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Scope

In long-running applications, managing resources efficiently is essential, particularly when building large-scale systems. If resources like socket connections, database connections, or file descriptors are not properly managed, it can lead to resource leaks, which degrade application performance and reliability. Effect provides constructs that help ensure resources are properly managed and released, even in cases where exceptions occur.

By ensuring that every time a resource is acquired, there is a corresponding mechanism to release it, Effect simplifies the process of resource management in your application.

The Scope data type is a core construct in Effect for managing resources in a safe and composable way.

A scope represents the lifetime of one or more resources. When the scope is closed, all the resources within it are released, ensuring that no resources are leaked. Scopes also allow the addition of finalizers, which define how to release resources.

With the Scope data type, you can:

  • Add finalizers: A finalizer specifies the cleanup logic for a resource.
  • Close the scope: When the scope is closed, all resources are released, and the finalizers are executed.

Example (Managing a Scope)

import {
import Scope
Scope
,
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Console
Console
,
import Exit
Exit
} from "effect"
const
const program: Effect.Effect<void, never, never>
program
=
// create a new scope
import Scope
Scope
.
const make: (executionStrategy?: ExecutionStrategy) => Effect.Effect<Scope.CloseableScope>

Creates a new closeable scope where finalizers will run according to the specified ExecutionStrategy. If no execution strategy is provided, sequential will be used by default.

@since2.0.0

make
().
Pipeable.pipe<Effect.Effect<Scope.CloseableScope, never, never>, Effect.Effect<Scope.CloseableScope, never, never>, Effect.Effect<Scope.CloseableScope, never, never>, Effect.Effect<...>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<...>) => Effect.Effect<...>, bc: (_: Effect.Effect<...>) => Effect.Effect<...>, cd: (_: Effect.Effect<...>) => Effect.Effect<...>): Effect.Effect<...> (+21 overloads)
pipe
(
// add finalizer 1
import Effect

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Effect
.
const tap: <Scope.CloseableScope, Effect.Effect<void, never, never>>(f: (a: Scope.CloseableScope) => Effect.Effect<void, never, never>) => <E, R>(self: Effect.Effect<...>) => Effect.Effect<...> (+7 overloads)

Runs a side effect with the result of an effect without changing the original value.

Details

This function works similarly to flatMap, but it ignores the result of the function passed to it. The value from the previous effect remains available for the next part of the chain. Note that if the side effect fails, the entire chain will fail too.

When to Use

Use this function when you want to perform a side effect, like logging or tracking, without modifying the main value. This is useful when you need to observe or record an action but want the original value to be passed to the next step.

@seeflatMap for a version that allows you to change the value.

@example

// Title: Logging a step in a pipeline
import { Console, Effect, pipe } from "effect"
// Function to apply a discount safely to a transaction amount
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
// Simulated asynchronous task to fetch a transaction amount from database
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const finalAmount = pipe(
fetchTransactionAmount,
// Log the fetched transaction amount
Effect.tap((amount) => Console.log(`Apply a discount to: ${amount}`)),
// `amount` is still available!
Effect.flatMap((amount) => applyDiscount(amount, 5))
)
// Effect.runPromise(finalAmount).then(console.log)
// Output:
// Apply a discount to: 100
// 95

@since2.0.0

tap
((
scope: Scope.CloseableScope
scope
) =>
import Scope
Scope
.
const addFinalizer: (self: Scope.Scope, finalizer: Effect.Effect<unknown>) => Effect.Effect<void>

Adds a finalizer to this scope. The finalizer is guaranteed to be run when the scope is closed. Use this when the finalizer does not need to know the Exit value that the scope is closed with.

@seeaddFinalizerExit

@since2.0.0

addFinalizer
(
scope: Scope.CloseableScope
scope
,
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>

@since2.0.0

log
("finalizer 1"))
),
// add finalizer 2
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const tap: <Scope.CloseableScope, Effect.Effect<void, never, never>>(f: (a: Scope.CloseableScope) => Effect.Effect<void, never, never>) => <E, R>(self: Effect.Effect<...>) => Effect.Effect<...> (+7 overloads)

Runs a side effect with the result of an effect without changing the original value.

Details

This function works similarly to flatMap, but it ignores the result of the function passed to it. The value from the previous effect remains available for the next part of the chain. Note that if the side effect fails, the entire chain will fail too.

When to Use

Use this function when you want to perform a side effect, like logging or tracking, without modifying the main value. This is useful when you need to observe or record an action but want the original value to be passed to the next step.

@seeflatMap for a version that allows you to change the value.

@example

// Title: Logging a step in a pipeline
import { Console, Effect, pipe } from "effect"
// Function to apply a discount safely to a transaction amount
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
// Simulated asynchronous task to fetch a transaction amount from database
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const finalAmount = pipe(
fetchTransactionAmount,
// Log the fetched transaction amount
Effect.tap((amount) => Console.log(`Apply a discount to: ${amount}`)),
// `amount` is still available!
Effect.flatMap((amount) => applyDiscount(amount, 5))
)
// Effect.runPromise(finalAmount).then(console.log)
// Output:
// Apply a discount to: 100
// 95

@since2.0.0

tap
((
scope: Scope.CloseableScope
scope
) =>
import Scope
Scope
.
const addFinalizer: (self: Scope.Scope, finalizer: Effect.Effect<unknown>) => Effect.Effect<void>

Adds a finalizer to this scope. The finalizer is guaranteed to be run when the scope is closed. Use this when the finalizer does not need to know the Exit value that the scope is closed with.

@seeaddFinalizerExit

@since2.0.0

addFinalizer
(
scope: Scope.CloseableScope
scope
,
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>

@since2.0.0

log
("finalizer 2"))
),
// close the scope
import Effect

@since2.0.0

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Effect
.
const andThen: <Scope.CloseableScope, Effect.Effect<void, never, never>>(f: (a: Scope.CloseableScope) => Effect.Effect<void, never, never>) => <E, R>(self: Effect.Effect<...>) => Effect.Effect<...> (+3 overloads)

Chains two actions, where the second action can depend on the result of the first.

