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Fallback

This page explains various techniques for handling failures and creating fallback mechanisms in the Effect library.

We can attempt one effect, and if it fails, try another effect using the Effect.orElse function.

Example (Handling Fallback with Effect.orElse)

1
import {
import Effect
Effect
} from "effect"
2
3
const
const success: Effect.Effect<string, never, never>
success
=
import Effect
Effect
.
const succeed: <string>(value: string) => Effect.Effect<string, never, never>

Creates an `Effect` that succeeds with the provided value. Use this function to represent a successful computation that yields a value of type `A`. The effect does not fail and does not require any environmental context.

succeed
("success")
4
const
const failure: Effect.Effect<never, string, never>
failure
=
import Effect
Effect
.
const fail: <string>(error: string) => Effect.Effect<never, string, never>

Creates an `Effect` that represents a recoverable error. This `Effect` does not succeed but instead fails with the provided error. The failure can be of any type, and will propagate through the effect pipeline unless handled. Use this function when you want to explicitly signal an error in an `Effect` computation. The failed effect can later be handled with functions like {@link catchAll } or {@link catchTag } .

fail
("failure")
5
const
const fallback: Effect.Effect<string, never, never>
fallback
=
import Effect
Effect
.
const succeed: <string>(value: string) => Effect.Effect<string, never, never>

Creates an `Effect` that succeeds with the provided value. Use this function to represent a successful computation that yields a value of type `A`. The effect does not fail and does not require any environmental context.

succeed
("fallback")
6
7
// Try the success effect first, fallback is not used
8
const
const program1: Effect.Effect<string, never, never>
program1
=
import Effect
Effect
.
const orElse: <string, never, never, string, never, never>(self: Effect.Effect<string, never, never>, that: LazyArg<Effect.Effect<string, never, never>>) => Effect.Effect<string, never, never> (+1 overload)

Executes this effect and returns its value, if it succeeds, but otherwise executes the specified effect.

orElse
(
const success: Effect.Effect<string, never, never>
success
, () =>
const fallback: Effect.Effect<string, never, never>
fallback
)
9
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Effect
Effect
.
const runSync: <string, never>(effect: Effect.Effect<string, never, never>) => string

Executes an effect synchronously and returns its result. Use `runSync` when you are certain that the effect is purely synchronous and will not perform any asynchronous operations. If the effect fails or contains asynchronous tasks, it will throw an error.

runSync
(
const program1: Effect.Effect<string, never, never>
program1
))
10
// Output: "success"
11
12
// Try the failure effect first, fallback is used
13
const
const program2: Effect.Effect<string, never, never>
program2
=
import Effect
Effect
.
const orElse: <never, string, never, string, never, never>(self: Effect.Effect<never, string, never>, that: LazyArg<Effect.Effect<string, never, never>>) => Effect.Effect<string, never, never> (+1 overload)

Executes this effect and returns its value, if it succeeds, but otherwise executes the specified effect.

orElse
(
const failure: Effect.Effect<never, string, never>
failure
, () =>
const fallback: Effect.Effect<string, never, never>
fallback
)
14
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Effect
Effect
.
const runSync: <string, never>(effect: Effect.Effect<string, never, never>) => string

Executes an effect synchronously and returns its result. Use `runSync` when you are certain that the effect is purely synchronous and will not perform any asynchronous operations. If the effect fails or contains asynchronous tasks, it will throw an error.

runSync
(
const program2: Effect.Effect<string, never, never>
program2
))
15
// Output: "fallback"

The Effect.orElseFail function will replace the original failure with a new failure value:

Example (Replacing Failure with Effect.orElseFail)

1
import {
import Effect
Effect
} from "effect"
2
3
const
const validate: (age: number) => Effect.Effect<number, string>
validate
= (
(parameter) age: number
age
: number):
import Effect
Effect
.
interface Effect<out A, out E = never, out R = never> namespace Effect

The `Effect` interface defines a value that lazily describes a workflow or job. The workflow requires some context `R`, and may fail with an error of type `E`, or succeed with a value of type `A`. `Effect` values model resourceful interaction with the outside world, including synchronous, asynchronous, concurrent, and parallel interaction. They use a fiber-based concurrency model, with built-in support for scheduling, fine-grained interruption, structured concurrency, and high scalability. To run an `Effect` value, you need a `Runtime`, which is a type that is capable of executing `Effect` values.

