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Introduction to Effect Platform

@effect/platform is a library for building platform-independent abstractions in environments such as Node.js, Bun, and browsers.

With @effect/platform, you can integrate abstract services like FileSystem or Terminal into your program. When assembling your final application, you can provide specific layers for the target platform using the corresponding packages:

  • @effect/platform-node for Node.js
  • @effect/platform-bun for Bun
  • @effect/platform-browser for browsers

The following modules are stable and their documentation is available on this website:

ModuleDescriptionStatus
CommandProvides a way to interact with the command line.Stable
FileSystemA module for file system operations.Stable
KeyValueStoreManages key-value pairs for data storage.Stable
PathUtilities for working with file paths.Stable
TerminalTools for terminal interaction.Stable

Some modules in @effect/platform are still in development or marked as experimental. These features are subject to change.

ModuleDescriptionStatus
Http APIProvide a declarative way to define HTTP APIs.Unstable
Http ClientA client for making HTTP requests.Unstable
Http ServerA server for handling HTTP requests.Unstable
SocketA module for socket-based communication.Unstable
WorkerA module for running tasks in separate workers.Unstable

For the most up-to-date documentation and details, please refer to the official README of the package.

To install the beta version:

Terminal window
npm install @effect/platform

Here’s a basic example using the Path module to create a file path, which can run across different environments:

Example (Cross-Platform Path Handling)

index.ts
import {
import Path
Path
} from "@effect/platform"
import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
} from "effect"
const
const program: Effect.Effect<void, never, Path.Path>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Tag<Path.Path, Path.Path>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Tag<Path.Path, Path.Path>>, void, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
// Access the Path service
const
const path: Path.Path
path
= yield*
import Path
Path
.
const Path: Tag<Path.Path, Path.Path>

@since1.0.0

@since1.0.0

@since1.0.0

Path
// Join parts of a path to create a complete file path
const
const mypath: string
mypath
=
const path: Path.Path
path
.
Path.join: (...paths: ReadonlyArray<string>) => string
join
("tmp", "file.txt")
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
(
const mypath: string
mypath
)
})

First, install the Node.js-specific package:

Terminal window
npm install @effect/platform-node

Update the program to load the Node.js-specific context:

Example (Providing Node.js Context)

index.ts
import {
import Path
Path
} from "@effect/platform"
import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
} from "effect"
import {
import NodeContext
NodeContext
,
import NodeRuntime
NodeRuntime
} from "@effect/platform-node"
const
const program: Effect.Effect<void, never, Path.Path>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Tag<Path.Path, Path.Path>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Tag<Path.Path, Path.Path>>, void, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
// Access the Path service
const
const path: Path.Path
path
= yield*
import Path
Path
.
const Path: Tag<Path.Path, Path.Path>

@since1.0.0

@since1.0.0

@since1.0.0

Path
// Join parts of a path to create a complete file path
const
const mypath: string
mypath
=
const path: Path.Path
path
.
Path.join: (...paths: ReadonlyArray<string>) => string
join
("tmp", "file.txt")
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
(
const mypath: string
mypath
)
})
import NodeRuntime
NodeRuntime
.
const runMain: RunMain
<never, void>(effect: Effect.Effect<void, never, never>, options?: {
readonly disableErrorReporting?: boolean | undefined;
readonly disablePrettyLogger?: boolean | undefined;
readonly teardown?: Teardown | undefined;
}) => void (+1 overload)
runMain
(
const program: Effect.Effect<void, never, Path.Path>
program
.
Pipeable.pipe<Effect.Effect<void, never, Path.Path>, Effect.Effect<void, never, never>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<void, never, Path.Path>) => Effect.Effect<void, never, never>): Effect.Effect<...> (+21 overloads)
pipe
(
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const provide: <NodeContext.NodeContext, never, never>(layer: Layer<NodeContext.NodeContext, never, never>) => <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<...> (+9 overloads)

Provides the necessary Layers to an effect, removing its dependency on the environment.

You can pass multiple layers, a Context, Runtime, or ManagedRuntime to the effect.

@seeprovideService for providing a service to an effect.