Syntax

const transformedEffect = pipe(myEffect, Effect.andThen(anotherEffect))
// or
const transformedEffect = Effect.andThen(myEffect, anotherEffect)
// or
const transformedEffect = myEffect.pipe(Effect.andThen(anotherEffect))

When to Use

Use andThen when you need to run multiple actions in sequence, with the second action depending on the result of the first. This is useful for combining effects or handling computations that must happen in order.

Details

The second action can be:

  • A constant value (similar to

as

)

  • A function returning a value (similar to

map

)

  • A Promise
  • A function returning a Promise
  • An Effect
  • A function returning an Effect (similar to

flatMap

)

Note: andThen works well with both Option and Either types, treating them as effects.

@example

// Title: Applying a Discount Based on Fetched Amount
import { pipe, Effect } from "effect"
// Function to apply a discount safely to a transaction amount
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
// Simulated asynchronous task to fetch a transaction amount from database
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
// Using Effect.map and Effect.flatMap
const result1 = pipe(
fetchTransactionAmount,
Effect.map((amount) => amount * 2),
Effect.flatMap((amount) => applyDiscount(amount, 5))
)
// Effect.runPromise(result1).then(console.log)
// Output: 190
// Using Effect.andThen
const result2 = pipe(
fetchTransactionAmount,
Effect.andThen((amount) => amount * 2),
Effect.andThen((amount) => applyDiscount(amount, 5))
)
// Effect.runPromise(result2).then(console.log)
// Output: 190

@since2.0.0

andThen
((
scope: Scope.CloseableScope
scope
) =>
import Scope
Scope
.
const close: (self: Scope.CloseableScope, exit: Exit.Exit<unknown, unknown>) => Effect.Effect<void>

Closes this scope with the specified exit value, running all finalizers that have been added to the scope.

@since2.0.0

close
(
scope: Scope.CloseableScope
scope
,
import Exit
Exit
.
const succeed: <string>(value: string) => Exit.Exit<string, never>

Constructs a new Exit.Success containing the specified value of type A.

@since2.0.0

succeed
("scope closed successfully"))
)
)
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromise: <void, never>(effect: Effect.Effect<void, never, never>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<void>

Executes an effect and returns the result as a Promise.

Details

This function runs an effect and converts its result into a Promise. If the effect succeeds, the Promise will resolve with the successful result. If the effect fails, the Promise will reject with an error, which includes the failure details of the effect.

The optional options parameter allows you to pass an AbortSignal for cancellation, enabling more fine-grained control over asynchronous tasks.

When to Use

Use this function when you need to execute an effect and work with its result in a promise-based system, such as when integrating with third-party libraries that expect Promise results.

@seerunPromiseExit for a version that returns an Exit type instead of rejecting.

@example

// Title: Running a Successful Effect as a Promise
import { Effect } from "effect"
// Effect.runPromise(Effect.succeed(1)).then(console.log)
// Output: 1

@example

//Example: Handling a Failing Effect as a Rejected Promise import { Effect } from "effect"

// Effect.runPromise(Effect.fail("my error")).catch(console.error) // Output: // (FiberFailure) Error: my error

@since2.0.0

runPromise
(
const program: Effect.Effect<void, never, never>
program
)
/*
Output:
finalizer 2 <-- finalizers are closed in reverse order
finalizer 1
*/

In the above example, finalizers are added to the scope, and when the scope is closed, the finalizers are executed in the reverse order.

This reverse order is important because it ensures that resources are released in the correct sequence.

For instance, if you acquire a network connection and then access a file on a remote server, the file must be closed before the network connection to avoid errors.

The Effect.addFinalizer function is a high-level API that allows you to add finalizers to the scope of an effect. A finalizer is a piece of code that is guaranteed to run when the associated scope is closed. The behavior of the finalizer can vary based on the Exit value, which represents how the scope was closed—whether successfully or with an error.

Example (Adding a Finalizer on Success)

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Console
Console
} from "effect"
// ┌─── Effect<string, never, Scope>
// ▼
const
const program: Effect.Effect<string, never, Scope>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<void, never, Scope>>, string>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, Scope>>, string, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

Effect.gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const addFinalizer: <void, never>(finalizer: (exit: Exit<unknown, unknown>) => Effect.Effect<void, never, never>) => Effect.Effect<void, never, Scope>

Ensures a finalizer is added to the scope of the calling effect, guaranteeing it runs when the scope is closed.

Details

This function adds a finalizer that will execute whenever the scope of the effect is closed, regardless of whether the effect succeeds, fails, or is interrupted. The finalizer receives the Exit value of the effect's scope, allowing it to react differently depending on how the effect concludes.

Finalizers are a reliable way to manage resource cleanup, ensuring that resources such as file handles, network connections, or database transactions are properly closed even in the event of an unexpected interruption or error.

Finalizers operate in conjunction with Effect's scoped resources. If an effect with a finalizer is wrapped in a scope, the finalizer will execute automatically when the scope ends.

@seeonExit for attaching a finalizer directly to an effect.

@example

// Title: Adding a Finalizer on Success
import { Effect, Console } from "effect"
// ┌─── Effect<string, never, Scope>
// ▼
const program = Effect.gen(function* () {
yield* Effect.addFinalizer((exit) =>
Console.log(`Finalizer executed. Exit status: ${exit._tag}`)
)
return "some result"
})
// Wrapping the effect in a scope
//
// ┌─── Effect<string, never, never>
// ▼
const runnable = Effect.scoped(program)
// Effect.runPromiseExit(runnable).then(console.log)
// Output:
// Finalizer executed. Exit status: Success
// { _id: 'Exit', _tag: 'Success', value: 'some result' }

@example

// Title: Adding a Finalizer on Failure
import { Effect, Console } from "effect"
// ┌─── Effect<never, string, Scope>
// ▼
const program = Effect.gen(function* () {
yield* Effect.addFinalizer((exit) =>
Console.log(`Finalizer executed. Exit status: ${exit._tag}`)
)
return yield* Effect.fail("Uh oh!")
})
// Wrapping the effect in a scope
//
// ┌─── Effect<never, string, never>
// ▼
const runnable = Effect.scoped(program)
// Effect.runPromiseExit(runnable).then(console.log)
// Output:
// Finalizer executed. Exit status: Failure
// {
// _id: 'Exit',
// _tag: 'Failure',
// cause: { _id: 'Cause', _tag: 'Fail', failure: 'Uh oh!' }
// }

