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Schema Annotations

One of the key features of the Schema design is its flexibility and ability to be customized. This is achieved through “annotations.” Each node in the ast field of a schema has an annotations: Record<string | symbol, unknown> field, which allows you to attach additional information to the schema. You can manage these annotations using the annotations method or the Schema.annotations API.

Example (Using Annotations to Customize Schema)

import {
import Schema
Schema
} from "effect"
// Define a Password schema, starting with a string type
const
const Password: Schema.refine<string, Schema.Schema<string, string, never>>
Password
=
import Schema
Schema
.
class String
export String

@since3.10.0

String
// Add a custom error message for non-string values
.
Annotable<SchemaClass<string, string, never>, string, string, never>.annotations(annotations: Schema.Annotations.GenericSchema<string>): Schema.SchemaClass<string, string, never>

Merges a set of new annotations with existing ones, potentially overwriting any duplicates.

annotations
({
Annotations.Schema<string, readonly []>.message?: MessageAnnotation
message
: () => "not a string" })
.
Pipeable.pipe<Schema.SchemaClass<string, string, never>, Schema.filter<Schema.Schema<string, string, never>>, Schema.filter<Schema.Schema<string, string, never>>>(this: Schema.SchemaClass<...>, ab: (_: Schema.SchemaClass<...>) => Schema.filter<...>, bc: (_: Schema.filter<...>) => Schema.filter<...>): Schema.filter<...> (+21 overloads)
pipe
(
// Enforce non-empty strings and provide a custom error message
import Schema
Schema
.
const nonEmptyString: <string>(annotations?: Schema.Annotations.Filter<string, string> | undefined) => <I, R>(self: Schema.Schema<string, I, R>) => Schema.filter<Schema.Schema<string, I, R>>

@since3.10.0

nonEmptyString
({
Annotations.Schema<A, TypeParameters extends ReadonlyArray<any> = readonly []>.message?: MessageAnnotation
message
: () => "required" }),
// Restrict the string length to 10 characters or fewer
// with a custom error message for exceeding length
import Schema
Schema
.
const maxLength: <string>(maxLength: number, annotations?: Schema.Annotations.Filter<string, string> | undefined) => <I, R>(self: Schema.Schema<string, I, R>) => Schema.filter<...>

@since3.10.0

maxLength
(10, {
Annotations.Schema<A, TypeParameters extends ReadonlyArray<any> = readonly []>.message?: MessageAnnotation
message
: (
issue: ParseIssue
issue
) => `${
issue: ParseIssue
issue
.
actual: unknown

@since3.10.0

actual
} is too long`
})
)
.
Annotable<refine<string, Schema<string, string, never>>, string, string, never>.annotations(annotations: Schema.Annotations.GenericSchema<string>): Schema.refine<string, Schema.Schema<string, string, never>>

Merges a set of new annotations with existing ones, potentially overwriting any duplicates.

annotations
({
// Add a unique identifier for the schema
Annotations.Schema<string, readonly []>.identifier?: string
identifier
: "Password",
// Provide a title for the schema
Annotations.Doc<string>.title?: string
title
: "password",
// Include a description explaining what this schema represents
Annotations.Doc<string>.description?: string
description
:
"A password is a secret string used to authenticate a user",
// Add examples for better clarity
Annotations.Doc<string>.examples?: readonly [string, ...string[]]
examples
: ["1Ki77y", "jelly22fi$h"],
// Include any additional documentation
Annotations.Doc<string>.documentation?: string
documentation
: `...technical information on Password schema...`
})

The following table provides an overview of common built-in annotations and their uses:

