Although logs and metrics are useful to understand the behavior of individual services, they are not enough to provide a complete overview of the lifetime of a request in a distributed system.
In a distributed system, a request can span multiple services and each service can make multiple requests to other services to fulfill the request. In such a scenario, we need to have a way to track the lifetime of a request across multiple services to diagnose what services are the bottlenecks and where the request is spending most of its time.
Spans
A span represents a single unit of work or operation within a request. It provides a detailed view of what happened during the execution of that specific operation.
Each span typically contains the following information:
Span Component
Description
Name
Describes the specific operation being tracked.
Timing Data
Timestamps indicating when the operation started and its duration.
Log Messages
Structured logs capturing important events during the operation.
Attributes
Metadata providing additional context about the operation.
Spans are key building blocks in tracing, helping you visualize and understand the flow of requests through various services.
Traces
A trace records the paths taken by requests (made by an application or end-user) as they propagate through multi-service architectures, like microservice and serverless applications.
Without tracing, it is challenging to pinpoint the cause of performance problems in a distributed system.
A trace is made of one or more spans. The first span represents the root span. Each root span represents a request from start to finish. The spans underneath the parent provide a more in-depth context of what occurs during a request (or what steps make up a request).
Many Observability back-ends visualize traces as waterfall diagrams that may look something like this:
Waterfall diagrams show the parent-child relationship between a root span and its child spans. When a span encapsulates another span, this also represents a nested relationship.
Creating Spans
You can add tracing to an effect by creating a span using the Effect.withSpan API. This helps you track specific operations within the effect.
Example (Adding a Span to an Effect)
1
import {
import Effect
@since ― 2.0.0
@since ― 2.0.0
@since ― 2.0.0
Effect } from"effect"
2
3
// Define an effect that delays for 100 milliseconds
4
const
constprogram:Effect.Effect<void, never, never>
program=
import Effect
@since ― 2.0.0
@since ― 2.0.0
@since ― 2.0.0
Effect.
constvoid:Effect.Effect<void, never, never>
export void
Represents an effect that does nothing and produces no value.
When to Use
Use this effect when you need to represent an effect that does nothing.
This is useful in scenarios where you need to satisfy an effect-based
interface or control program flow without performing any operations. For
example, it can be used in situations where you want to return an effect
from a function but do not need to compute or return any result.
constdelay: (duration:DurationInput) => <A, E, R>(self:Effect.Effect<A, E, R>) =>Effect.Effect<A, E, R> (+1overload)
Delays the execution of an effect by a specified Duration.
**Details
This function postpones the execution of the provided effect by the specified
duration. The duration can be provided in various formats supported by the
Duration module.
Internally, this function does not block the thread; instead, it uses an
efficient, non-blocking mechanism to introduce the delay.
constwithSpan: (name:string, options?:SpanOptions|undefined) => <A, E, R>(self:Effect.Effect<A, E, R>) =>Effect.Effect<A, E, Exclude<R, ParentSpan>> (+1overload)
Wraps the effect with a new span for tracing.
@since ― 2.0.0
withSpan("myspan"))
Instrumenting an effect with a span does not change its type. If you start with an Effect<A, E, R>, the result remains an Effect<A, E, R>.
Printing Spans
To print spans for debugging or analysis, you’ll need to install the required tracing tools. Here’s how to set them up for your project.
Installing Dependencies
Choose your package manager and install the necessary libraries:
# Install the main library for integrating OpenTelemetry with Effect
npminstall@effect/opentelemetry
# Install the required OpenTelemetry SDKs for tracing and metrics
npminstall@opentelemetry/sdk-trace-base
npminstall@opentelemetry/sdk-trace-node
npminstall@opentelemetry/sdk-trace-web
npminstall@opentelemetry/sdk-metrics
Terminal window
# Install the main library for integrating OpenTelemetry with Effect
pnpmadd@effect/opentelemetry
# Install the required OpenTelemetry SDKs for tracing and metrics
pnpmadd@opentelemetry/sdk-trace-base
pnpmadd@opentelemetry/sdk-trace-node
pnpmadd@opentelemetry/sdk-trace-web
pnpmadd@opentelemetry/sdk-metrics
Terminal window
# Install the main library for integrating OpenTelemetry with Effect
yarnadd@effect/opentelemetry
# Install the required OpenTelemetry SDKs for tracing and metrics
yarnadd@opentelemetry/sdk-trace-base
yarnadd@opentelemetry/sdk-trace-node
yarnadd@opentelemetry/sdk-trace-web
yarnadd@opentelemetry/sdk-metrics
Terminal window
# Install the main library for integrating OpenTelemetry with Effect
bunadd@effect/opentelemetry
# Install the required OpenTelemetry SDKs for tracing and metrics
bunadd@opentelemetry/sdk-trace-base
bunadd@opentelemetry/sdk-trace-node
bunadd@opentelemetry/sdk-trace-web
bunadd@opentelemetry/sdk-metrics
Printing a Span to the Console
Once the dependencies are installed, you can set up span printing using OpenTelemetry. Here’s an example showing how to print a span for an effect.
