The Micro module is designed as a lighter alternative to the standard Effect module, tailored for situations where it is beneficial to reduce the bundle size.
This module is standalone and does not include more complex functionalities such as Layer, Ref, Queue, and Deferred. This feature set makes Micro especially suitable for libraries that wish to utilize Effect functionalities while keeping the bundle size to a minimum, particularly for those aiming to provide Promise-based APIs.
Micro also supports use cases where a client application uses Micro, and a server employs the full suite of Effect features, maintaining both compatibility and logical consistency across various application components.
Integrating Micro adds a minimal footprint to your bundle, starting at 5kb gzipped, which may increase depending on the features you use.
Importing Micro
Micro is a part of the Effect library and can be imported just like any other module:
You can also import it using a namespace import like this:
Main Types
Micro
The Micro type uses three type parameters:
which mirror those of the Effect type.
MicroExit
The MicroExit type is a streamlined version of the Exit type, designed to capture the outcome of a Micro computation.
It can either be successful, containing a value of type A, or it can fail, containing an error of type E wrapped in a MicroCause.
MicroCause
The MicroCause type is a streamlined version of the Cause type.
Similar to how Cause is a union of types, MicroCause comes in three forms:
Variant
Description
Die
Indicates an unforeseen defect that wasn’t planned for in the system’s logic.
Fail<E>
Covers anticipated errors that are recognized and typically handled within the application.
Interrupt
Signifies an operation that has been purposefully stopped.
MicroSchedule
The MicroSchedule type is a streamlined version of the Schedule type.
Represents a function that can be used to calculate the delay between
repeats.
The function takes the current attempt number and the elapsed time since
the first attempt, and returns the delay for the next attempt. If the
function returns None, the repetition will stop.
How to Use This Guide
Below, you’ll find a series of comparisons between the functionalities of Effect and Micro. Each table lists a functionality of Effect alongside its counterpart in Micro. The icons used have the following meanings:
⚠️: The feature is available in Micro, but with some differences from Effect.
❌: The feature is not available in Effect.
Creating Effects
Effect
Micro
⚠️
Effect.try
Micro.try
requires a try block
Effect.tryPromise
Micro.tryPromise
requires a try block
Effect.sleep
Micro.sleep
only handles milliseconds
Effect.failCause
Micro.failWith
uses MicroCause instead of Cause
Effect.failCauseSync
Micro.failWithSync
uses MicroCause instead of Cause
❌
Micro.make
❌
Micro.fromOption
❌
Micro.fromEither
Running Effects
Effect
Micro
⚠️
Effect.runSyncExit
Micro.runSyncExit
returns a MicroExit instead of an Exit
Effect.runPromiseExit
Micro.runPromiseExit
returns a MicroExit instead of an Exit
Effect.runFork
Micro.runFork
returns a MicroFiber instead of a RuntimeFiber
runSyncExit
The Micro.runSyncExit function is used to execute an Effect synchronously, which means it runs immediately and returns the result as a MicroExit.
Example (Handling Results as MicroExit)
runPromiseExit
The Micro.runPromiseExit function is used to execute an Effect and obtain the result as a Promise that resolves to a MicroExit.
Attaches callbacks for the resolution and/or rejection of the Promise.
@param ― onfulfilled The callback to execute when the Promise is resolved.
@param ― onrejected The callback to execute when the Promise is rejected.
@returns ― A Promise for the completion of which ever callback is executed.
then(
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
Attaches callbacks for the resolution and/or rejection of the Promise.
@param ― onfulfilled The callback to execute when the Promise is resolved.
@param ― onrejected The callback to execute when the Promise is rejected.
@returns ― A Promise for the completion of which ever callback is executed.
then(
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
// const random = yield* Random // this doesn't work
10
const
constrandom: {
readonlynext:Micro.Micro<number>;
}
random=yield*
import Micro
Micro.
constservice: <Random, {
readonlynext:Micro.Micro<number>;
}>(tag:Context.Tag<Random, {
readonlynext:Micro.Micro<number>;
}>) =>Micro.Micro<{
readonlynext:Micro.Micro<number>;
}, never, Random> (+1overload)
Access the given Context.Tag from the environment.
@since ― 3.4.0
service(
classRandom
Random)
11
const
constrandomNumber:number
randomNumber=yield*
constrandom: {
readonlynext:Micro.Micro<number>;
}
random.
next: Micro.Micro<number, never, never>
next
12
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).