@example

// Title: Adding a Finalizer on Interruption
import { Effect, Console } from "effect"
// ┌─── Effect<never, never, Scope>
// ▼
const program = Effect.gen(function* () {
yield* Effect.addFinalizer((exit) =>
Console.log(`Finalizer executed. Exit status: ${exit._tag}`)
)
return yield* Effect.interrupt
})
// Wrapping the effect in a scope
//
// ┌─── Effect<never, never, never>
// ▼
const runnable = Effect.scoped(program)
// Effect.runPromiseExit(runnable).then(console.log)
// Output:
// Finalizer executed. Exit status: Failure
// {
// _id: 'Exit',
// _tag: 'Failure',
// cause: {
// _id: 'Cause',
// _tag: 'Interrupt',
// fiberId: {
// _id: 'FiberId',
// _tag: 'Runtime',
// id: 0,
// startTimeMillis: ...
// }
// }
// }

@since2.0.0

addFinalizer
((
exit: Exit<unknown, unknown>
exit
) =>
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>

@since2.0.0

log
(`Finalizer executed. Exit status: ${
exit: Exit<unknown, unknown>
exit
.
_tag: "Success" | "Failure"
_tag
}`)
)
return "some result"
})
// Wrapping the effect in a scope
//
// ┌─── Effect<string, never, never>
// ▼
const
const runnable: Effect.Effect<string, never, never>
runnable
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const scoped: <string, never, Scope>(effect: Effect.Effect<string, never, Scope>) => Effect.Effect<string, never, never>

Scopes all resources used in an effect to the lifetime of the effect.

Details

This function ensures that all resources used within an effect are tied to its lifetime. Finalizers for these resources are executed automatically when the effect completes, whether through success, failure, or interruption. This guarantees proper resource cleanup without requiring explicit management.

@since2.0.0

scoped
(
const program: Effect.Effect<string, never, Scope>
program
)
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromiseExit: <string, never>(effect: Effect.Effect<string, never, never>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<Exit<string, never>>

Runs an effect and returns a Promise that resolves to an Exit, representing the outcome.

Details

This function executes an effect and resolves to an Exit object. The Exit type provides detailed information about the result of the effect:

  • If the effect succeeds, the Exit will be of type Success and include the value produced by the effect.
  • If the effect fails, the Exit will be of type Failure and contain a Cause object, detailing the failure.

Using this function allows you to examine both successful results and failure cases in a unified way, while still leveraging Promise for handling the asynchronous behavior of the effect.

When to Use

Use this function when you need to understand the outcome of an effect, whether it succeeded or failed, and want to work with this result using Promise syntax. This is particularly useful when integrating with systems that rely on promises but need more detailed error handling than a simple rejection.

@example

// Title: Handling Results as Exit
import { Effect } from "effect"
// Execute a successful effect and get the Exit result as a Promise
// Effect.runPromiseExit(Effect.succeed(1)).then(console.log)
// Output:
// {
// _id: "Exit",
// _tag: "Success",
// value: 1
// }
// Execute a failing effect and get the Exit result as a Promise
// Effect.runPromiseExit(Effect.fail("my error")).then(console.log)
// Output:
// {
// _id: "Exit",
// _tag: "Failure",
// cause: {
// _id: "Cause",
// _tag: "Fail",
// failure: "my error"
// }
// }

@since2.0.0

runPromiseExit
(
const runnable: Effect.Effect<string, never, never>
runnable
).
Promise<Exit<string, never>>.then<void, never>(onfulfilled?: ((value: Exit<string, never>) => void | PromiseLike<void>) | null | undefined, onrejected?: ((reason: any) => PromiseLike<never>) | null | undefined): Promise<...>

Attaches callbacks for the resolution and/or rejection of the Promise.

@paramonfulfilled The callback to execute when the Promise is resolved.

@paramonrejected The callback to execute when the Promise is rejected.

@returnsA Promise for the completion of which ever callback is executed.

then
(
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
globalThis.Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
)
/*
Output:
Finalizer executed. Exit status: Success
{ _id: 'Exit', _tag: 'Success', value: 'some result' }
*/

In this example, we use Effect.addFinalizer to add a finalizer that logs the exit state after the scope is closed. The finalizer will execute when the effect finishes, and it will log whether the effect completed successfully or failed.

The type signature:

const program: Effect<string, never, Scope>

shows that the workflow requires a Scope to run. You can provide this Scope using the Effect.scoped function, which creates a new scope, runs the effect within it, and ensures the finalizers are executed when the scope is closed.

Example (Adding a Finalizer on Failure)

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Console
Console
} from "effect"
// ┌─── Effect<never, string, Scope>
// ▼
const
const program: Effect.Effect<never, string, Scope>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<never, string, never>> | YieldWrap<Effect.Effect<void, never, Scope>>, never>(f: (resume: Effect.Adapter) => Generator<...>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

Effect.gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const addFinalizer: <void, never>(finalizer: (exit: Exit<unknown, unknown>) => Effect.Effect<void, never, never>) => Effect.Effect<void, never, Scope>

Ensures a finalizer is added to the scope of the calling effect, guaranteeing it runs when the scope is closed.

Details

This function adds a finalizer that will execute whenever the scope of the effect is closed, regardless of whether the effect succeeds, fails, or is interrupted. The finalizer receives the Exit value of the effect's scope, allowing it to react differently depending on how the effect concludes.

Finalizers are a reliable way to manage resource cleanup, ensuring that resources such as file handles, network connections, or database transactions are properly closed even in the event of an unexpected interruption or error.

Finalizers operate in conjunction with Effect's scoped resources. If an effect with a finalizer is wrapped in a scope, the finalizer will execute automatically when the scope ends.

@seeonExit for attaching a finalizer directly to an effect.