Example (Setting Up and Printing a Span)
1
import {
import Effect
@since ― 2.0.0
@since ― 2.0.0
@since ― 2.0.0
Effect } from"effect"
2
import {
import NodeSdk
NodeSdk } from"@effect/opentelemetry"
3
import {
4
classConsoleSpanExporter
This is implementation of
SpanExporter
that prints spans to the
console. This class can be used for diagnostic purposes.
NOTE: This
SpanExporter
is intended for diagnostics use only, output rendered to the console may change at any time.
ConsoleSpanExporter,
5
classBatchSpanProcessor
BatchSpanProcessor
6
} from"@opentelemetry/sdk-trace-base"
7
8
// Define an effect that delays for 100 milliseconds
9
const
constprogram:Effect.Effect<void, never, never>
program=
import Effect
@since ― 2.0.0
@since ― 2.0.0
@since ― 2.0.0
Effect.
constvoid:Effect.Effect<void, never, never>
export void
Represents an effect that does nothing and produces no value.
When to Use
Use this effect when you need to represent an effect that does nothing.
This is useful in scenarios where you need to satisfy an effect-based
interface or control program flow without performing any operations. For
example, it can be used in situations where you want to return an effect
from a function but do not need to compute or return any result.
constdelay: (duration:DurationInput) => <A, E, R>(self:Effect.Effect<A, E, R>) =>Effect.Effect<A, E, R> (+1overload)
Delays the execution of an effect by a specified Duration.
**Details
This function postpones the execution of the provided effect by the specified
duration. The duration can be provided in various formats supported by the
Duration module.
Internally, this function does not block the thread; instead, it uses an
efficient, non-blocking mechanism to introduce the delay.
constwithSpan: (name:string, options?:SpanOptions|undefined) => <A, E, R>(self:Effect.Effect<A, E, R>) =>Effect.Effect<A, E, Exclude<R, ParentSpan>> (+1overload)
Executes an effect and returns the result as a Promise.
Details
This function runs an effect and converts its result into a Promise. If the
effect succeeds, the Promise will resolve with the successful result. If
the effect fails, the Promise will reject with an error, which includes the
failure details of the effect.
The optional options parameter allows you to pass an AbortSignal for
cancellation, enabling more fine-grained control over asynchronous tasks.
When to Use
Use this function when you need to execute an effect and work with its result
in a promise-based system, such as when integrating with third-party
libraries that expect Promise results.
@see ― runPromiseExit for a version that returns an Exit type instead
of rejecting.
@example
// Title: Running a Successful Effect as a Promise
constprovide: <Resource, never, never>(layer:Layer<Resource, never, never>) => <A, E, R>(self:Effect.Effect<A, E, R>) =>Effect.Effect<A, E, Exclude<R, Resource>> (+9overloads)
Provides necessary dependencies to an effect, removing its environmental
requirements.
Details
This function allows you to supply the required environment for an effect.
The environment can be provided in the form of one or more Layers, a
Context, a Runtime, or a ManagedRuntime. Once the environment is
provided, the effect can run without requiring external dependencies.
You can compose layers to create a modular and reusable way of setting up the
environment for effects. For example, layers can be used to configure
databases, logging services, or any other required dependencies.
@see ― provideService for providing a service to an effect.
The output provides detailed information about the span:
Field
Description
traceId
A unique identifier for the entire trace, helping trace requests or operations as they move through an application.
parentId
Identifies the parent span of the current span, marked as undefined in the output when there is no parent span, making it a root span.
name
Describes the name of the span, indicating the operation being tracked (e.g., “myspan”).
id
A unique identifier for the current span, distinguishing it from other spans within a trace.
timestamp
A timestamp representing when the span started, measured in microseconds since the Unix epoch.
duration
Specifies the duration of the span, representing the time taken to complete the operation (e.g., 2895.769 microseconds).
attributes
Spans may contain attributes, which are key-value pairs providing additional context or information about the operation. In this output, it’s an empty object, indicating no specific attributes in this span.
status
The status field provides information about the span’s status. In this case, it has a code of 1, which typically indicates an OK status (whereas a code of 2 signifies an ERROR status)
events
Spans can include events, which are records of specific moments during the span’s lifecycle. In this output, it’s an empty array, suggesting no specific events recorded.
links
Links can be used to associate this span with other spans in different traces. In the output, it’s an empty array, indicating no specific links for this span.