@example

import { Context, Effect, Layer } from "effect"
class Database extends Context.Tag("Database")<
Database,
{ readonly query: (sql: string) => Effect.Effect<Array<unknown>> }
>() {}
const DatabaseLive = Layer.succeed(
Database,
{
// Simulate a database query
query: (sql: string) => Effect.log(`Executing query: ${sql}`).pipe(Effect.as([]))
}
)
// ┌─── Effect<unknown[], never, Database>
// ▼
const program = Effect.gen(function*() {
const database = yield* Database
const result = yield* database.query("SELECT * FROM users")
return result
})
// ┌─── Effect<unknown[], never, never>
// ▼
const runnable = Effect.provide(program, DatabaseLive)
Effect.runPromise(runnable).then(console.log)
// Output:
// timestamp=... level=INFO fiber=#0 message="Executing query: SELECT * FROM users"
// []

@since2.0.0

provide
(
import NodeContext
NodeContext
.
const layer: Layer<NodeContext.NodeContext, never, never>

@since1.0.0

layer
)))

Finally, run the program in Node.js using tsx:

tmp/file.txt
npx tsx index.ts

To run the same program in Bun, first install the Bun-specific package:

Terminal window
bun add @effect/platform-bun

Update the program to use the Bun-specific context:

Example (Providing Bun Context)

index.ts
import {
import Path
Path
} from "@effect/platform"
import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
} from "effect"
import {
import BunContext
BunContext
,
import BunRuntime
BunRuntime
} from "@effect/platform-bun"
const
const program: Effect.Effect<void, never, Path.Path>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Tag<Path.Path, Path.Path>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Tag<Path.Path, Path.Path>>, void, never>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
// Access the Path service
const
const path: Path.Path
path
= yield*
import Path
Path
.
const Path: Tag<Path.Path, Path.Path>

@since1.0.0

@since1.0.0

@since1.0.0

Path
// Join parts of a path to create a complete file path
const
const mypath: string
mypath
=
const path: Path.Path
path
.
Path.join: (...paths: ReadonlyArray<string>) => string
join
("tmp", "file.txt")
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
(
const mypath: string
mypath
)
})
import BunRuntime
BunRuntime
.
const runMain: RunMain
<never, void>(effect: Effect.Effect<void, never, never>, options?: {
readonly disableErrorReporting?: boolean | undefined;
readonly disablePrettyLogger?: boolean | undefined;
readonly teardown?: Teardown | undefined;
}) => void (+1 overload)
runMain
(
const program: Effect.Effect<void, never, Path.Path>
program
.
Pipeable.pipe<Effect.Effect<void, never, Path.Path>, Effect.Effect<void, never, never>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<void, never, Path.Path>) => Effect.Effect<void, never, never>): Effect.Effect<...> (+21 overloads)
pipe
(
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const provide: <BunContext.BunContext, never, never>(layer: Layer<BunContext.BunContext, never, never>) => <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<...> (+9 overloads)

Provides the necessary Layers to an effect, removing its dependency on the environment.

You can pass multiple layers, a Context, Runtime, or ManagedRuntime to the effect.

@seeprovideService for providing a service to an effect.

@example

import { Context, Effect, Layer } from "effect"
class Database extends Context.Tag("Database")<
Database,
{ readonly query: (sql: string) => Effect.Effect<Array<unknown>> }
>() {}
const DatabaseLive = Layer.succeed(
Database,
{
// Simulate a database query
query: (sql: string) => Effect.log(`Executing query: ${sql}`).pipe(Effect.as([]))
}
)
// ┌─── Effect<unknown[], never, Database>
// ▼
const program = Effect.gen(function*() {
const database = yield* Database
const result = yield* database.query("SELECT * FROM users")
return result
})
// ┌─── Effect<unknown[], never, never>
// ▼
const runnable = Effect.provide(program, DatabaseLive)
Effect.runPromise(runnable).then(console.log)
// Output:
// timestamp=... level=INFO fiber=#0 message="Executing query: SELECT * FROM users"
// []

@since2.0.0

provide
(
import BunContext
BunContext
.
const layer: Layer<BunContext.BunContext, never, never>

@since1.0.0

layer
)))

Run the program in Bun:

Terminal window
bun index.ts
tmp/file.txt