AnnotationDescription
identifierAssigns a unique identifier to the schema, ideal for TypeScript identifiers and code generation purposes. Commonly used in tools like TreeFormatter to clarify output. Examples include "Person", "Product".
titleSets a short, descriptive title for the schema, similar to a JSON Schema title. Useful for documentation or UI headings. It is also used by TreeFormatter to enhance readability of error messages.
descriptionProvides a detailed explanation about the schema’s purpose, akin to a JSON Schema description. Used by TreeFormatter to provide more detailed error messages.
documentationExtends detailed documentation for the schema, beneficial for developers or automated documentation generation.
examplesLists examples of valid schema values, akin to the examples attribute in JSON Schema, useful for documentation and validation testing.
defaultDefines a default value for the schema, similar to the default attribute in JSON Schema, to ensure schemas are pre-populated where applicable.
messageCustomizes the error message for validation failures, improving clarity in outputs from tools like TreeFormatter and ArrayFormatter during decoding or validation errors.
jsonSchemaSpecifies annotations that affect the generation of JSON Schema documents, customizing how schemas are represented.
arbitraryConfigures settings for generating Arbitrary test data.
prettyConfigures settings for generating Pretty output.
equivalenceConfigures settings for evaluating data Equivalence.
concurrencyControls concurrency behavior, ensuring schemas perform optimally under concurrent operations. Refer to Concurrency Annotation for detailed usage.
batchingManages settings for batching operations to enhance performance when operations can be grouped.
parseIssueTitleProvides a custom title for parsing issues, enhancing error descriptions in outputs from TreeFormatter. See ParseIssueTitle Annotation for more information.
parseOptionsAllows overriding of parsing options at the schema level, offering granular control over parsing behaviors. See Customizing Parsing Behavior at the Schema Level for application details.
decodingFallbackProvides a way to define custom fallback behaviors that trigger when decoding operations fail. Refer to Handling Decoding Errors with Fallbacks for detailed usage.

For more complex schemas like Struct, Array, or Union that contain multiple nested schemas, the concurrency annotation provides a way to control how validations are executed concurrently.

type ConcurrencyAnnotation = number | "unbounded" | "inherit" | undefined

Here’s a shorter version presented in a table:

ValueDescription
numberLimits the maximum number of concurrent tasks.
"unbounded"All tasks run concurrently with no limit.
"inherit"Inherits concurrency settings from the parent context.
undefinedTasks run sequentially, one after the other (default behavior).

Example (Sequential Execution)

In this example, we define three tasks that simulate asynchronous operations with different durations. Since no concurrency is specified, the tasks are executed sequentially, one after the other.

import {
import Schema
Schema
} from "effect"
import type {
import Duration
Duration
} from "effect"
import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
} from "effect"
// Simulates an async task
const
const item: (id: number, duration: Duration.DurationInput) => Schema.filterEffect<typeof Schema.String, never>
item
= (
id: number
id
: number,
duration: Duration.DurationInput
duration
:
import Duration
Duration
.
type DurationInput = number | bigint | Duration.Duration | readonly [seconds: number, nanos: number] | `${number} nano` | `${number} nanos` | `${number} micro` | `${number} micros` | `${number} milli` | `${number} millis` | `${number} second` | `${number} seconds` | `${number} minute` | `${number} minutes` | ... 5 more ... | `${number} weeks`

@since2.0.0

DurationInput
) =>
import Schema
Schema
.
class String
export String

@since3.10.0

String
.
Pipeable.pipe<typeof Schema.String, Schema.filterEffect<typeof Schema.String, never>>(this: typeof Schema.String, ab: (_: typeof Schema.String) => Schema.filterEffect<typeof Schema.String, never>): Schema.filterEffect<...> (+21 overloads)
pipe
(
import Schema
Schema
.
const filterEffect: <typeof Schema.String, never>(f: (a: string, options: ParseOptions, self: Transformation) => Effect.Effect<FilterReturnType, never, never>) => (self: typeof Schema.String) => Schema.filterEffect<...> (+1 overload)

@since3.10.0

filterEffect
(() =>
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<void, never, never>>, boolean>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, never>>, boolean, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

Effect.gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const sleep: (duration: Duration.DurationInput) => Effect.Effect<void>

Suspends the execution of an effect for a specified Duration.

Details

This function pauses the execution of an effect for a given duration. It is asynchronous, meaning that it does not block the fiber executing the effect. Instead, the fiber is suspended during the delay period and can resume once the specified time has passed.

The duration can be specified using various formats supported by the Duration module, such as a string ("2 seconds") or numeric value representing milliseconds.

@example

import { Effect } from "effect"
const program = Effect.gen(function*() {
console.log("Starting task...")
yield* Effect.sleep("3 seconds") // Waits for 3 seconds
console.log("Task completed!")
})
// Effect.runFork(program)
// Output:
// Starting task...
// Task completed!

