The Equivalence module provides a way to define equivalence relations between values in TypeScript. An equivalence relation is a binary relation that is reflexive, symmetric, and transitive, establishing a formal notion of when two values should be considered equivalent.
What is Equivalence?
An Equivalence<A> represents a function that compares two values of type A and determines if they are equivalent. This is more flexible and customizable than simple equality checks using ===.
Here’s the structure of an Equivalence:
Using Built-in Equivalences
The module provides several built-in equivalence relations for common data types:
Equivalence
Description
string
Uses strict equality (===) for strings
number
Uses strict equality (===) for numbers
boolean
Uses strict equality (===) for booleans
symbol
Uses strict equality (===) for symbols
bigint
Uses strict equality (===) for bigints
Date
Compares Date objects by their timestamps
Example (Using Built-in Equivalences)
Deriving Equivalences
For more complex data structures, you may need custom equivalences. The Equivalence module lets you derive new Equivalence instances from existing ones with the Equivalence.mapInput function.
Example (Creating a Custom Equivalence for Objects)
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import {
import Equivalence
Equivalence } from"effect"
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interface
interfaceUser
User {
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readonly
User.id: number
id:number
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readonly
User.name: string
name:string
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}
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// Create an equivalence that compares User objects based only on the id
// Compare two User objects: they are equivalent if their ids are the same
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var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).