@example

// Title: Adding a Finalizer on Success
import { Effect, Console } from "effect"
// ┌─── Effect<string, never, Scope>
// ▼
const program = Effect.gen(function* () {
yield* Effect.addFinalizer((exit) =>
Console.log(`Finalizer executed. Exit status: ${exit._tag}`)
)
return "some result"
})
// Wrapping the effect in a scope
//
// ┌─── Effect<string, never, never>
// ▼
const runnable = Effect.scoped(program)
// Effect.runPromiseExit(runnable).then(console.log)
// Output:
// Finalizer executed. Exit status: Success
// { _id: 'Exit', _tag: 'Success', value: 'some result' }

@example

// Title: Adding a Finalizer on Failure
import { Effect, Console } from "effect"
// ┌─── Effect<never, string, Scope>
// ▼
const program = Effect.gen(function* () {
yield* Effect.addFinalizer((exit) =>
Console.log(`Finalizer executed. Exit status: ${exit._tag}`)
)
return yield* Effect.fail("Uh oh!")
})
// Wrapping the effect in a scope
//
// ┌─── Effect<never, string, never>
// ▼
const runnable = Effect.scoped(program)
// Effect.runPromiseExit(runnable).then(console.log)
// Output:
// Finalizer executed. Exit status: Failure
// {
// _id: 'Exit',
// _tag: 'Failure',
// cause: { _id: 'Cause', _tag: 'Fail', failure: 'Uh oh!' }
// }

@example

// Title: Adding a Finalizer on Interruption
import { Effect, Console } from "effect"
// ┌─── Effect<never, never, Scope>
// ▼
const program = Effect.gen(function* () {
yield* Effect.addFinalizer((exit) =>
Console.log(`Finalizer executed. Exit status: ${exit._tag}`)
)
return yield* Effect.interrupt
})
// Wrapping the effect in a scope
//
// ┌─── Effect<never, never, never>
// ▼
const runnable = Effect.scoped(program)
// Effect.runPromiseExit(runnable).then(console.log)
// Output:
// Finalizer executed. Exit status: Failure
// {
// _id: 'Exit',
// _tag: 'Failure',
// cause: {
// _id: 'Cause',
// _tag: 'Interrupt',
// fiberId: {
// _id: 'FiberId',
// _tag: 'Runtime',
// id: 0,
// startTimeMillis: ...
// }
// }
// }

@since2.0.0

addFinalizer
((
exit: Exit<unknown, unknown>
exit
) =>
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>

@since2.0.0

log
(`Finalizer executed. Exit status: ${
exit: Exit<unknown, unknown>
exit
.
_tag: "Success" | "Failure"
_tag
}`)
)
return yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const fail: <string>(error: string) => Effect.Effect<never, string, never>

Creates an Effect that represents a recoverable error.

When to Use

Use this function to explicitly signal an error in an Effect. The error will keep propagating unless it is handled. You can handle the error with functions like

catchAll

or

catchTag

.

@seesucceed to create an effect that represents a successful value.

@example

// Title: Creating a Failed Effect
import { Effect } from "effect"
// ┌─── Effect<never, Error, never>
// ▼
const failure = Effect.fail(
new Error("Operation failed due to network error")
)

@since2.0.0

fail
("Uh oh!")
})
// Wrapping the effect in a scope
//
// ┌─── Effect<never, string, never>
// ▼
const
const runnable: Effect.Effect<never, string, never>
runnable
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const scoped: <never, string, Scope>(effect: Effect.Effect<never, string, Scope>) => Effect.Effect<never, string, never>

Scopes all resources used in an effect to the lifetime of the effect.

Details

This function ensures that all resources used within an effect are tied to its lifetime. Finalizers for these resources are executed automatically when the effect completes, whether through success, failure, or interruption. This guarantees proper resource cleanup without requiring explicit management.

@since2.0.0

scoped
(
const program: Effect.Effect<never, string, Scope>
program
)
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromiseExit: <never, string>(effect: Effect.Effect<never, string, never>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<Exit<never, string>>

Runs an effect and returns a Promise that resolves to an Exit, representing the outcome.

Details

This function executes an effect and resolves to an Exit object. The Exit type provides detailed information about the result of the effect:

  • If the effect succeeds, the Exit will be of type Success and include the value produced by the effect.
  • If the effect fails, the Exit will be of type Failure and contain a Cause object, detailing the failure.

Using this function allows you to examine both successful results and failure cases in a unified way, while still leveraging Promise for handling the asynchronous behavior of the effect.

When to Use

Use this function when you need to understand the outcome of an effect, whether it succeeded or failed, and want to work with this result using Promise syntax. This is particularly useful when integrating with systems that rely on promises but need more detailed error handling than a simple rejection.

@example

// Title: Handling Results as Exit
import { Effect } from "effect"
// Execute a successful effect and get the Exit result as a Promise
// Effect.runPromiseExit(Effect.succeed(1)).then(console.log)
// Output:
// {
// _id: "Exit",
// _tag: "Success",
// value: 1
// }
// Execute a failing effect and get the Exit result as a Promise
// Effect.runPromiseExit(Effect.fail("my error")).then(console.log)
// Output:
// {
// _id: "Exit",
// _tag: "Failure",
// cause: {
// _id: "Cause",
// _tag: "Fail",
// failure: "my error"
// }
// }

@since2.0.0

runPromiseExit
(
const runnable: Effect.Effect<never, string, never>
runnable
).
Promise<Exit<never, string>>.then<void, never>(onfulfilled?: ((value: Exit<never, string>) => void | PromiseLike<void>) | null | undefined, onrejected?: ((reason: any) => PromiseLike<never>) | null | undefined): Promise<...>

Attaches callbacks for the resolution and/or rejection of the Promise.

@paramonfulfilled The callback to execute when the Promise is resolved.

@paramonrejected The callback to execute when the Promise is rejected.

@returnsA Promise for the completion of which ever callback is executed.

then
(
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
globalThis.Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
)
/*
Output:
Finalizer executed. Exit status: Failure
{
_id: 'Exit',
_tag: 'Failure',
cause: { _id: 'Cause', _tag: 'Fail', failure: 'Uh oh!' }
}
*/

In this case, the finalizer is executed even when the effect fails. The log output reflects that the finalizer runs after the failure, and it logs the failure details.

Example (Adding a Finalizer on Interruption)

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Console
Console
} from "effect"
// ┌─── Effect<never, never, Scope>
// ▼
const
const program: Effect.Effect<never, never, Scope>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<void, never, Scope>>, never>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, Scope>>, never, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

Effect.gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const addFinalizer: <void, never>(finalizer: (exit: Exit<unknown, unknown>) => Effect.Effect<void, never, never>) => Effect.Effect<void, never, Scope>

Ensures a finalizer is added to the scope of the calling effect, guaranteeing it runs when the scope is closed.