Span Capturing an Error
Here’s how a span looks when the effect encounters an error:
Example (Span for an Effect that Fails)
1
import {
import Effect
@since ― 2.0.0
@since ― 2.0.0
@since ― 2.0.0
Effect } from"effect"
2
import {
import NodeSdk
NodeSdk } from"@effect/opentelemetry"
3
import {
4
classConsoleSpanExporter
This is implementation of
SpanExporter
that prints spans to the
console. This class can be used for diagnostic purposes.
NOTE: This
SpanExporter
is intended for diagnostics use only, output rendered to the console may change at any time.
Creates an Effect that represents a recoverable error.
When to Use
Use this function to explicitly signal an error in an Effect. The error
will keep propagating unless it is handled. You can handle the error with
functions like
catchAll
or
catchTag
.
@see ― succeed to create an effect that represents a successful value.
constdelay: (duration:DurationInput) => <A, E, R>(self:Effect.Effect<A, E, R>) =>Effect.Effect<A, E, R> (+1overload)
Delays the execution of an effect by a specified Duration.
**Details
This function postpones the execution of the provided effect by the specified
duration. The duration can be provided in various formats supported by the
Duration module.
Internally, this function does not block the thread; instead, it uses an
efficient, non-blocking mechanism to introduce the delay.
@example
import { Console, Effect } from"effect"
consttask= Console.log("Task executed")
constprogram= Console.log("start").pipe(
Effect.andThen(
// Delays the log message by 2 seconds
task.pipe(Effect.delay("2 seconds"))
)
)
// Effect.runFork(program)
// Output:
// start
// Task executed
@since ― 2.0.0
delay("100 millis"),
10
import Effect
@since ― 2.0.0
@since ― 2.0.0
@since ― 2.0.0
Effect.
constwithSpan: (name:string, options?:SpanOptions|undefined) => <A, E, R>(self:Effect.Effect<A, E, R>) =>Effect.Effect<A, E, Exclude<R, ParentSpan>> (+1overload)
Runs an effect and returns a Promise that resolves to an Exit,
representing the outcome.
Details
This function executes an effect and resolves to an Exit object. The Exit
type provides detailed information about the result of the effect:
If the effect succeeds, the Exit will be of type Success and include
the value produced by the effect.
If the effect fails, the Exit will be of type Failure and contain a
Cause object, detailing the failure.
Using this function allows you to examine both successful results and failure
cases in a unified way, while still leveraging Promise for handling the
asynchronous behavior of the effect.
When to Use
Use this function when you need to understand the outcome of an effect,
whether it succeeded or failed, and want to work with this result using
Promise syntax. This is particularly useful when integrating with systems
that rely on promises but need more detailed error handling than a simple
rejection.
@example
// Title: Handling Results as Exit
import { Effect } from"effect"
// Execute a successful effect and get the Exit result as a Promise
constprovide: <Resource, never, never>(layer:Layer<Resource, never, never>) => <A, E, R>(self:Effect.Effect<A, E, R>) =>Effect.Effect<A, E, Exclude<R, Resource>> (+9overloads)
Provides necessary dependencies to an effect, removing its environmental
requirements.
Details
This function allows you to supply the required environment for an effect.
The environment can be provided in the form of one or more Layers, a
Context, a Runtime, or a ManagedRuntime. Once the environment is
provided, the effect can run without requiring external dependencies.
You can compose layers to create a modular and reusable way of setting up the
environment for effects. For example, layers can be used to configure
databases, logging services, or any other required dependencies.
@see ― provideService for providing a service to an effect.
Attaches callbacks for the resolution and/or rejection of the Promise.
@param ― onfulfilled The callback to execute when the Promise is resolved.
@param ― onrejected The callback to execute when the Promise is rejected.
@returns ― A Promise for the completion of which ever callback is executed.
then(
19
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
In this example, the span’s status code is 2, indicating an error. The message in the status provides more details about the failure.
Adding Annotations
You can provide extra information to a span by utilizing the Effect.annotateCurrentSpan function.
This function allows you to attach key-value pairs, offering more context about the execution of the span.
Example (Annotating a Span)
1
import {
import Effect
@since ― 2.0.0
@since ― 2.0.0
@since ― 2.0.0
Effect } from"effect"
2
import {
import NodeSdk
NodeSdk } from"@effect/opentelemetry"
3
import {
4
classConsoleSpanExporter
This is implementation of
SpanExporter
that prints spans to the
console. This class can be used for diagnostic purposes.
NOTE: This
SpanExporter
is intended for diagnostics use only, output rendered to the console may change at any time.