@since2.0.0

sleep
(
duration: Duration.DurationInput
duration
)
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
(`Task ${
id: number
id
} done`)
return true
})
)
)
const
const Sequential: Schema.Tuple<[Schema.filterEffect<typeof Schema.String, never>, Schema.filterEffect<typeof Schema.String, never>, Schema.filterEffect<typeof Schema.String, never>]>
Sequential
=
import Schema
Schema
.
function Tuple<[Schema.filterEffect<typeof Schema.String, never>, Schema.filterEffect<typeof Schema.String, never>, Schema.filterEffect<typeof Schema.String, never>]>(elements_0: Schema.filterEffect<...>, elements_1: Schema.filterEffect<...>, elements_2: Schema.filterEffect<...>): Schema.Tuple<...> (+1 overload)

@since3.10.0

Tuple
(
const item: (id: number, duration: Duration.DurationInput) => Schema.filterEffect<typeof Schema.String, never>
item
(1, "30 millis"),
const item: (id: number, duration: Duration.DurationInput) => Schema.filterEffect<typeof Schema.String, never>
item
(2, "10 millis"),
const item: (id: number, duration: Duration.DurationInput) => Schema.filterEffect<typeof Schema.String, never>
item
(3, "20 millis")
)
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromise: <readonly [string, string, string], ParseError>(effect: Effect.Effect<readonly [string, string, string], ParseError, never>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<...>

Executes an effect and returns the result as a Promise.

Details

This function runs an effect and converts its result into a Promise. If the effect succeeds, the Promise will resolve with the successful result. If the effect fails, the Promise will reject with an error, which includes the failure details of the effect.

The optional options parameter allows you to pass an AbortSignal for cancellation, enabling more fine-grained control over asynchronous tasks.

When to Use

Use this function when you need to execute an effect and work with its result in a promise-based system, such as when integrating with third-party libraries that expect Promise results.

@seerunPromiseExit for a version that returns an Exit type instead of rejecting.

@example

// Title: Running a Successful Effect as a Promise
import { Effect } from "effect"
// Effect.runPromise(Effect.succeed(1)).then(console.log)
// Output: 1

@example

//Example: Handling a Failing Effect as a Rejected Promise import { Effect } from "effect"

// Effect.runPromise(Effect.fail("my error")).catch(console.error) // Output: // (FiberFailure) Error: my error

@since2.0.0

runPromise
(
import Schema
Schema
.
const decode: <readonly [string, string, string], readonly [string, string, string], never>(schema: Schema.Schema<readonly [string, string, string], readonly [string, string, string], never>, options?: ParseOptions) => (i: readonly [...], overrideOptions?: ParseOptions) => Effect.Effect<...>

@since3.10.0

decode
(
const Sequential: Schema.Tuple<[Schema.filterEffect<typeof Schema.String, never>, Schema.filterEffect<typeof Schema.String, never>, Schema.filterEffect<typeof Schema.String, never>]>
Sequential
)(["a", "b", "c"]))
/*
Output:
Task 1 done
Task 2 done
Task 3 done
*/

Example (Concurrent Execution)

By adding a concurrency annotation set to "unbounded", the tasks can now run concurrently, meaning they don’t wait for one another to finish before starting. This allows faster execution when multiple tasks are involved.

import {
import Schema
Schema
} from "effect"
import type {
import Duration
Duration
} from "effect"
import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
} from "effect"
// Simulates an async task
const
const item: (id: number, duration: Duration.DurationInput) => Schema.filterEffect<typeof Schema.String, never>
item
= (
id: number
id
: number,
duration: Duration.DurationInput
duration
:
import Duration
Duration
.
type DurationInput = number | bigint | Duration.Duration | readonly [seconds: number, nanos: number] | `${number} nano` | `${number} nanos` | `${number} micro` | `${number} micros` | `${number} milli` | `${number} millis` | `${number} second` | `${number} seconds` | `${number} minute` | `${number} minutes` | ... 5 more ... | `${number} weeks`

@since2.0.0

DurationInput
) =>
import Schema
Schema
.
class String
export String

@since3.10.0

String
.
Pipeable.pipe<typeof Schema.String, Schema.filterEffect<typeof Schema.String, never>>(this: typeof Schema.String, ab: (_: typeof Schema.String) => Schema.filterEffect<typeof Schema.String, never>): Schema.filterEffect<...> (+21 overloads)
pipe
(
import Schema
Schema
.
const filterEffect: <typeof Schema.String, never>(f: (a: string, options: ParseOptions, self: Transformation) => Effect.Effect<FilterReturnType, never, never>) => (self: typeof Schema.String) => Schema.filterEffect<...> (+1 overload)

@since3.10.0

filterEffect
(() =>
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<void, never, never>>, boolean>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, never>>, boolean, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

Effect.gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const sleep: (duration: Duration.DurationInput) => Effect.Effect<void>

Suspends the execution of an effect for a specified Duration.

