A HashSet represents an un-ordered, collection of unique values with efficient lookup, insertion and removal operations.
The Effect library provides two variants of this data structure:
Both implementations store unique values and provide O(1) average-time complexity for core operations, but they differ in how modifications are handled.
What problem does HashSet solve?
HashSet solves the problem of maintaining an unsorted collection where each value appears exactly once, with fast operations for checking membership and adding/removing values.
Some common use cases include:
Tracking unique items (e.g., users who have completed an action)
Efficiently testing for membership in a collection
Performing set operations like union, intersection, and difference
Eliminating duplicates from a collection
When to use HashSet Instead of other “collections”
Choose HashSet (either variant) over other collections when:
You need to ensure elements are unique
You frequently need to check if an element exists in the collection
You need to perform set operations like union, intersection, and difference
The order of elements doesn’t matter to your use case
Choose other collections when:
You need to maintain insertion order (use List or Array)
You need key-value associations (use HashMap or MutableHashMap)
You need to frequently access elements by index (use Array)
Choosing between immutable and mutable variants
The Effect library provides two implementations to accommodate different programming styles and performance needs:
Immutable HashSet<A>
The immutable HashSet follows functional programming principles where data structures are never modified in place. Instead, operations that would change the set return a new instance with the changes applied, leaving the original set unchanged.
Characteristics:
Operations return new instances instead of modifying the original
Previous states are preserved
Thread-safe by design
Ideal for functional programming patterns
Suitable for sharing across different parts of your application
MutableHashSet<A>
The mutable MutableHashSet allows direct modification of the underlying collection. Operations like add and remove change the set in place rather than creating new instances.
Characteristics:
Operations modify the original set directly
More efficient when building sets incrementally
Requires careful handling to avoid unexpected side effects
Better performance in scenarios with many modifications
Ideal for localized use where mutations won’t cause issues elsewhere
When to use each variant
Use immutable HashSet when:
You need predictable behavior with no side effects
You want to preserve previous states of your data
You’re sharing sets across different parts of your application
You prefer functional programming patterns
You need fiber safety in concurrent environments
Use MutableHashSet when:
Performance is critical, and you need to avoid creating new instances
You’re building a collection incrementally with many additions/removals
You’re working in a controlled scope where mutation is safe
You need to optimize memory usage in performance-critical code
Hybrid approach:
Another option is to use the bounded mutation context provided by the immutable HashSet:
assert.equal(HashSet.has(result, 0), false) // it has correctly removed 0
assert.equal(HashSet.has(set, 0), true) // it does not mutate the original set
assert.equal(HashSet.has(result, 1), true)
assert.equal(HashSet.has(result, 2), true)
remove(
draft: HashSet.HashSet<number>
draft, 1)
12
})
13
14
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
HashSet.toValues // takes an HashSet<A> and returns an Array<A>
),
Array.of(0, 1, 2)
)
@see ― Other HashSet getters are values size
toValues(
constoriginal:HashSet.HashSet<number>
original)) // [1, 2, 3] - original unchanged
15
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
HashSet.toValues // takes an HashSet<A> and returns an Array<A>
),
Array.of(0, 1, 2)
)
@see ― Other HashSet getters are values size
toValues(
constmodified:HashSet.HashSet<number>
modified)) // [2, 3, 4, 5] - new version with changes
Performance characteristics
Both HashSet variants provide similar time performance characteristics for their core operations:
Operation
HashSet
MutableHashSet
Description
Lookup
O(1) average
O(1) average
Checking if an element exists
Insertion
O(1) average
O(1) average
Adding a new element
Removal
O(1) average
O(1) average
Removing an existing element
Iteration
O(n)
O(n)
Traversing all elements
Set operations
O(n)
O(n)
Union, intersection, difference, etc.
The primary performance difference lies in how modifications are handled:
Immutable HashSet creates new instances for every modification, which can impact performance when making many sequential changes.