Details

This function adds a finalizer that will execute whenever the scope of the effect is closed, regardless of whether the effect succeeds, fails, or is interrupted. The finalizer receives the Exit value of the effect's scope, allowing it to react differently depending on how the effect concludes.

Finalizers are a reliable way to manage resource cleanup, ensuring that resources such as file handles, network connections, or database transactions are properly closed even in the event of an unexpected interruption or error.

Finalizers operate in conjunction with Effect's scoped resources. If an effect with a finalizer is wrapped in a scope, the finalizer will execute automatically when the scope ends.

@seeonExit for attaching a finalizer directly to an effect.

@example

// Title: Adding a Finalizer on Success
import { Effect, Console } from "effect"
// ┌─── Effect<string, never, Scope>
// ▼
const program = Effect.gen(function* () {
yield* Effect.addFinalizer((exit) =>
Console.log(`Finalizer executed. Exit status: ${exit._tag}`)
)
return "some result"
})
// Wrapping the effect in a scope
//
// ┌─── Effect<string, never, never>
// ▼
const runnable = Effect.scoped(program)
// Effect.runPromiseExit(runnable).then(console.log)
// Output:
// Finalizer executed. Exit status: Success
// { _id: 'Exit', _tag: 'Success', value: 'some result' }

@example

// Title: Adding a Finalizer on Failure
import { Effect, Console } from "effect"
// ┌─── Effect<never, string, Scope>
// ▼
const program = Effect.gen(function* () {
yield* Effect.addFinalizer((exit) =>
Console.log(`Finalizer executed. Exit status: ${exit._tag}`)
)
return yield* Effect.fail("Uh oh!")
})
// Wrapping the effect in a scope
//
// ┌─── Effect<never, string, never>
// ▼
const runnable = Effect.scoped(program)
// Effect.runPromiseExit(runnable).then(console.log)
// Output:
// Finalizer executed. Exit status: Failure
// {
// _id: 'Exit',
// _tag: 'Failure',
// cause: { _id: 'Cause', _tag: 'Fail', failure: 'Uh oh!' }
// }

@example

// Title: Adding a Finalizer on Interruption
import { Effect, Console } from "effect"
// ┌─── Effect<never, never, Scope>
// ▼
const program = Effect.gen(function* () {
yield* Effect.addFinalizer((exit) =>
Console.log(`Finalizer executed. Exit status: ${exit._tag}`)
)
return yield* Effect.interrupt
})
// Wrapping the effect in a scope
//
// ┌─── Effect<never, never, never>
// ▼
const runnable = Effect.scoped(program)
// Effect.runPromiseExit(runnable).then(console.log)
// Output:
// Finalizer executed. Exit status: Failure
// {
// _id: 'Exit',
// _tag: 'Failure',
// cause: {
// _id: 'Cause',
// _tag: 'Interrupt',
// fiberId: {
// _id: 'FiberId',
// _tag: 'Runtime',
// id: 0,
// startTimeMillis: ...
// }
// }
// }

@since2.0.0

addFinalizer
((
exit: Exit<unknown, unknown>
exit
) =>
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>

@since2.0.0

log
(`Finalizer executed. Exit status: ${
exit: Exit<unknown, unknown>
exit
.
_tag: "Success" | "Failure"
_tag
}`)
)
return yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const interrupt: Effect.Effect<never, never, never>

Represents an effect that interrupts the current fiber.

Details

This effect models the explicit interruption of the fiber in which it runs. When executed, it causes the fiber to stop its operation immediately, capturing the interruption details such as the fiber's ID and its start time. The resulting interruption can be observed in the Exit type if the effect is run with functions like

runPromiseExit

.

@example

import { Effect } from "effect"
const program = Effect.gen(function* () {
console.log("start")
yield* Effect.sleep("2 seconds")
yield* Effect.interrupt
console.log("done")
return "some result"
})
// Effect.runPromiseExit(program).then(console.log)
// Output:
// start
// {
// _id: 'Exit',
// _tag: 'Failure',
// cause: {
// _id: 'Cause',
// _tag: 'Interrupt',
// fiberId: {
// _id: 'FiberId',
// _tag: 'Runtime',
// id: 0,
// startTimeMillis: ...
// }
// }
// }

@since2.0.0

interrupt
})
// Wrapping the effect in a scope
//
// ┌─── Effect<never, never, never>
// ▼
const
const runnable: Effect.Effect<never, never, never>
runnable
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const scoped: <never, never, Scope>(effect: Effect.Effect<never, never, Scope>) => Effect.Effect<never, never, never>

Scopes all resources used in an effect to the lifetime of the effect.

Details

This function ensures that all resources used within an effect are tied to its lifetime. Finalizers for these resources are executed automatically when the effect completes, whether through success, failure, or interruption. This guarantees proper resource cleanup without requiring explicit management.

@since2.0.0

scoped
(
const program: Effect.Effect<never, never, Scope>
program
)
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromiseExit: <never, never>(effect: Effect.Effect<never, never, never>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<Exit<never, never>>

Runs an effect and returns a Promise that resolves to an Exit, representing the outcome.

Details

This function executes an effect and resolves to an Exit object. The Exit type provides detailed information about the result of the effect:

  • If the effect succeeds, the Exit will be of type Success and include the value produced by the effect.
  • If the effect fails, the Exit will be of type Failure and contain a Cause object, detailing the failure.

Using this function allows you to examine both successful results and failure cases in a unified way, while still leveraging Promise for handling the asynchronous behavior of the effect.

When to Use

Use this function when you need to understand the outcome of an effect, whether it succeeded or failed, and want to work with this result using Promise syntax. This is particularly useful when integrating with systems that rely on promises but need more detailed error handling than a simple rejection.

@example

// Title: Handling Results as Exit
import { Effect } from "effect"
// Execute a successful effect and get the Exit result as a Promise
// Effect.runPromiseExit(Effect.succeed(1)).then(console.log)
// Output:
// {
// _id: "Exit",
// _tag: "Success",
// value: 1
// }
// Execute a failing effect and get the Exit result as a Promise
// Effect.runPromiseExit(Effect.fail("my error")).then(console.log)
// Output:
// {
// _id: "Exit",
// _tag: "Failure",
// cause: {
// _id: "Cause",
// _tag: "Fail",
// failure: "my error"
// }
// }

@since2.0.0

runPromiseExit
(
const runnable: Effect.Effect<never, never, never>
runnable
).
Promise<Exit<never, never>>.then<void, never>(onfulfilled?: ((value: Exit<never, never>) => void | PromiseLike<void>) | null | undefined, onrejected?: ((reason: any) => PromiseLike<never>) | null | undefined): Promise<...>

Attaches callbacks for the resolution and/or rejection of the Promise.