ConsoleSpanExporter,
5
classBatchSpanProcessor
BatchSpanProcessor
6
} from"@opentelemetry/sdk-trace-base"
7
8
const
constprogram:Effect.Effect<void, never, never>
program=
import Effect
@since ― 2.0.0
@since ― 2.0.0
@since ― 2.0.0
Effect.
constvoid:Effect.Effect<void, never, never>
export void
Represents an effect that does nothing and produces no value.
When to Use
Use this effect when you need to represent an effect that does nothing.
This is useful in scenarios where you need to satisfy an effect-based
interface or control program flow without performing any operations. For
example, it can be used in situations where you want to return an effect
from a function but do not need to compute or return any result.
constdelay: (duration:DurationInput) => <A, E, R>(self:Effect.Effect<A, E, R>) =>Effect.Effect<A, E, R> (+1overload)
Delays the execution of an effect by a specified Duration.
**Details
This function postpones the execution of the provided effect by the specified
duration. The duration can be provided in various formats supported by the
Duration module.
Internally, this function does not block the thread; instead, it uses an
efficient, non-blocking mechanism to introduce the delay.
Runs a side effect with the result of an effect without changing the original
value.
Details
This function works similarly to flatMap, but it ignores the result of the
function passed to it. The value from the previous effect remains available
for the next part of the chain. Note that if the side effect fails, the
entire chain will fail too.
When to Use
Use this function when you want to perform a side effect, like logging or
tracking, without modifying the main value. This is useful when you need to
observe or record an action but want the original value to be passed to the
next step.
@see ― flatMap for a version that allows you to change the value.
@example
// Title: Logging a step in a pipeline
import { Console, Effect, pipe } from"effect"
// Function to apply a discount safely to a transaction amount
constapplyDiscount= (
total:number,
discountRate:number
):Effect.Effect<number, Error> =>
discountRate ===0
? Effect.fail(newError("Discount rate cannot be zero"))
Adds annotations to the currently active span for traceability.
Details
This function adds key-value annotations to the currently active span in the
effect's trace. These annotations help provide more context about the
operation being executed at a specific point in time. Unlike
annotateSpans
, which applies to all spans in an effect, this function
focuses solely on the active span.
You can either pass a single key-value pair or a record of key-value pairs to
annotate the span. These annotations are useful for adding metadata to
operations, especially in systems with detailed observability requirements.
@since ― 2.0.0
annotateCurrentSpan("key", "value")),
12
// Wrap the effect in a span named 'myspan'
13
import Effect
@since ― 2.0.0
@since ― 2.0.0
@since ― 2.0.0
Effect.
constwithSpan: (name:string, options?:SpanOptions|undefined) => <A, E, R>(self:Effect.Effect<A, E, R>) =>Effect.Effect<A, E, Exclude<R, ParentSpan>> (+1overload)
Executes an effect and returns the result as a Promise.
Details
This function runs an effect and converts its result into a Promise. If the
effect succeeds, the Promise will resolve with the successful result. If
the effect fails, the Promise will reject with an error, which includes the
failure details of the effect.
The optional options parameter allows you to pass an AbortSignal for
cancellation, enabling more fine-grained control over asynchronous tasks.
When to Use
Use this function when you need to execute an effect and work with its result
in a promise-based system, such as when integrating with third-party
libraries that expect Promise results.
@see ― runPromiseExit for a version that returns an Exit type instead
of rejecting.
@example
// Title: Running a Successful Effect as a Promise
constprovide: <Resource, never, never>(layer:Layer<Resource, never, never>) => <A, E, R>(self:Effect.Effect<A, E, R>) =>Effect.Effect<A, E, Exclude<R, Resource>> (+9overloads)
Provides necessary dependencies to an effect, removing its environmental
requirements.
Details
This function allows you to supply the required environment for an effect.
The environment can be provided in the form of one or more Layers, a
Context, a Runtime, or a ManagedRuntime. Once the environment is
provided, the effect can run without requiring external dependencies.
You can compose layers to create a modular and reusable way of setting up the
environment for effects. For example, layers can be used to configure
databases, logging services, or any other required dependencies.
@see ― provideService for providing a service to an effect.
In the context of tracing, logs are converted into “Span Events.” These events offer structured insights into your application’s activities and provide a timeline of when specific operations occurred.
1
import {
import Effect
@since ― 2.0.0
@since ― 2.0.0
@since ― 2.0.0
Effect } from"effect"
2
import {
import NodeSdk
NodeSdk } from"@effect/opentelemetry"
3
import {
4
classConsoleSpanExporter
This is implementation of
SpanExporter
that prints spans to the
console. This class can be used for diagnostic purposes.
NOTE: This
SpanExporter
is intended for diagnostics use only, output rendered to the console may change at any time.