Details

This function pauses the execution of an effect for a given duration. It is asynchronous, meaning that it does not block the fiber executing the effect. Instead, the fiber is suspended during the delay period and can resume once the specified time has passed.

The duration can be specified using various formats supported by the Duration module, such as a string ("2 seconds") or numeric value representing milliseconds.

@example

import { Effect } from "effect"
const program = Effect.gen(function*() {
console.log("Starting task...")
yield* Effect.sleep("3 seconds") // Waits for 3 seconds
console.log("Task completed!")
})
// Effect.runFork(program)
// Output:
// Starting task...
// Task completed!

@since2.0.0

sleep
(
duration: Duration.DurationInput
duration
)
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
(`Task ${
id: number
id
} done`)
return true
})
)
)
const
const Concurrent: Schema.Tuple<[Schema.filterEffect<typeof Schema.String, never>, Schema.filterEffect<typeof Schema.String, never>, Schema.filterEffect<typeof Schema.String, never>]>
Concurrent
=
import Schema
Schema
.
function Tuple<[Schema.filterEffect<typeof Schema.String, never>, Schema.filterEffect<typeof Schema.String, never>, Schema.filterEffect<typeof Schema.String, never>]>(elements_0: Schema.filterEffect<...>, elements_1: Schema.filterEffect<...>, elements_2: Schema.filterEffect<...>): Schema.Tuple<...> (+1 overload)

@since3.10.0

Tuple
(
const item: (id: number, duration: Duration.DurationInput) => Schema.filterEffect<typeof Schema.String, never>
item
(1, "30 millis"),
const item: (id: number, duration: Duration.DurationInput) => Schema.filterEffect<typeof Schema.String, never>
item
(2, "10 millis"),
const item: (id: number, duration: Duration.DurationInput) => Schema.filterEffect<typeof Schema.String, never>
item
(3, "20 millis")
).
Tuple<[filterEffect<typeof String$, never>, filterEffect<typeof String$, never>, filterEffect<typeof String$, never>]>.annotations(annotations: Schema.Annotations.Schema<readonly [string, string, string], readonly []>): Schema.Tuple<[Schema.filterEffect<typeof Schema.String, never>, Schema.filterEffect<typeof Schema.String, never>, Schema.filterEffect<...>]>

Merges a set of new annotations with existing ones, potentially overwriting any duplicates.

annotations
({
Annotations.Schema<readonly [string, string, string], readonly []>.concurrency?: ConcurrencyAnnotation
concurrency
: "unbounded" })
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromise: <readonly [string, string, string], ParseError>(effect: Effect.Effect<readonly [string, string, string], ParseError, never>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<...>

Executes an effect and returns the result as a Promise.

Details

This function runs an effect and converts its result into a Promise. If the effect succeeds, the Promise will resolve with the successful result. If the effect fails, the Promise will reject with an error, which includes the failure details of the effect.

The optional options parameter allows you to pass an AbortSignal for cancellation, enabling more fine-grained control over asynchronous tasks.

When to Use

Use this function when you need to execute an effect and work with its result in a promise-based system, such as when integrating with third-party libraries that expect Promise results.

@seerunPromiseExit for a version that returns an Exit type instead of rejecting.