Effect
<number, string> => {
4
if (
(parameter) age: number
age
< 0) {
5
return
import Effect
Effect
.
const fail: <string>(error: string) => Effect.Effect<never, string, never>

Creates an `Effect` that represents a recoverable error. This `Effect` does not succeed but instead fails with the provided error. The failure can be of any type, and will propagate through the effect pipeline unless handled. Use this function when you want to explicitly signal an error in an `Effect` computation. The failed effect can later be handled with functions like {@link catchAll } or {@link catchTag } .

fail
("NegativeAgeError")
6
} else if (
(parameter) age: number
age
< 18) {
7
return
import Effect
Effect
.
const fail: <string>(error: string) => Effect.Effect<never, string, never>

Creates an `Effect` that represents a recoverable error. This `Effect` does not succeed but instead fails with the provided error. The failure can be of any type, and will propagate through the effect pipeline unless handled. Use this function when you want to explicitly signal an error in an `Effect` computation. The failed effect can later be handled with functions like {@link catchAll } or {@link catchTag } .

fail
("IllegalAgeError")
8
} else {
9
return
import Effect
Effect
.
const succeed: <number>(value: number) => Effect.Effect<number, never, never>

Creates an `Effect` that succeeds with the provided value. Use this function to represent a successful computation that yields a value of type `A`. The effect does not fail and does not require any environmental context.

succeed
(
(parameter) age: number
age
)
10
}
11
}
12
13
const
const program: Effect.Effect<number, string, never>
program
=
import Effect
Effect
.
const orElseFail: <number, string, never, string>(self: Effect.Effect<number, string, never>, evaluate: LazyArg<string>) => Effect.Effect<number, string, never> (+1 overload)

Executes this effect and returns its value, if it succeeds, but otherwise fails with the specified error.

orElseFail
(
const validate: (age: number) => Effect.Effect<number, string>
validate
(-1), () => "invalid age")
14
15
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Effect
Effect
.
const runSyncExit: <number, string>(effect: Effect.Effect<number, string, never>) => Exit<number, string>

Executes an effect synchronously and returns an `Exit` describing the result. Use `runSyncExit` when you need detailed information about the outcome of the effect, including whether it succeeded or failed, without throwing exceptions.

runSyncExit
(
const program: Effect.Effect<number, string, never>
program
))
16
/*
17
Output:
18
{
19
_id: 'Exit',
20
_tag: 'Failure',
21
cause: { _id: 'Cause', _tag: 'Fail', failure: 'invalid age' }
22
}
23
*/

The Effect.orElseSucceed function will replace the original failure with a success value, ensuring the effect cannot fail:

Example (Replacing Failure with Success using Effect.orElseSucceed)

1
import {
import Effect
Effect
} from "effect"
2
3
const
const validate: (age: number) => Effect.Effect<number, string>
validate
= (
(parameter) age: number
age
: number):
import Effect
Effect
.
interface Effect<out A, out E = never, out R = never> namespace Effect

The `Effect` interface defines a value that lazily describes a workflow or job. The workflow requires some context `R`, and may fail with an error of type `E`, or succeed with a value of type `A`. `Effect` values model resourceful interaction with the outside world, including synchronous, asynchronous, concurrent, and parallel interaction. They use a fiber-based concurrency model, with built-in support for scheduling, fine-grained interruption, structured concurrency, and high scalability. To run an `Effect` value, you need a `Runtime`, which is a type that is capable of executing `Effect` values.