ConsoleSpanExporter,
5
classBatchSpanProcessor
BatchSpanProcessor
6
} from"@opentelemetry/sdk-trace-base"
7
8
// Define a program that logs a message and delays for 100 milliseconds
Logs one or more messages or error causes at the current log level.
Details
This function provides a simple way to log messages or error causes during
the execution of your effects. By default, logs are recorded at the INFO
level, but this can be adjusted using other logging utilities
(Logger.withMinimumLogLevel). Multiple items, including Cause instances,
can be logged in a single call. When logging Cause instances, detailed
error information is included in the log output.
The log output includes useful metadata like the current timestamp, log
level, and fiber ID, making it suitable for debugging and tracking purposes.
This function does not interrupt or alter the effect's execution flow.
constdelay: (duration:DurationInput) => <A, E, R>(self:Effect.Effect<A, E, R>) =>Effect.Effect<A, E, R> (+1overload)
Delays the execution of an effect by a specified Duration.
**Details
This function postpones the execution of the provided effect by the specified
duration. The duration can be provided in various formats supported by the
Duration module.
Internally, this function does not block the thread; instead, it uses an
efficient, non-blocking mechanism to introduce the delay.
@example
import { Console, Effect } from"effect"
consttask= Console.log("Task executed")
constprogram= Console.log("start").pipe(
Effect.andThen(
// Delays the log message by 2 seconds
task.pipe(Effect.delay("2 seconds"))
)
)
// Effect.runFork(program)
// Output:
// start
// Task executed
@since ― 2.0.0
delay("100 millis"),
11
import Effect
@since ― 2.0.0
@since ― 2.0.0
@since ― 2.0.0
Effect.
constwithSpan: (name:string, options?:SpanOptions|undefined) => <A, E, R>(self:Effect.Effect<A, E, R>) =>Effect.Effect<A, E, Exclude<R, ParentSpan>> (+1overload)
Executes an effect and returns the result as a Promise.
Details
This function runs an effect and converts its result into a Promise. If the
effect succeeds, the Promise will resolve with the successful result. If
the effect fails, the Promise will reject with an error, which includes the
failure details of the effect.
The optional options parameter allows you to pass an AbortSignal for
cancellation, enabling more fine-grained control over asynchronous tasks.
When to Use
Use this function when you need to execute an effect and work with its result
in a promise-based system, such as when integrating with third-party
libraries that expect Promise results.
@see ― runPromiseExit for a version that returns an Exit type instead
of rejecting.
@example
// Title: Running a Successful Effect as a Promise
constprovide: <Resource, never, never>(layer:Layer<Resource, never, never>) => <A, E, R>(self:Effect.Effect<A, E, R>) =>Effect.Effect<A, E, Exclude<R, Resource>> (+9overloads)
Provides necessary dependencies to an effect, removing its environmental
requirements.
Details
This function allows you to supply the required environment for an effect.
The environment can be provided in the form of one or more Layers, a
Context, a Runtime, or a ManagedRuntime. Once the environment is
provided, the effect can run without requiring external dependencies.
You can compose layers to create a modular and reusable way of setting up the
environment for effects. For example, layers can be used to configure
databases, logging services, or any other required dependencies.
@see ― provideService for providing a service to an effect.
Each span can include events, which capture specific moments during the execution of a span. In this example, a log message "Hello" is recorded as an event within the span. Key details of the event include:
Field
Description
name
The name of the event, which corresponds to the logged message (e.g., 'Hello').
attributes
Key-value pairs that provide additional context about the event, such as fiberId and log level.
time
The timestamp of when the event occurred, shown in a high-precision format.
droppedAttributesCount
Indicates how many attributes were discarded, if any. In this case, no attributes were dropped.
Nesting Spans
Spans can be nested to represent a hierarchy of operations. This allows you to track how different parts of your application relate to one another during execution. The following example demonstrates how to create and manage nested spans.
Example (Nesting Spans in a Trace)
1
import {
import Effect
@since ― 2.0.0
@since ― 2.0.0
@since ― 2.0.0
Effect } from"effect"
2
import {
import NodeSdk
NodeSdk } from"@effect/opentelemetry"
3
import {
4
classConsoleSpanExporter
This is implementation of
SpanExporter
that prints spans to the
console. This class can be used for diagnostic purposes.
NOTE: This
SpanExporter
is intended for diagnostics use only, output rendered to the console may change at any time.
ConsoleSpanExporter,
5
classBatchSpanProcessor
BatchSpanProcessor
6
} from"@opentelemetry/sdk-trace-base"
7
8
const
constchild:Effect.Effect<void, never, never>
child=
import Effect
@since ― 2.0.0
@since ― 2.0.0
@since ― 2.0.0
Effect.
constvoid:Effect.Effect<void, never, never>
export void
Represents an effect that does nothing and produces no value.