@example

// Title: Running a Successful Effect as a Promise
import { Effect } from "effect"
// Effect.runPromise(Effect.succeed(1)).then(console.log)
// Output: 1

@example

//Example: Handling a Failing Effect as a Rejected Promise import { Effect } from "effect"

// Effect.runPromise(Effect.fail("my error")).catch(console.error) // Output: // (FiberFailure) Error: my error

@since2.0.0

runPromise
(
import Schema
Schema
.
const decode: <readonly [string, string, string], readonly [string, string, string], never>(schema: Schema.Schema<readonly [string, string, string], readonly [string, string, string], never>, options?: ParseOptions) => (i: readonly [...], overrideOptions?: ParseOptions) => Effect.Effect<...>

@since3.10.0

decode
(
const Concurrent: Schema.Tuple<[Schema.filterEffect<typeof Schema.String, never>, Schema.filterEffect<typeof Schema.String, never>, Schema.filterEffect<typeof Schema.String, never>]>
Concurrent
)(["a", "b", "c"]))
/*
Output:
Task 2 done
Task 3 done
Task 1 done
*/

The DecodingFallbackAnnotation allows you to handle decoding errors by providing a custom fallback logic.

type DecodingFallbackAnnotation<A> = (
issue: ParseIssue
) => Effect<A, ParseIssue>

This annotation enables you to specify fallback behavior when decoding fails, making it possible to recover gracefully from errors.

Example (Basic Fallback)

In this basic example, when decoding fails (e.g., the input is null), the fallback value is returned instead of an error.

import {
import Schema
Schema
} from "effect"
import {
import Either

@since2.0.0

@since2.0.0

Either
} from "effect"
// Schema with a fallback value
const
const schema: Schema.SchemaClass<string, string, never>
schema
=
import Schema
Schema
.
class String
export String

@since3.10.0

String
.
Annotable<SchemaClass<string, string, never>, string, string, never>.annotations(annotations: Schema.Annotations.GenericSchema<string>): Schema.SchemaClass<string, string, never>

Merges a set of new annotations with existing ones, potentially overwriting any duplicates.

annotations
({
Annotations.Schema<string, readonly []>.decodingFallback?: DecodingFallbackAnnotation<string>
decodingFallback
: () =>
import Either

@since2.0.0

@since2.0.0

Either
.
const right: <string>(right: string) => Either.Either<string, never>

Constructs a new Either holding a Right value. This usually represents a successful value due to the right bias of this structure.

@since2.0.0

right
("<fallback>")
})
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
(
import Schema
Schema
.
decodeUnknownSync<string, string>(schema: Schema.Schema<string, string, never>, options?: ParseOptions): (u: unknown, overrideOptions?: ParseOptions) => string
export decodeUnknownSync

@throwsParseError

@since3.10.0

decodeUnknownSync
(
const schema: Schema.SchemaClass<string, string, never>
schema
)("valid input"))
// Output: valid input
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
(
import Schema
Schema
.
decodeUnknownSync<string, string>(schema: Schema.Schema<string, string, never>, options?: ParseOptions): (u: unknown, overrideOptions?: ParseOptions) => string
export decodeUnknownSync

@throwsParseError

@since3.10.0

decodeUnknownSync
(
const schema: Schema.SchemaClass<string, string, never>
schema
)(null))
// Output: <fallback>

Example (Advanced Fallback with Logging)

In this advanced example, when a decoding error occurs, the schema logs the issue and then returns a fallback value. This demonstrates how you can incorporate logging and other side effects during error handling.

import {
import Schema
Schema
} from "effect"
import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
} from "effect"
// Schema with logging and fallback
const
const schemaWithLog: Schema.SchemaClass<string, string, never>
schemaWithLog
=
import Schema
Schema
.
class String
export String

@since3.10.0

String
.
Annotable<SchemaClass<string, string, never>, string, string, never>.annotations(annotations: Schema.Annotations.GenericSchema<string>): Schema.SchemaClass<string, string, never>

Merges a set of new annotations with existing ones, potentially overwriting any duplicates.

annotations
({
Annotations.Schema<string, readonly []>.decodingFallback?: DecodingFallbackAnnotation<string>
decodingFallback
: (
issue: ParseIssue
issue
) =>
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<void, never, never>>, string>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Effect.Effect<void, never, never>>, string, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

Effect.gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
// Log the error issue
yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const log: (...message: ReadonlyArray<any>) => Effect.Effect<void, never, never>

Logs one or more messages or error causes at the current log level.

Details

This function provides a simple way to log messages or error causes during the execution of your effects. By default, logs are recorded at the INFO level, but this can be adjusted using other logging utilities (Logger.withMinimumLogLevel). Multiple items, including Cause instances, can be logged in a single call. When logging Cause instances, detailed error information is included in the log output.