MutableHashSet modifies the existing structure, making it more efficient for multiple sequential modifications.
Equality and uniqueness
Both HashSet variants use Effect’s Equal trait to determine when elements are the same, ensuring that each element appears exactly once in the set. This applies to:
Primitive Values: Equality is determined by value (similar to the === operator).
Objects and Custom Types: For objects and other custom types, equality is determined by whether those types implement the Equal interface themselves.
If an element type implements Equal, the HashSet will delegate to that implementation to perform the equality check. This allows you to define custom logic for determining when two instances of your objects should be considered equal based on their properties, rather than just their object identity. The fallback strategy is equality by reference.
constructor Person(id: number, name: string, age: number): Person
Person(1, "Alice", 30))
28
)
29
30
// HashSet recognizes them as equal, so only one element is stored
31
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
Simplifying Equality and Hashing with Data and Schema:
Using Effect’s Data or Schema.Data modules can automatically implement the necessary Equal trait for your custom types:
1
import {
import Data
Data,
import Equal
Equal,
import HashSet
HashSet,
functionpipe<A>(a:A):A (+19overloads)
Pipes the value of an expression into a pipeline of functions.
Details
The pipe function is a utility that allows us to compose functions in a
readable and sequential manner. It takes the output of one function and
passes it as the input to the next function in the pipeline. This enables us
to build complex transformations by chaining multiple functions together.
import { pipe } from"effect"
constresult=pipe(input, func1, func2, ..., funcN)
In this syntax, input is the initial value, and func1, func2, ...,
funcN are the functions to be applied in sequence. The result of each
function becomes the input for the next function, and the final result is
returned.
In strict assertion mode, non-strict methods behave like their corresponding strict methods. For example,
deepEqual
will behave like
deepStrictEqual
.
In strict assertion mode, error messages for objects display a diff. In legacy assertion mode, error
messages for objects display the objects, often truncated.
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected ... Lines skipped
//
// [
// [
// ...
// 2,
// + 3
// - '3'
// ],
// ...
// 5
// ]
To deactivate the colors, use the NO_COLOR or NODE_DISABLE_COLORS environment variables. This will also
deactivate the colors in the REPL. For more on color support in terminal environments, read the tty
getColorDepth() documentation.
@since ― v15.0.0, v13.9.0, v12.16.2, v9.9.0
assertfrom"node:assert/strict"
3
4
// Data.* implements the `Equal` traits automatically
In strict assertion mode, non-strict methods behave like their corresponding strict methods. For example,
deepEqual
will behave like
deepStrictEqual
.
In strict assertion mode, error messages for objects display a diff. In legacy assertion mode, error
messages for objects display the objects, often truncated.
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected ... Lines skipped
//
// [
// [
// ...
// 2,
// + 3
// - '3'
// ],
// ...
// 5
// ]
To deactivate the colors, use the NO_COLOR or NODE_DISABLE_COLORS environment variables. This will also
deactivate the colors in the REPL. For more on color support in terminal environments, read the tty
getColorDepth() documentation.
@since ― v15.0.0, v13.9.0, v12.16.2, v9.9.0
assert.
equal: <false>(actual:unknown, expected:false, message?:string|Error) => asserts actual is false
Tests strict equality between the actual and expected parameters as
determined by Object.is().
import assert from'node:assert/strict';
assert.strictEqual(1, 2);
// AssertionError [ERR_ASSERTION]: Expected inputs to be strictly equal:
// AssertionError [ERR_ASSERTION]: apples 1 !== oranges 2
assert.strictEqual(1, '1', newTypeError('Inputs are not identical'));
// TypeError: Inputs are not identical
If the values are not strictly equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a
default error message is assigned. If the message parameter is an instance of an Error then it will be thrown
instead of the AssertionError.
@since ― v0.1.21
equal(
var Object:ObjectConstructor
Provides functionality common to all JavaScript objects.