When to Use
Use this effect when you need to represent an effect that does nothing.
This is useful in scenarios where you need to satisfy an effect-based
interface or control program flow without performing any operations. For
example, it can be used in situations where you want to return an effect
from a function but do not need to compute or return any result.
constdelay: (duration:DurationInput) => <A, E, R>(self:Effect.Effect<A, E, R>) =>Effect.Effect<A, E, R> (+1overload)
Delays the execution of an effect by a specified Duration.
**Details
This function postpones the execution of the provided effect by the specified
duration. The duration can be provided in various formats supported by the
Duration module.
Internally, this function does not block the thread; instead, it uses an
efficient, non-blocking mechanism to introduce the delay.
@example
import { Console, Effect } from"effect"
consttask= Console.log("Task executed")
constprogram= Console.log("start").pipe(
Effect.andThen(
// Delays the log message by 2 seconds
task.pipe(Effect.delay("2 seconds"))
)
)
// Effect.runFork(program)
// Output:
// start
// Task executed
@since ― 2.0.0
delay("100 millis"),
10
import Effect
@since ― 2.0.0
@since ― 2.0.0
@since ― 2.0.0
Effect.
constwithSpan: (name:string, options?:SpanOptions|undefined) => <A, E, R>(self:Effect.Effect<A, E, R>) =>Effect.Effect<A, E, Exclude<R, ParentSpan>> (+1overload)
Provides a way to write effectful code using generator functions, simplifying
control flow and error handling.
When to Use
Effect.gen allows you to write code that looks and behaves like synchronous
code, but it can handle asynchronous tasks, errors, and complex control flow
(like loops and conditions). It helps make asynchronous code more readable
and easier to manage.
The generator functions work similarly to async/await but with more
explicit control over the execution of effects. You can yield* values from
effects and return the final result at the end.
Suspends the execution of an effect for a specified Duration.
Details
This function pauses the execution of an effect for a given duration. It is
asynchronous, meaning that it does not block the fiber executing the effect.
Instead, the fiber is suspended during the delay period and can resume once
the specified time has passed.
The duration can be specified using various formats supported by the
Duration module, such as a string ("2 seconds") or numeric value
representing milliseconds.
@example
import { Effect } from"effect"
constprogram= Effect.gen(function*() {
console.log("Starting task...")
yield* Effect.sleep("3 seconds") // Waits for 3 seconds
Suspends the execution of an effect for a specified Duration.
Details
This function pauses the execution of an effect for a given duration. It is
asynchronous, meaning that it does not block the fiber executing the effect.
Instead, the fiber is suspended during the delay period and can resume once
the specified time has passed.
The duration can be specified using various formats supported by the
Duration module, such as a string ("2 seconds") or numeric value
representing milliseconds.
@example
import { Effect } from"effect"
constprogram= Effect.gen(function*() {
console.log("Starting task...")
yield* Effect.sleep("3 seconds") // Waits for 3 seconds
constwithSpan: (name:string, options?:SpanOptions|undefined) => <A, E, R>(self:Effect.Effect<A, E, R>) =>Effect.Effect<A, E, Exclude<R, ParentSpan>> (+1overload)
Executes an effect and returns the result as a Promise.
Details
This function runs an effect and converts its result into a Promise. If the
effect succeeds, the Promise will resolve with the successful result. If
the effect fails, the Promise will reject with an error, which includes the
failure details of the effect.
The optional options parameter allows you to pass an AbortSignal for
cancellation, enabling more fine-grained control over asynchronous tasks.
When to Use
Use this function when you need to execute an effect and work with its result
in a promise-based system, such as when integrating with third-party
libraries that expect Promise results.
@see ― runPromiseExit for a version that returns an Exit type instead
of rejecting.
@example
// Title: Running a Successful Effect as a Promise
constprovide: <Resource, never, never>(layer:Layer<Resource, never, never>) => <A, E, R>(self:Effect.Effect<A, E, R>) =>Effect.Effect<A, E, Exclude<R, Resource>> (+9overloads)
Provides necessary dependencies to an effect, removing its environmental
requirements.
Details
This function allows you to supply the required environment for an effect.
The environment can be provided in the form of one or more Layers, a
Context, a Runtime, or a ManagedRuntime. Once the environment is
provided, the effect can run without requiring external dependencies.
You can compose layers to create a modular and reusable way of setting up the
environment for effects. For example, layers can be used to configure
databases, logging services, or any other required dependencies.