The log output includes useful metadata like the current timestamp, log level, and fiber ID, making it suitable for debugging and tracking purposes. This function does not interrupt or alter the effect's execution flow.

@example

import { Cause, Effect } from "effect"
const program = Effect.log(
"message1",
"message2",
Cause.die("Oh no!"),
Cause.die("Oh uh!")
)
// Effect.runFork(program)
// Output:
// timestamp=... level=INFO fiber=#0 message=message1 message=message2 cause="Error: Oh no!
// Error: Oh uh!"

@since2.0.0

log
(
issue: ParseIssue
issue
.
_tag: "Type" | "Missing" | "Unexpected" | "Forbidden" | "Pointer" | "Refinement" | "Transformation" | "Composite"

@since3.10.0

@since3.10.0

@since3.10.0

@since3.10.0

@since3.10.0

@since3.10.0

@since3.10.0

@since3.10.0

_tag
)
// Simulate a delay
yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const sleep: (duration: DurationInput) => Effect.Effect<void>

Suspends the execution of an effect for a specified Duration.

Details

This function pauses the execution of an effect for a given duration. It is asynchronous, meaning that it does not block the fiber executing the effect. Instead, the fiber is suspended during the delay period and can resume once the specified time has passed.

The duration can be specified using various formats supported by the Duration module, such as a string ("2 seconds") or numeric value representing milliseconds.

@example

import { Effect } from "effect"
const program = Effect.gen(function*() {
console.log("Starting task...")
yield* Effect.sleep("3 seconds") // Waits for 3 seconds
console.log("Task completed!")
})
// Effect.runFork(program)
// Output:
// Starting task...
// Task completed!

@since2.0.0

sleep
(10)
// Return a fallback value
return yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const succeed: <string>(value: string) => Effect.Effect<string, never, never>

Creates an Effect that always succeeds with a given value.

When to Use

Use this function when you need an effect that completes successfully with a specific value without any errors or external dependencies.

@seefail to create an effect that represents a failure.

@example

// Title: Creating a Successful Effect
import { Effect } from "effect"
// Creating an effect that represents a successful scenario
//
// ┌─── Effect<number, never, never>
// ▼
const success = Effect.succeed(42)

@since2.0.0

succeed
("<fallback>")
})
})
// Run the effectful fallback logic
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromise: <string, ParseError>(effect: Effect.Effect<string, ParseError, never>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<...>

Executes an effect and returns the result as a Promise.

Details

This function runs an effect and converts its result into a Promise. If the effect succeeds, the Promise will resolve with the successful result. If the effect fails, the Promise will reject with an error, which includes the failure details of the effect.

The optional options parameter allows you to pass an AbortSignal for cancellation, enabling more fine-grained control over asynchronous tasks.

When to Use

Use this function when you need to execute an effect and work with its result in a promise-based system, such as when integrating with third-party libraries that expect Promise results.

@seerunPromiseExit for a version that returns an Exit type instead of rejecting.

@example

// Title: Running a Successful Effect as a Promise
import { Effect } from "effect"
// Effect.runPromise(Effect.succeed(1)).then(console.log)
// Output: 1

@example

//Example: Handling a Failing Effect as a Rejected Promise import { Effect } from "effect"

// Effect.runPromise(Effect.fail("my error")).catch(console.error) // Output: // (FiberFailure) Error: my error

@since2.0.0

runPromise
(
import Schema
Schema
.
const decodeUnknown: <string, string, never>(schema: Schema.Schema<string, string, never>, options?: ParseOptions) => (u: unknown, overrideOptions?: ParseOptions) => Effect.Effect<...>

@since3.10.0

decodeUnknown
(
const schemaWithLog: Schema.SchemaClass<string, string, never>
schemaWithLog
)(null)).
Promise<string>.then<void, never>(onfulfilled?: ((value: string) => void | PromiseLike<void>) | null | undefined, onrejected?: ((reason: any) => PromiseLike<never>) | null | undefined): Promise<...>

Attaches callbacks for the resolution and/or rejection of the Promise.

@paramonfulfilled The callback to execute when the Promise is resolved.

@paramonrejected The callback to execute when the Promise is rejected.