In strict assertion mode, non-strict methods behave like their corresponding strict methods. For example,
deepEqual
will behave like
deepStrictEqual
.
In strict assertion mode, error messages for objects display a diff. In legacy assertion mode, error
messages for objects display the objects, often truncated.
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected ... Lines skipped
//
// [
// [
// ...
// 2,
// + 3
// - '3'
// ],
// ...
// 5
// ]
To deactivate the colors, use the NO_COLOR or NODE_DISABLE_COLORS environment variables. This will also
deactivate the colors in the REPL. For more on color support in terminal environments, read the tty
getColorDepth() documentation.
@since ― v15.0.0, v13.9.0, v12.16.2, v9.9.0
assert.
equal: <true>(actual:unknown, expected:true, message?:string|Error) => asserts actual is true
Tests strict equality between the actual and expected parameters as
determined by Object.is().
import assert from'node:assert/strict';
assert.strictEqual(1, 2);
// AssertionError [ERR_ASSERTION]: Expected inputs to be strictly equal:
// AssertionError [ERR_ASSERTION]: apples 1 !== oranges 2
assert.strictEqual(1, '1', newTypeError('Inputs are not identical'));
// TypeError: Inputs are not identical
If the values are not strictly equal, an AssertionError is thrown with a message property set equal to the value of the message parameter. If the message parameter is undefined, a
default error message is assigned. If the message parameter is an instance of an Error then it will be thrown
instead of the AssertionError.
Pipes the value of an expression into a pipeline of functions.
Details
The pipe function is a utility that allows us to compose functions in a
readable and sequential manner. It takes the output of one function and
passes it as the input to the next function in the pipeline. This enables us
to build complex transformations by chaining multiple functions together.
import { pipe } from"effect"
constresult=pipe(input, func1, func2, ..., funcN)
In this syntax, input is the initial value, and func1, func2, ...,
funcN are the functions to be applied in sequence. The result of each
function becomes the input for the next function, and the final result is
returned.
person2) // since `person1` and `person2` are equal, only one will be stored
16
)
17
18
// Only one element is stored because they're considered equal
19
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
In strict assertion mode, non-strict methods behave like their corresponding strict methods. For example,
deepEqual
will behave like
deepStrictEqual
.
In strict assertion mode, error messages for objects display a diff. In legacy assertion mode, error
messages for objects display the objects, often truncated.
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected ... Lines skipped
//
// [
// [
// ...
// 2,
// + 3
// - '3'
// ],
// ...
// 5
// ]
To deactivate the colors, use the NO_COLOR or NODE_DISABLE_COLORS environment variables. This will also
deactivate the colors in the REPL. For more on color support in terminal environments, read the tty
getColorDepth() documentation.
@since ― v15.0.0, v13.9.0, v12.16.2, v9.9.0
assertfrom"node:assert/strict"
3
4
// Schema.Data implements the `Equal` traits for us
In strict assertion mode, non-strict methods behave like their corresponding strict methods. For example,
deepEqual
will behave like
deepStrictEqual
.
In strict assertion mode, error messages for objects display a diff. In legacy assertion mode, error
messages for objects display the objects, often truncated.
// AssertionError: Expected inputs to be strictly deep-equal:
// + actual - expected ... Lines skipped
//
// [
// [
// ...
// 2,
// + 3
// - '3'
// ],
// ...
// 5
// ]
To deactivate the colors, use the NO_COLOR or NODE_DISABLE_COLORS environment variables. This will also
deactivate the colors in the REPL. For more on color support in terminal environments, read the tty
getColorDepth() documentation.
// HashSet, thanks to Schema.Data implementation of the `Equal` trait, recognizes the two Person as equal, so only one element is stored
26
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
An HashSet<A> is an immutable collection of unique values. Once created, a HashSet cannot be modified; any operation that would alter the set instead returns a new HashSet with the changes. This immutability offers benefits like predictable state management and easier reasoning about your code.