@see ― provideService for providing a service to an effect.
parentId: undefined, // Indicates this is the root span
64
traceState: undefined,
65
name: 'parent',
66
id: 'a09e5c3fdfdbbc1d', // Unique ID for the parent span
67
kind: 0,
68
timestamp: 1733220970569015.2,
69
duration: 132612.208,
70
attributes: {},
71
status: { code: 1 },
72
events: [],
73
links: []
74
}
75
*/
The parent-child relationship is evident in the span output, where the parentId of the child span matches the id of the parent span. This structure helps track how operations are related within a single trace.
Tutorial: Visualizing Traces with Docker, Prometheus, Grafana, and Tempo
In this tutorial, we’ll guide you through simulating and visualizing traces using a sample instrumented Node.js application. We will use Docker, Prometheus, Grafana, and Tempo to create, collect, and visualize traces.
Tools Explained
Let’s understand the tools we’ll be using in simple terms:
Docker: Docker allows us to run applications in containers. Think of a container as a lightweight and isolated environment where your application can run consistently, regardless of the host system. It’s a bit like a virtual machine but more efficient.
Prometheus: Prometheus is a monitoring and alerting toolkit. It collects metrics and data about your applications and stores them for further analysis. This helps in identifying performance issues and understanding the behavior of your applications.
Grafana: Grafana is a visualization and analytics platform. It helps in creating beautiful and interactive dashboards to visualize your application’s data. You can use it to graphically represent metrics collected by Prometheus.
Tempo: Tempo is a distributed tracing system that allows you to trace the journey of a request as it flows through your application. It provides insights into how requests are processed and helps in debugging and optimizing your applications.
Download Docker Desktop for your operating system (Windows or macOS) and install it.
After installation, open Docker Desktop, and it will run in the background.
Simulating Traces
Now, let’s simulate traces using a sample Node.js application. We’ll provide you with the code and guide you on setting up the necessary components.
Download Docker Files. Download the required Docker files: docker.zip
Set Up docker. Unzip the downloaded file, navigate to the /docker/local directory in your terminal or command prompt and run the following command to start the necessary services:
Terminal window
docker-composeup
Simulate Traces. Run the following example code in your Node.js environment.
This code simulates a set of tasks and generates traces.
Before proceeding, you’ll need to install additional libraries in addition to the latest version of effect. Here are the required libraries:
The Effect interface defines a value that describes a workflow or job,
which can succeed or fail.
Details
The Effect interface represents a computation that can model a workflow
involving various types of operations, such as synchronous, asynchronous,
concurrent, and parallel interactions. It operates within a context of type
R, and the result can either be a success with a value of type A or a
failure with an error of type E. The Effect is designed to handle complex
interactions with external resources, offering advanced features such as
fiber-based concurrency, scheduling, interruption handling, and scalability.
This makes it suitable for tasks that require fine-grained control over
concurrency and error management.
To execute an Effect value, you need a Runtime, which provides the
environment necessary to run and manage the computation.
Provides a way to write effectful code using generator functions, simplifying
control flow and error handling.
When to Use
Effect.gen allows you to write code that looks and behaves like synchronous
code, but it can handle asynchronous tasks, errors, and complex control flow
(like loops and conditions). It helps make asynchronous code more readable
and easier to manage.
The generator functions work similarly to async/await but with more
explicit control over the execution of effects. You can yield* values from
effects and return the final result at the end.
Logs one or more messages or error causes at the current log level.
Details
This function provides a simple way to log messages or error causes during
the execution of your effects. By default, logs are recorded at the INFO
level, but this can be adjusted using other logging utilities
(Logger.withMinimumLogLevel). Multiple items, including Cause instances,
can be logged in a single call. When logging Cause instances, detailed
error information is included in the log output.
The log output includes useful metadata like the current timestamp, log
level, and fiber ID, making it suitable for debugging and tracking purposes.
This function does not interrupt or alter the effect's execution flow.
Suspends the execution of an effect for a specified Duration.
Details
This function pauses the execution of an effect for a given duration. It is
asynchronous, meaning that it does not block the fiber executing the effect.
Instead, the fiber is suspended during the delay period and can resume once
the specified time has passed.
The duration can be specified using various formats supported by the
Duration module, such as a string ("2 seconds") or numeric value
representing milliseconds.
@example
import { Effect } from"effect"
constprogram= Effect.gen(function*() {
console.log("Starting task...")
yield* Effect.sleep("3 seconds") // Waits for 3 seconds
Suspends the execution of an effect for a specified Duration.
Details
This function pauses the execution of an effect for a given duration. It is
asynchronous, meaning that it does not block the fiber executing the effect.
Instead, the fiber is suspended during the delay period and can resume once
the specified time has passed.
The duration can be specified using various formats supported by the
Duration module, such as a string ("2 seconds") or numeric value
representing milliseconds.