@returnsA Promise for the completion of which ever callback is executed.

then
(
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
)
/*
Output:
timestamp=2024-07-25T13:22:37.706Z level=INFO fiber=#0 message=Type
<fallback>
*/

In addition to built-in annotations, you can define custom annotations to meet specific requirements. For instance, here’s how to create a deprecated annotation:

Example (Defining a Custom Annotation)

import {
import Schema
Schema
} from "effect"
// Define a unique identifier for your custom annotation
const
const DeprecatedId: typeof DeprecatedId
DeprecatedId
=
var Symbol: SymbolConstructor
Symbol
.
SymbolConstructor.for(key: string): symbol

Returns a Symbol object from the global symbol registry matching the given key if found. Otherwise, returns a new symbol with this key.

@paramkey key to search for.

for
(
"some/unique/identifier/for/your/custom/annotation"
)
// Apply the custom annotation to the schema
const
const MyString: Schema.SchemaClass<string, string, never>
MyString
=
import Schema
Schema
.
class String
export String

@since3.10.0

String
.
Annotable<SchemaClass<string, string, never>, string, string, never>.annotations(annotations: Schema.Annotations.GenericSchema<string>): Schema.SchemaClass<string, string, never>

Merges a set of new annotations with existing ones, potentially overwriting any duplicates.

annotations
({ [
const DeprecatedId: typeof DeprecatedId
DeprecatedId
]: true })
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
(
const MyString: Schema.SchemaClass<string, string, never>
MyString
)
/*
Output:
[class SchemaClass] {
ast: StringKeyword {
annotations: {
[Symbol(@effect/docs/schema/annotation/Title)]: 'string',
[Symbol(@effect/docs/schema/annotation/Description)]: 'a string',
[Symbol(some/unique/identifier/for/your/custom/annotation)]: true
},
_tag: 'StringKeyword'
},
...
}
*/

To make your new custom annotation type-safe, you can use a module augmentation. In the next example, we want our custom annotation to be a boolean.

Example (Adding Type Safety to Custom Annotations)

import {
import Schema
Schema
} from "effect"
const
const DeprecatedId: typeof DeprecatedId
DeprecatedId
=
var Symbol: SymbolConstructor
Symbol
.
SymbolConstructor.for(key: string): symbol

Returns a Symbol object from the global symbol registry matching the given key if found. Otherwise, returns a new symbol with this key.

@paramkey key to search for.

for
(
"some/unique/identifier/for/your/custom/annotation"
)
// Module augmentation
declare module "effect/Schema" {
namespace
namespace Annotations

@since3.10.0

Annotations
{
interface
interface Annotations.GenericSchema<A>

@since3.11.6

GenericSchema
<
function (type parameter) A in GenericSchema<A>
A
> extends
interface Annotations.Schema<A, TypeParameters extends ReadonlyArray<any> = readonly []>

@since3.10.0

Schema
<
function (type parameter) A in GenericSchema<A>
A
> {
[
const DeprecatedId: typeof DeprecatedId
DeprecatedId
]?: boolean
}
}
}
const
const MyString: Schema.SchemaClass<string, string, never>
MyString
=
import Schema
Schema
.
class String
export String

@since3.10.0

String
.
Annotable<SchemaClass<string, string, never>, string, string, never>.annotations(annotations: Schema.Annotations.GenericSchema<string>): Schema.SchemaClass<string, string, never>

Merges a set of new annotations with existing ones, potentially overwriting any duplicates.

annotations
({
// @ts-expect-error
[
const DeprecatedId: typeof DeprecatedId
DeprecatedId
]: "bad value"
// Type of computed property's value is 'string',
// which is not assignable to type 'boolean'.ts(2418)
})

You can retrieve custom annotations using the SchemaAST.getAnnotation helper function.

Example (Retrieving a Custom Annotation)

import {
import SchemaAST
SchemaAST
,
import Schema
Schema
} from "effect"
import {
import Option

@since2.0.0

@since2.0.0

Option
} from "effect"
13 collapsed lines
const
const DeprecatedId: typeof DeprecatedId
DeprecatedId
=
var Symbol: SymbolConstructor
Symbol
.
SymbolConstructor.for(key: string): symbol

Returns a Symbol object from the global symbol registry matching the given key if found. Otherwise, returns a new symbol with this key.