@paramonfulfilled The callback to execute when the Promise is resolved.

@paramonrejected The callback to execute when the Promise is rejected.

@returnsA Promise for the completion of which ever callback is executed.

then
(
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
globalThis.Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
)
/*
Output:
Finalizer executed. Exit status: Failure
{
_id: 'Exit',
_tag: 'Failure',
cause: {
_id: 'Cause',
_tag: 'Interrupt',
fiberId: {
_id: 'FiberId',
_tag: 'Runtime',
id: 0,
startTimeMillis: ...
}
}
}
*/

This example shows how a finalizer behaves when the effect is interrupted. The finalizer runs after the interruption, and the exit status reflects that the effect was stopped mid-execution.

When you’re working with multiple scoped resources within a single operation, it’s important to understand how their scopes interact. By default, these scopes are merged into one, but you can have more fine-grained control over when each scope is closed by manually creating and closing them.

Let’s start by looking at how scopes are merged by default:

Example (Merging Scopes)

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Console
Console
} from "effect"
const
const task1: Effect.Effect<void, never, Scope>
task1
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<void, never, Scope>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, Scope>>, void, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

Effect.gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
globalThis.Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
("task 1")
yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const addFinalizer: <void, never>(finalizer: (exit: Exit<unknown, unknown>) => Effect.Effect<void, never, never>) => Effect.Effect<void, never, Scope>

Ensures a finalizer is added to the scope of the calling effect, guaranteeing it runs when the scope is closed.

Details

This function adds a finalizer that will execute whenever the scope of the effect is closed, regardless of whether the effect succeeds, fails, or is interrupted. The finalizer receives the Exit value of the effect's scope, allowing it to react differently depending on how the effect concludes.

Finalizers are a reliable way to manage resource cleanup, ensuring that resources such as file handles, network connections, or database transactions are properly closed even in the event of an unexpected interruption or error.

Finalizers operate in conjunction with Effect's scoped resources. If an effect with a finalizer is wrapped in a scope, the finalizer will execute automatically when the scope ends.

@seeonExit for attaching a finalizer directly to an effect.

@example

// Title: Adding a Finalizer on Success
import { Effect, Console } from "effect"
// ┌─── Effect<string, never, Scope>
// ▼
const program = Effect.gen(function* () {
yield* Effect.addFinalizer((exit) =>
Console.log(`Finalizer executed. Exit status: ${exit._tag}`)
)
return "some result"
})
// Wrapping the effect in a scope
//
// ┌─── Effect<string, never, never>
// ▼
const runnable = Effect.scoped(program)
// Effect.runPromiseExit(runnable).then(console.log)
// Output:
// Finalizer executed. Exit status: Success
// { _id: 'Exit', _tag: 'Success', value: 'some result' }

@example

// Title: Adding a Finalizer on Failure
import { Effect, Console } from "effect"
// ┌─── Effect<never, string, Scope>
// ▼
const program = Effect.gen(function* () {
yield* Effect.addFinalizer((exit) =>
Console.log(`Finalizer executed. Exit status: ${exit._tag}`)
)
return yield* Effect.fail("Uh oh!")
})
// Wrapping the effect in a scope
//
// ┌─── Effect<never, string, never>
// ▼
const runnable = Effect.scoped(program)
// Effect.runPromiseExit(runnable).then(console.log)
// Output:
// Finalizer executed. Exit status: Failure
// {
// _id: 'Exit',
// _tag: 'Failure',
// cause: { _id: 'Cause', _tag: 'Fail', failure: 'Uh oh!' }
// }

@example

// Title: Adding a Finalizer on Interruption
import { Effect, Console } from "effect"
// ┌─── Effect<never, never, Scope>
// ▼
const program = Effect.gen(function* () {
yield* Effect.addFinalizer((exit) =>
Console.log(`Finalizer executed. Exit status: ${exit._tag}`)
)
return yield* Effect.interrupt
})
// Wrapping the effect in a scope
//
// ┌─── Effect<never, never, never>
// ▼
const runnable = Effect.scoped(program)
// Effect.runPromiseExit(runnable).then(console.log)
// Output:
// Finalizer executed. Exit status: Failure
// {
// _id: 'Exit',
// _tag: 'Failure',
// cause: {
// _id: 'Cause',
// _tag: 'Interrupt',
// fiberId: {
// _id: 'FiberId',
// _tag: 'Runtime',
// id: 0,
// startTimeMillis: ...
// }
// }
// }

@since2.0.0

addFinalizer
(() =>
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>

@since2.0.0

log
("finalizer after task 1"))
})
const
const task2: Effect.Effect<void, never, Scope>
task2
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<void, never, Scope>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, Scope>>, void, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

Effect.gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
globalThis.Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
("task 2")
yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const addFinalizer: <void, never>(finalizer: (exit: Exit<unknown, unknown>) => Effect.Effect<void, never, never>) => Effect.Effect<void, never, Scope>

Ensures a finalizer is added to the scope of the calling effect, guaranteeing it runs when the scope is closed.

Details

This function adds a finalizer that will execute whenever the scope of the effect is closed, regardless of whether the effect succeeds, fails, or is interrupted. The finalizer receives the Exit value of the effect's scope, allowing it to react differently depending on how the effect concludes.

Finalizers are a reliable way to manage resource cleanup, ensuring that resources such as file handles, network connections, or database transactions are properly closed even in the event of an unexpected interruption or error.

Finalizers operate in conjunction with Effect's scoped resources. If an effect with a finalizer is wrapped in a scope, the finalizer will execute automatically when the scope ends.

@seeonExit for attaching a finalizer directly to an effect.