Advanced features
Immutable HashSet provides operations for:
Transforming sets with map and flatMap
Filtering elements with filter
Combining sets with union, intersection and difference
Controlled mutability with mutate, beginMutation, and endMutation
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
HashSet.toValues // takes an HashSet<A> and returns an Array<A>
),
Array.of(0, 1, 2)
)
@see ― Other HashSet getters are values size
toValues(
constset1:HashSet.HashSet<number>
set1)) // [1, 2, 3]
11
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
HashSet.toValues // takes an HashSet<A> and returns an Array<A>
),
Array.of(0, 1, 2)
)
@see ― Other HashSet getters are values size
toValues(
constunion:HashSet.HashSet<number>
union)) // [1, 2, 3, 4, 5]
20
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
HashSet.toValues // takes an HashSet<A> and returns an Array<A>
),
Array.of(0, 1, 2)
)
@see ― Other HashSet getters are values size
toValues(
constintersection:HashSet.HashSet<number>
intersection)) // [3, 4]
21
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
HashSet.toValues // takes an HashSet<A> and returns an Array<A>
),
Array.of(0, 1, 2)
)
@see ― Other HashSet getters are values size
toValues(
constdifference:HashSet.HashSet<number>
difference)) // [1, 2]
Using pipe for a more fluent API:
1
import {
import HashSet
HashSet,
functionpipe<A>(a:A):A (+19overloads)
Pipes the value of an expression into a pipeline of functions.
Details
The pipe function is a utility that allows us to compose functions in a
readable and sequential manner. It takes the output of one function and
passes it as the input to the next function in the pipeline. This enables us
to build complex transformations by chaining multiple functions together.
import { pipe } from"effect"
constresult=pipe(input, func1, func2, ..., funcN)
In this syntax, input is the initial value, and func1, func2, ...,
funcN are the functions to be applied in sequence. The result of each
function becomes the input for the next function, and the final result is
returned.
Pipes the value of an expression into a pipeline of functions.
Details
The pipe function is a utility that allows us to compose functions in a
readable and sequential manner. It takes the output of one function and
passes it as the input to the next function in the pipeline. This enables us
to build complex transformations by chaining multiple functions together.
import { pipe } from"effect"
constresult=pipe(input, func1, func2, ..., funcN)
In this syntax, input is the initial value, and func1, func2, ...,
funcN are the functions to be applied in sequence. The result of each
function becomes the input for the next function, and the final result is
returned.
HashSet.toValues // takes an HashSet<A> and returns an Array<A>
),
Array.of(0, 1, 2)
)
@see ― Other HashSet getters are values size
toValues
8
)
9
10
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
A MutableHashSet<A> is a mutable collection of unique values. Operations like add, remove, and clear directly modify the original set rather than creating a new one. This mutability offers benefits like improved performance in scenarios where you need to build or modify a set incrementally.
Advanced Features
MutableHashSet provides operations for:
Directly modifying the set with add, remove, and clear
Checking for element existence with has
Converting to immutable collections when needed
Building sets incrementally with optimal performance
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
Both HashSet variants work well with standard JavaScript collection operations since they implement the Iterable interface;
Plus they also provide methods to access its elements in formats readily usable by JavaScript APIs:
.values, which returns an IterableIterator<A>, and
HashSet.values // takes an HashSet<A> and returns an IterableIterator<A>
)
for (constnumberof numberIterable) {
console.log(number) // it will logs: 0, 1, 2
}
@see ― Other HashSet getters are toValues size
values(
consthashSet:HashSet.HashSet<number>
hashSet)
11
// ▲
12
// └── IterableIterator<number>
13
14
// Using spread operator
15
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
HashSet.toValues // takes an HashSet<A> and returns an Array<A>
),
Array.of(0, 1, 2)
)
@see ― Other HashSet getters are values size
toValues(
consthashSet:HashSet.HashSet<number>
hashSet)
28
// ▲
29
// └── Array<number>
30
31
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).