not reject.

Details

The provided function (thunk) returns a Promise that should never reject; if it does, the error will be treated as a "defect".

This defect is not a standard error but indicates a flaw in the logic that was expected to be error-free. You can think of it similar to an unexpected crash in the program, which can be further managed or logged using tools like

catchAllDefect

.

Interruptions

An optional AbortSignal can be provided to allow for interruption of the wrapped Promise API.

@seetryPromise for a version that can handle failures.

@example

// Title: Delayed Message
import { Effect } from "effect"
const delay = (message: string) =>
Effect.promise<string>(
() =>
new Promise((resolve) => {
setTimeout(() => {
resolve(message)
}, 2000)
})
)
// ┌─── Effect<string, never, never>
// ▼
const program = delay("Async operation completed successfully!")

@since2.0.0

promise
(() =>
res: MyResource
res
.
MyResource.close: () => Promise<void>
close
())
const
const use: (res: MyResource) => Effect.Effect<void, never, never>
use
= (
res: MyResource
res
:
interface MyResource
MyResource
) =>
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>

@since2.0.0

log
(`content is ${
res: MyResource
res
.
MyResource.contents: string
contents
}`)
// ┌─── Effect<void, Error, never>
// ▼
const
const program: Effect.Effect<void, Error, never>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const acquireUseRelease: <MyResource, Error, never, void, never, never, void, never>(acquire: Effect.Effect<MyResource, Error, never>, use: (a: MyResource) => Effect.Effect<...>, release: (a: MyResource, exit: Exit<...>) => Effect.Effect<...>) => Effect.Effect<...> (+1 overload)

This function is used to ensure that an Effect value that represents the acquisition of a resource (for example, opening a file, launching a thread, etc.) will not be interrupted, and that the resource will always be released when the Effect value completes execution.

acquireUseRelease does the following:

  1. Ensures that the Effect value that acquires the resource will not be interrupted. Note that acquisition may still fail due to internal reasons (such as an uncaught exception).
  2. Ensures that the release Effect value will not be interrupted, and will be executed as long as the acquisition Effect value successfully acquires the resource.

During the time period between the acquisition and release of the resource, the use Effect value will be executed.

If the release Effect value fails, then the entire Effect value will fail, even if the use Effect value succeeds. If this fail-fast behavior is not desired, errors produced by the release Effect value can be caught and ignored.

@since2.0.0

acquireUseRelease
(
const acquire: Effect.Effect<MyResource, Error, never>
acquire
,
const use: (res: MyResource) => Effect.Effect<void, never, never>
use
,
const release: (res: MyResource) => Effect.Effect<void, never, never>
release
)
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromise: <void, Error>(effect: Effect.Effect<void, Error, never>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<void>

Executes an effect and returns the result as a Promise.

When to Use

Use runPromise when you need to execute an effect and work with the result using Promise syntax, typically for compatibility with other promise-based code.

If the effect succeeds, the promise will resolve with the result. If the effect fails, the promise will reject with an error.

@seerunPromiseExit for a version that returns an Exit type instead of rejecting.

@example

// Title: Running a Successful Effect as a Promise
import { Effect } from "effect"
Effect.runPromise(Effect.succeed(1)).then(console.log)
// Output: 1

@example

//Example: Handling a Failing Effect as a Rejected Promise import { Effect } from "effect"

Effect.runPromise(Effect.fail("my error")).catch(console.error) // Output: // (FiberFailure) Error: my error

@since2.0.0

runPromise
(
const program: Effect.Effect<void, Error, never>
program
)
/*
Output:
Resource acquired
content is lorem ipsum
Resource released
*/