@example

// Title: Adding a Finalizer on Success
import { Effect, Console } from "effect"
// ┌─── Effect<string, never, Scope>
// ▼
const program = Effect.gen(function* () {
yield* Effect.addFinalizer((exit) =>
Console.log(`Finalizer executed. Exit status: ${exit._tag}`)
)
return "some result"
})
// Wrapping the effect in a scope
//
// ┌─── Effect<string, never, never>
// ▼
const runnable = Effect.scoped(program)
// Effect.runPromiseExit(runnable).then(console.log)
// Output:
// Finalizer executed. Exit status: Success
// { _id: 'Exit', _tag: 'Success', value: 'some result' }

@example

// Title: Adding a Finalizer on Failure
import { Effect, Console } from "effect"
// ┌─── Effect<never, string, Scope>
// ▼
const program = Effect.gen(function* () {
yield* Effect.addFinalizer((exit) =>
Console.log(`Finalizer executed. Exit status: ${exit._tag}`)
)
return yield* Effect.fail("Uh oh!")
})
// Wrapping the effect in a scope
//
// ┌─── Effect<never, string, never>
// ▼
const runnable = Effect.scoped(program)
// Effect.runPromiseExit(runnable).then(console.log)
// Output:
// Finalizer executed. Exit status: Failure
// {
// _id: 'Exit',
// _tag: 'Failure',
// cause: { _id: 'Cause', _tag: 'Fail', failure: 'Uh oh!' }
// }

@example

// Title: Adding a Finalizer on Interruption
import { Effect, Console } from "effect"
// ┌─── Effect<never, never, Scope>
// ▼
const program = Effect.gen(function* () {
yield* Effect.addFinalizer((exit) =>
Console.log(`Finalizer executed. Exit status: ${exit._tag}`)
)
return yield* Effect.interrupt
})
// Wrapping the effect in a scope
//
// ┌─── Effect<never, never, never>
// ▼
const runnable = Effect.scoped(program)
// Effect.runPromiseExit(runnable).then(console.log)
// Output:
// Finalizer executed. Exit status: Failure
// {
// _id: 'Exit',
// _tag: 'Failure',
// cause: {
// _id: 'Cause',
// _tag: 'Interrupt',
// fiberId: {
// _id: 'FiberId',
// _tag: 'Runtime',
// id: 0,
// startTimeMillis: ...
// }
// }
// }

@since2.0.0

addFinalizer
(() =>
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>

@since2.0.0

log
("finalizer after task 2"))
})
const
const program: Effect.Effect<void, never, Scope>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<void, never, Scope>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, Scope>>, void, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

Effect.gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
// The scopes of both tasks are merged into one
yield*
const task1: Effect.Effect<void, never, Scope>
task1
yield*
const task2: Effect.Effect<void, never, Scope>
task2
})
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromise: <void, never>(effect: Effect.Effect<void, never, never>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<void>

Executes an effect and returns the result as a Promise.

Details

This function runs an effect and converts its result into a Promise. If the effect succeeds, the Promise will resolve with the successful result. If the effect fails, the Promise will reject with an error, which includes the failure details of the effect.

The optional options parameter allows you to pass an AbortSignal for cancellation, enabling more fine-grained control over asynchronous tasks.

When to Use

Use this function when you need to execute an effect and work with its result in a promise-based system, such as when integrating with third-party libraries that expect Promise results.

@seerunPromiseExit for a version that returns an Exit type instead of rejecting.

@example

// Title: Running a Successful Effect as a Promise
import { Effect } from "effect"
// Effect.runPromise(Effect.succeed(1)).then(console.log)
// Output: 1

@example

//Example: Handling a Failing Effect as a Rejected Promise import { Effect } from "effect"

// Effect.runPromise(Effect.fail("my error")).catch(console.error) // Output: // (FiberFailure) Error: my error

@since2.0.0

runPromise
(
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const scoped: <void, never, Scope>(effect: Effect.Effect<void, never, Scope>) => Effect.Effect<void, never, never>

Scopes all resources used in an effect to the lifetime of the effect.

Details

This function ensures that all resources used within an effect are tied to its lifetime. Finalizers for these resources are executed automatically when the effect completes, whether through success, failure, or interruption. This guarantees proper resource cleanup without requiring explicit management.

@since2.0.0

scoped
(
const program: Effect.Effect<void, never, Scope>
program
))
/*
Output:
task 1
task 2
finalizer after task 2
finalizer after task 1
*/

In this case, the scopes of task1 and task2 are merged into a single scope, and when the program is run, it outputs the tasks and their finalizers in a specific order.

If you want more control over when each scope is closed, you can manually create and close them:

Example (Manually Creating and Closing Scopes)

import {
import Console
Console
,
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Exit
Exit
,
import Scope
Scope
} from "effect"
const
const task1: Effect.Effect<void, never, Scope.Scope>
task1
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<void, never, Scope.Scope>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, Scope.Scope>>, void, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

Effect.gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
globalThis.Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
("task 1")
yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const addFinalizer: <void, never>(finalizer: (exit: Exit.Exit<unknown, unknown>) => Effect.Effect<void, never, never>) => Effect.Effect<void, never, Scope.Scope>

Ensures a finalizer is added to the scope of the calling effect, guaranteeing it runs when the scope is closed.

Details

This function adds a finalizer that will execute whenever the scope of the effect is closed, regardless of whether the effect succeeds, fails, or is interrupted. The finalizer receives the Exit value of the effect's scope, allowing it to react differently depending on how the effect concludes.

Finalizers are a reliable way to manage resource cleanup, ensuring that resources such as file handles, network connections, or database transactions are properly closed even in the event of an unexpected interruption or error.

Finalizers operate in conjunction with Effect's scoped resources. If an effect with a finalizer is wrapped in a scope, the finalizer will execute automatically when the scope ends.

@seeonExit for attaching a finalizer directly to an effect.