Effect
<number, string> => {
4
if (
(parameter) age: number
age
< 0) {
5
return
import Effect
Effect
.
const fail: <string>(error: string) => Effect.Effect<never, string, never>

Creates an `Effect` that represents a recoverable error. This `Effect` does not succeed but instead fails with the provided error. The failure can be of any type, and will propagate through the effect pipeline unless handled. Use this function when you want to explicitly signal an error in an `Effect` computation. The failed effect can later be handled with functions like {@link catchAll } or {@link catchTag } .

fail
("NegativeAgeError")
6
} else if (
(parameter) age: number
age
< 18) {
7
return
import Effect
Effect
.
const fail: <string>(error: string) => Effect.Effect<never, string, never>

Creates an `Effect` that represents a recoverable error. This `Effect` does not succeed but instead fails with the provided error. The failure can be of any type, and will propagate through the effect pipeline unless handled. Use this function when you want to explicitly signal an error in an `Effect` computation. The failed effect can later be handled with functions like {@link catchAll } or {@link catchTag } .

fail
("IllegalAgeError")
8
} else {
9
return
import Effect
Effect
.
const succeed: <number>(value: number) => Effect.Effect<number, never, never>

Creates an `Effect` that succeeds with the provided value. Use this function to represent a successful computation that yields a value of type `A`. The effect does not fail and does not require any environmental context.

succeed
(
(parameter) age: number
age
)
10
}
11
}
12
13
const
const program: Effect.Effect<number, never, never>
program
=
import Effect
Effect
.
const orElseSucceed: <number, string, never, number>(self: Effect.Effect<number, string, never>, evaluate: LazyArg<number>) => Effect.Effect<number, never, never> (+1 overload)

Executes this effect and returns its value, if it succeeds, but otherwise succeeds with the specified value.

orElseSucceed
(
const validate: (age: number) => Effect.Effect<number, string>
validate
(-1), () => 18)
14
15
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
import Effect
Effect
.
const runSyncExit: <number, never>(effect: Effect.Effect<number, never, never>) => Exit<number, never>

Executes an effect synchronously and returns an `Exit` describing the result. Use `runSyncExit` when you need detailed information about the outcome of the effect, including whether it succeeded or failed, without throwing exceptions.

runSyncExit
(
const program: Effect.Effect<number, never, never>
program
))
16
/*
17
Output:
18
{ _id: 'Exit', _tag: 'Success', value: 18 }
19
*/

The Effect.firstSuccessOf function helps run a series of effects and returns the result of the first successful one. If none of the effects succeed, it fails with the error from the last effect in the series.

Example (Finding Configuration with Fallbacks)

In this example, we try to retrieve a configuration from different nodes. If the primary node fails, we fall back to other nodes until we find a successful configuration.

1
import {
import Effect
Effect
,
import Console
Console
} from "effect"
2
3
interface
interface Config
Config
{
4
(property) Config.host: string
host
: string
5
(property) Config.port: number
port
: number
6
(property) Config.apiKey: string
apiKey
: string
7
}
8
9
// Create a configuration object with sample values
10
const
const makeConfig: (name: string) => Config
makeConfig
= (
(parameter) name: string
name
: string):
interface Config
Config
=> ({
11
(property) Config.host: string
host
: `${
(parameter) name: string
name
}.example.com`,
12
(property) Config.port: number
port
: 8080,
13
(property) Config.apiKey: string
apiKey
: "12345-abcde"
14
})
15
16
// Simulate retrieving configuration from a remote node
17
const
const remoteConfig: (name: string) => Effect.Effect<Config, Error>
remoteConfig
= (
(parameter) name: string
name
: string):
import Effect
Effect
.
interface Effect<out A, out E = never, out R = never> namespace Effect

The `Effect` interface defines a value that lazily describes a workflow or job. The workflow requires some context `R`, and may fail with an error of type `E`, or succeed with a value of type `A`. `Effect` values model resourceful interaction with the outside world, including synchronous, asynchronous, concurrent, and parallel interaction. They use a fiber-based concurrency model, with built-in support for scheduling, fine-grained interruption, structured concurrency, and high scalability. To run an `Effect` value, you need a `Runtime`, which is a type that is capable of executing `Effect` values.