@example
import { Effect } from"effect"
constprogram= Effect.gen(function*() {
console.log("Starting task...")
yield* Effect.sleep("3 seconds") // Waits for 3 seconds
constwithSpan: (name:string, options?:SpanOptions|undefined) => <A, E, R>(self:Effect.Effect<A, E, R>) =>Effect.Effect<A, E, Exclude<R, ParentSpan>> (+1overload)
Combines multiple effects into one, returning results based on the input
structure.
Details
Use this function when you need to run multiple effects and combine their
results into a single output. It supports tuples, iterables, structs, and
records, making it flexible for different input types.
For instance, if the input is a tuple:
// ┌─── a tuple of effects
// ▼
Effect.all([effect1, effect2, ...])
the effects are executed sequentially, and the result is a new effect
containing the results as a tuple. The results in the tuple match the order
of the effects passed to Effect.all.
Concurrency
You can control the execution order (e.g., sequential vs. concurrent) using
the concurrency option.
Short-Circuiting Behavior
This function stops execution on the first error it encounters, this is
called "short-circuiting". If any effect in the collection fails, the
remaining effects will not run, and the error will be propagated. To change
this behavior, you can use the mode option, which allows all effects to run
and collect results as Either or Option.
The mode option
The { mode: "either" } option changes the behavior of Effect.all to
ensure all effects run, even if some fail. Instead of stopping on the first
failure, this mode collects both successes and failures, returning an array
of Either instances where each result is either a Right (success) or a
Left (failure).
Similarly, the { mode: "validate" } option uses Option to indicate
success or failure. Each effect returns None for success and Some with
the error for failure.
@see ― forEach for iterating over elements and applying an effect.
@see ― allWith for a data-last version of this function.
Executes an effect and returns the result as a Promise.
Details
This function runs an effect and converts its result into a Promise. If the
effect succeeds, the Promise will resolve with the successful result. If
the effect fails, the Promise will reject with an error, which includes the
failure details of the effect.
The optional options parameter allows you to pass an AbortSignal for
cancellation, enabling more fine-grained control over asynchronous tasks.
When to Use
Use this function when you need to execute an effect and work with its result
in a promise-based system, such as when integrating with third-party
libraries that expect Promise results.
@see ― runPromiseExit for a version that returns an Exit type instead
of rejecting.
@example
// Title: Running a Successful Effect as a Promise
constprovide: <Resource, never, never>(layer:Layer<Resource, never, never>) => <A, E, R>(self:Effect.Effect<A, E, R>) =>Effect.Effect<A, E, Exclude<R, Resource>> (+9overloads)
Provides necessary dependencies to an effect, removing its environmental
requirements.
Details
This function allows you to supply the required environment for an effect.
The environment can be provided in the form of one or more Layers, a
Context, a Runtime, or a ManagedRuntime. Once the environment is
provided, the effect can run without requiring external dependencies.
You can compose layers to create a modular and reusable way of setting up the
environment for effects. For example, layers can be used to configure
databases, logging services, or any other required dependencies.
@see ― provideService for providing a service to an effect.
Handles both recoverable and unrecoverable errors by providing a recovery
effect.
When to Use
The catchAllCause function allows you to handle all errors, including
unrecoverable defects, by providing a recovery effect. The recovery logic is
based on the Cause of the error, which provides detailed information about
the failure.
When to Recover from Defects
Defects are unexpected errors that typically shouldn't be recovered from, as
they often indicate serious issues. However, in some cases, such as
dynamically loaded plugins, controlled recovery might be needed.
@example
// Title: Recovering from All Errors
import { Cause, Effect } from"effect"
// Define an effect that may fail with a recoverable or unrecoverable error
constprogram= Effect.fail("Something went wrong!")
// Recover from all errors by examining the cause
constrecovered= program.pipe(
Effect.catchAllCause((cause) =>
Cause.isFailType(cause)
? Effect.succeed("Recovered from a regular error")
This function logs messages at the ERROR level, suitable for reporting
application errors or failures. These logs are typically used for unexpected
issues that need immediate attention.
Visualize Traces. Now, open your web browser and go to http://localhost:3000/explore. You will see a generated Trace ID on the web page. Click on it to see the details of the trace.
Integrations
Sentry
To send span data directly to Sentry for analysis, replace the default span processor with Sentry’s implementation. This allows you to use Sentry as a backend for tracing and debugging.
Example (Configuring Sentry for Tracing)
1
import {
import NodeSdk
NodeSdk } from"@effect/opentelemetry"
2
import {
classSentrySpanProcessor
Converts OpenTelemetry Spans to Sentry Spans and sends them to Sentry via
the Sentry SDK.