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Introduction to Effect Platform

Welcome to the documentation for @effect/platform, a library designed for creating platform-independent abstractions (Node.js, Bun, browsers).

With @effect/platform, you can incorporate abstract services like Terminal, FileSystem or Path into your program. Later, during the assembly of the final application, you can provide specific layers for the target platform using the corresponding packages:

  • @effect/platform-node for Node.js
  • @effect/platform-bun for Bun
  • @effect/platform-browser for browsers

To install the beta version:

Terminal window
npm install @effect/platform

Below is a simple example using the Path module to create a file path. This program is compatible with multiple environments:

index.ts
1
import {
import Path
Path
} from "@effect/platform"
2
import {
import Effect
Effect
} from "effect"
3
4
const
const program: Effect.Effect<void, never, Path.Path>
program
=
import Effect
Effect
.
const gen: <YieldWrap<Tag<Path.Path, Path.Path>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Tag<Path.Path, Path.Path>>, void, never>) => Effect.Effect<...> (+1 overload)
gen
(function* () {
5
const
const path: Path.Path
path
= yield*
import Path
Path
.
namespace Path const Path: Tag<Path.Path, Path.Path>
Path
6
7
const
const mypath: string
mypath
=
const path: Path.Path
path
.
(property) Path.join: (...paths: ReadonlyArray<string>) => string
join
("tmp", "file.txt")
8
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
const mypath: string
mypath
)
9
})

First, install the Node.js-specific package:

Terminal window
npm install @effect/platform-node

Update the program to load the Node.js-specific context:

index.ts
1
import {
import Path
Path
} from "@effect/platform"
2
import {
import Effect
Effect
} from "effect"
3
import {
import NodeContext
NodeContext
,
import NodeRuntime
NodeRuntime
} from "@effect/platform-node"
4
5
const
const program: Effect.Effect<void, never, Path.Path>
program
=
import Effect
Effect
.
const gen: <YieldWrap<Tag<Path.Path, Path.Path>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Tag<Path.Path, Path.Path>>, void, never>) => Effect.Effect<...> (+1 overload)
gen
(function* () {
6
const
const path: Path.Path
path
= yield*
import Path
Path
.
namespace Path const Path: Tag<Path.Path, Path.Path>
Path
7
8
const
const mypath: string
mypath
=
const path: Path.Path
path
.
(property) Path.join: (...paths: ReadonlyArray<string>) => string
join
("tmp", "file.txt")
9
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
const mypath: string
mypath
)
10
})
11
12
import NodeRuntime
NodeRuntime
.
const runMain: RunMain <never, void>(effect: Effect.Effect<void, never, never>, options?: { readonly disableErrorReporting?: boolean | undefined; readonly disablePrettyLogger?: boolean | undefined; readonly teardown?: Teardown | undefined; }) => void (+1 overload)
runMain
(
const program: Effect.Effect<void, never, Path.Path>
program
.
(method) Pipeable.pipe<Effect.Effect<void, never, Path.Path>, Effect.Effect<void, never, never>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<void, never, Path.Path>) => Effect.Effect<void, never, never>): Effect.Effect<...> (+21 overloads)
pipe
(
import Effect
Effect
.
const provide: <NodeContext.NodeContext, never, never>(layer: Layer<NodeContext.NodeContext, never, never>) => <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<...> (+9 overloads)

Splits the context into two parts, providing one part using the specified layer/context/runtime and leaving the remainder `R0`

provide
(
import NodeContext
NodeContext
.
const layer: Layer<NodeContext.NodeContext, never, never>
layer
)))

Finally, run the program in Node.js using tsx:

tmp/file.txt
npx tsx index.ts

To run the same program in Bun, first install the Bun-specific package:

Terminal window
bun add @effect/platform-bun

Update the program to use the Bun-specific context:

index.ts
1
import {
import Path
Path
} from "@effect/platform"
2
import {
import Effect
Effect
} from "effect"
3
import {
import BunContext
BunContext
,
import BunRuntime
BunRuntime
} from "@effect/platform-bun"
4
5
const
const program: Effect.Effect<void, never, Path.Path>
program
=
import Effect
Effect
.
const gen: <YieldWrap<Tag<Path.Path, Path.Path>>, void>(f: (resume: Effect.Adapter) => Generator<YieldWrap<Tag<Path.Path, Path.Path>>, void, never>) => Effect.Effect<...> (+1 overload)
gen
(function* () {
6
const
const path: Path.Path
path
= yield*
import Path
Path
.
namespace Path const Path: Tag<Path.Path, Path.Path>
Path
7
8
const
const mypath: string
mypath
=
const path: Path.Path
path
.
(property) Path.join: (...paths: ReadonlyArray<string>) => string
join
("tmp", "file.txt")
9
namespace console var console: Console

The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v22.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v22.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```

console
.
(method) Console.log(message?: any, ...optionalParams: any[]): void

Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v22.x/api/util.html#utilformatformat-args) for more information.

log
(
const mypath: string
mypath
)
10
})
11
12
import BunRuntime
BunRuntime
.
const runMain: RunMain <never, void>(effect: Effect.Effect<void, never, never>, options?: { readonly disableErrorReporting?: boolean | undefined; readonly disablePrettyLogger?: boolean | undefined; readonly teardown?: Teardown | undefined; }) => void (+1 overload)
runMain
(
const program: Effect.Effect<void, never, Path.Path>
program
.
(method) Pipeable.pipe<Effect.Effect<void, never, Path.Path>, Effect.Effect<void, never, never>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<void, never, Path.Path>) => Effect.Effect<void, never, never>): Effect.Effect<...> (+21 overloads)
pipe
(
import Effect
Effect
.
const provide: <BunContext.BunContext, never, never>(layer: Layer<BunContext.BunContext, never, never>) => <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<...> (+9 overloads)

Splits the context into two parts, providing one part using the specified layer/context/runtime and leaving the remainder `R0`

provide
(
import BunContext
BunContext
.
const layer: Layer<BunContext.BunContext, never, never>
layer
)))

Run the program in Bun:

Terminal window
bun index.ts
tmp/file.txt