Effect
<
interface Config
Config
,
interface Error
Error
> =>
18
import Effect
Effect
.
const gen: <YieldWrap<Effect.Effect<never, Error, never>> | YieldWrap<Effect.Effect<void, never, never>>, Config>(f: (resume: Effect.Adapter) => Generator<...>) => Effect.Effect<...> (+1 overload)
gen
(function* () {
19
// Simulate node3 being the only one with available config
20
if (
(parameter) name: string
name
=== "node3") {
21
yield*
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>
log
(`Config for ${
(parameter) name: "node3"
name
} found`)
22
return
const makeConfig: (name: string) => Config
makeConfig
(
(parameter) name: "node3"
name
)
23
} else {
24
yield*
import Console
Console
.
const log: (...args: ReadonlyArray<any>) => Effect.Effect<void>
log
(`Unavailable config for ${
(parameter) name: string
name
}`)
25
return yield*
import Effect
Effect
.
const fail: <Error>(error: Error) => Effect.Effect<never, Error, never>

Creates an `Effect` that represents a recoverable error. This `Effect` does not succeed but instead fails with the provided error. The failure can be of any type, and will propagate through the effect pipeline unless handled. Use this function when you want to explicitly signal an error in an `Effect` computation. The failed effect can later be handled with functions like {@link catchAll } or {@link catchTag } .

fail
(new
var Error: ErrorConstructor new (message?: string) => Error
Error
(`Config not found for ${
(parameter) name: string
name
}`))
26
}
27
})
28
29
// Define the master configuration and potential fallback nodes
30
const
const masterConfig: Effect.Effect<Config, Error, never>
masterConfig
=
const remoteConfig: (name: string) => Effect.Effect<Config, Error>
remoteConfig
("master")
31
const
const nodeConfigs: Effect.Effect<Config, Error, never>[]
nodeConfigs
= ["node1", "node2", "node3", "node4"].
(method) Array<string>.map<Effect.Effect<Config, Error, never>>(callbackfn: (value: string, index: number, array: string[]) => Effect.Effect<Config, Error, never>, thisArg?: any): Effect.Effect<...>[]

Calls a defined callback function on each element of an array, and returns an array that contains the results.

map
(
const remoteConfig: (name: string) => Effect.Effect<Config, Error>
remoteConfig
)
32
33
// Attempt to find a working configuration,
34
// starting with the master and then falling back to other nodes
35
const
const config: Effect.Effect<Config, Error, never>
config
=
import Effect
Effect
.
const firstSuccessOf: <Effect.Effect<Config, Error, never>>(effects: Iterable<Effect.Effect<Config, Error, never>>) => Effect.Effect<Config, Error, never>

This function takes an iterable of `Effect` values and returns a new `Effect` value that represents the first `Effect` value in the iterable that succeeds. If all of the `Effect` values in the iterable fail, then the resulting `Effect` value will fail as well. This function is sequential, meaning that the `Effect` values in the iterable will be executed in sequence, and the first one that succeeds will determine the outcome of the resulting `Effect` value.

firstSuccessOf
([
const masterConfig: Effect.Effect<Config, Error, never>
masterConfig
, ...
const nodeConfigs: Effect.Effect<Config, Error, never>[]
nodeConfigs
])
36
37
// Run the effect to retrieve the configuration
38
const
const result: Config
result
=
import Effect
Effect
.
const runSync: <Config, Error>(effect: Effect.Effect<Config, Error, never>) => Config

Executes an effect synchronously and returns its result. Use `runSync` when you are certain that the effect is purely synchronous and will not perform any asynchronous operations. If the effect fails or contains asynchronous tasks, it will throw an error.

runSync
(
const config: Effect.Effect<Config, Error, never>
config
)
39
40
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) globalThis.Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
const result: Config
result
)
41
/*
42
Output:
43
Unavailable config for master
44
Unavailable config for node1
45
Unavailable config for node2
46
Config for node3 found
47
{ host: 'node3.example.com', port: 8080, apiKey: '12345-abcde' }
48
*/