@paramkey key to search for.

for
(
"some/unique/identifier/for/your/custom/annotation"
)
declare module "effect/Schema" {
namespace
namespace Annotations

@since3.10.0

Annotations
{
interface
interface Annotations.GenericSchema<A>

@since3.11.6

GenericSchema
<
function (type parameter) A in GenericSchema<A>
A
> extends
interface Annotations.Schema<A, TypeParameters extends ReadonlyArray<any> = readonly []>

@since3.10.0

Schema
<
function (type parameter) A in GenericSchema<A>
A
> {
[
const DeprecatedId: typeof DeprecatedId
DeprecatedId
]?: boolean
}
}
}
const
const MyString: Schema.SchemaClass<string, string, never>
MyString
=
import Schema
Schema
.
class String
export String

@since3.10.0

String
.
Annotable<SchemaClass<string, string, never>, string, string, never>.annotations(annotations: Schema.Annotations.GenericSchema<string>): Schema.SchemaClass<string, string, never>

Merges a set of new annotations with existing ones, potentially overwriting any duplicates.

annotations
({ [
const DeprecatedId: typeof DeprecatedId
DeprecatedId
]: true })
// Helper function to check if a schema is marked as deprecated
const
const isDeprecated: <A, I, R>(schema: Schema.Schema<A, I, R>) => boolean
isDeprecated
= <
function (type parameter) A in <A, I, R>(schema: Schema.Schema<A, I, R>): boolean
A
,
function (type parameter) I in <A, I, R>(schema: Schema.Schema<A, I, R>): boolean
I
,
function (type parameter) R in <A, I, R>(schema: Schema.Schema<A, I, R>): boolean
R
>(
schema: Schema.Schema<A, I, R>
schema
:
import Schema
Schema
.
interface Schema<in out A, in out I = A, out R = never>

@since3.10.0

@since3.10.0

Schema
<
function (type parameter) A in <A, I, R>(schema: Schema.Schema<A, I, R>): boolean
A
,
function (type parameter) I in <A, I, R>(schema: Schema.Schema<A, I, R>): boolean
I
,
function (type parameter) R in <A, I, R>(schema: Schema.Schema<A, I, R>): boolean
R
>): boolean =>
import SchemaAST
SchemaAST
.
const getAnnotation: <boolean>(key: symbol) => (annotated: SchemaAST.Annotated) => Option.Option<boolean> (+1 overload)

@since3.10.0

getAnnotation
<boolean>(
const DeprecatedId: typeof DeprecatedId
DeprecatedId
)(
schema: Schema.Schema<A, I, R>
schema
.
Schema<A, I, R>.ast: SchemaAST.AST
ast
).
Pipeable.pipe<Option.Option<boolean>, boolean>(this: Option.Option<boolean>, ab: (_: Option.Option<boolean>) => boolean): boolean (+21 overloads)
pipe
(
import Option

@since2.0.0

@since2.0.0

Option
.
const getOrElse: <boolean>(onNone: LazyArg<boolean>) => <A>(self: Option.Option<A>) => boolean | A (+1 overload)

Returns the value contained in the Option if it is Some, otherwise evaluates and returns the result of onNone.

Details

This function allows you to provide a fallback value or computation for when an Option is None. If the Option contains a value (Some), that value is returned. If it is empty (None), the onNone function is executed, and its result is returned instead.

This utility is helpful for safely handling Option values by ensuring you always receive a meaningful result, whether or not the Option contains a value. It is particularly useful for providing default values or alternative logic when working with optional values.

@seegetOrNull for a version that returns null instead of executing a function.

@seegetOrUndefined for a version that returns undefined instead of executing a function.

@example

import { Option } from "effect"
console.log(Option.some(1).pipe(Option.getOrElse(() => 0)))
// Output: 1
console.log(Option.none().pipe(Option.getOrElse(() => 0)))
// Output: 0

@since2.0.0

getOrElse
(() => false)
)
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
(
const isDeprecated: <string, string, never>(schema: Schema.Schema<string, string, never>) => boolean
isDeprecated
(
import Schema
Schema
.
class String
export String

@since3.10.0

String
))
// Output: false
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
(
const isDeprecated: <string, string, never>(schema: Schema.Schema<string, string, never>) => boolean
isDeprecated
(
const MyString: Schema.SchemaClass<string, string, never>
MyString
))
// Output: true