@example

// Title: Adding a Finalizer on Success
import { Effect, Console } from "effect"
// ┌─── Effect<string, never, Scope>
// ▼
const program = Effect.gen(function* () {
yield* Effect.addFinalizer((exit) =>
Console.log(`Finalizer executed. Exit status: ${exit._tag}`)
)
return "some result"
})
// Wrapping the effect in a scope
//
// ┌─── Effect<string, never, never>
// ▼
const runnable = Effect.scoped(program)
// Effect.runPromiseExit(runnable).then(console.log)
// Output:
// Finalizer executed. Exit status: Success
// { _id: 'Exit', _tag: 'Success', value: 'some result' }

@example

// Title: Adding a Finalizer on Failure
import { Effect, Console } from "effect"
// ┌─── Effect<never, string, Scope>
// ▼
const program = Effect.gen(function* () {
yield* Effect.addFinalizer((exit) =>
Console.log(`Finalizer executed. Exit status: ${exit._tag}`)
)
return yield* Effect.fail("Uh oh!")
})
// Wrapping the effect in a scope
//
// ┌─── Effect<never, string, never>
// ▼
const runnable = Effect.scoped(program)
// Effect.runPromiseExit(runnable).then(console.log)
// Output:
// Finalizer executed. Exit status: Failure
// {
// _id: 'Exit',
// _tag: 'Failure',
// cause: { _id: 'Cause', _tag: 'Fail', failure: 'Uh oh!' }
// }

@example

// Title: Adding a Finalizer on Interruption
import { Effect, Console } from "effect"
// ┌─── Effect<never, never, Scope>
// ▼
const program = Effect.gen(function* () {
yield* Effect.addFinalizer((exit) =>
Console.log(`Finalizer executed. Exit status: ${exit._tag}`)
)
return yield* Effect.interrupt
})
// Wrapping the effect in a scope
//
// ┌─── Effect<never, never, never>
// ▼
const runnable = Effect.scoped(program)
// Effect.runPromiseExit(runnable).then(console.log)
// Output:
// Finalizer executed. Exit status: Failure
// {
// _id: 'Exit',
// _tag: 'Failure',
// cause: {
// _id: 'Cause',
// _tag: 'Interrupt',
// fiberId: {
// _id: 'FiberId',
// _tag: 'Runtime',
// id: 0,
// startTimeMillis: ...
// }
// }
// }

@since2.0.0

addFinalizer
(() =>
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>

@since2.0.0

log
("finalizer after task 1"))
})
const
const task2: Effect.Effect<void, never, Scope.Scope>
task2
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<void, never, Scope.Scope>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, Scope.Scope>>, void, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

Effect.gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
globalThis.Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
("task 2")
yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const addFinalizer: <void, never>(finalizer: (exit: Exit.Exit<unknown, unknown>) => Effect.Effect<void, never, never>) => Effect.Effect<void, never, Scope.Scope>

Ensures a finalizer is added to the scope of the calling effect, guaranteeing it runs when the scope is closed.

Details

This function adds a finalizer that will execute whenever the scope of the effect is closed, regardless of whether the effect succeeds, fails, or is interrupted. The finalizer receives the Exit value of the effect's scope, allowing it to react differently depending on how the effect concludes.

Finalizers are a reliable way to manage resource cleanup, ensuring that resources such as file handles, network connections, or database transactions are properly closed even in the event of an unexpected interruption or error.

Finalizers operate in conjunction with Effect's scoped resources. If an effect with a finalizer is wrapped in a scope, the finalizer will execute automatically when the scope ends.

@seeonExit for attaching a finalizer directly to an effect.

@example

// Title: Adding a Finalizer on Success
import { Effect, Console } from "effect"
// ┌─── Effect<string, never, Scope>
// ▼
const program = Effect.gen(function* () {
yield* Effect.addFinalizer((exit) =>
Console.log(`Finalizer executed. Exit status: ${exit._tag}`)
)
return "some result"
})
// Wrapping the effect in a scope
//
// ┌─── Effect<string, never, never>
// ▼
const runnable = Effect.scoped(program)
// Effect.runPromiseExit(runnable).then(console.log)
// Output:
// Finalizer executed. Exit status: Success
// { _id: 'Exit', _tag: 'Success', value: 'some result' }

@example

// Title: Adding a Finalizer on Failure
import { Effect, Console } from "effect"
// ┌─── Effect<never, string, Scope>
// ▼
const program = Effect.gen(function* () {
yield* Effect.addFinalizer((exit) =>
Console.log(`Finalizer executed. Exit status: ${exit._tag}`)
)
return yield* Effect.fail("Uh oh!")
})
// Wrapping the effect in a scope
//
// ┌─── Effect<never, string, never>
// ▼
const runnable = Effect.scoped(program)
// Effect.runPromiseExit(runnable).then(console.log)
// Output:
// Finalizer executed. Exit status: Failure
// {
// _id: 'Exit',
// _tag: 'Failure',
// cause: { _id: 'Cause', _tag: 'Fail', failure: 'Uh oh!' }
// }

@example

// Title: Adding a Finalizer on Interruption
import { Effect, Console } from "effect"
// ┌─── Effect<never, never, Scope>
// ▼
const program = Effect.gen(function* () {
yield* Effect.addFinalizer((exit) =>
Console.log(`Finalizer executed. Exit status: ${exit._tag}`)
)
return yield* Effect.interrupt
})
// Wrapping the effect in a scope
//
// ┌─── Effect<never, never, never>
// ▼
const runnable = Effect.scoped(program)
// Effect.runPromiseExit(runnable).then(console.log)
// Output:
// Finalizer executed. Exit status: Failure
// {
// _id: 'Exit',
// _tag: 'Failure',
// cause: {
// _id: 'Cause',
// _tag: 'Interrupt',
// fiberId: {
// _id: 'FiberId',
// _tag: 'Runtime',
// id: 0,
// startTimeMillis: ...
// }
// }
// }

@since2.0.0

addFinalizer
(() =>
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>

@since2.0.0

log
("finalizer after task 2"))
})
const
const program: Effect.Effect<void, never, never>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<void, never, never>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, never>>, void, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

Effect.gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
const
const scope1: Scope.CloseableScope
scope1
= yield*
import Scope
Scope
.
const make: (executionStrategy?: ExecutionStrategy) => Effect.Effect<Scope.CloseableScope>

Creates a new closeable scope where finalizers will run according to the specified ExecutionStrategy. If no execution strategy is provided, sequential will be used by default.

@since2.0.0

make
()
const
const scope2: Scope.CloseableScope
scope2
= yield*
import Scope
Scope
.
const make: (executionStrategy?: ExecutionStrategy) => Effect.Effect<Scope.CloseableScope>

Creates a new closeable scope where finalizers will run according to the specified ExecutionStrategy. If no execution strategy is provided, sequential will be used