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Managing Services

In the context of programming, a service refers to a reusable component or functionality that can be used by different parts of an application. Services are designed to provide specific capabilities and can be shared across multiple modules or components.

Services often encapsulate common tasks or operations that are needed by different parts of an application. They can handle complex operations, interact with external systems or APIs, manage data, or perform other specialized tasks.

Services are typically designed to be modular and decoupled from the rest of the application. This allows them to be easily maintained, tested, and replaced without affecting the overall functionality of the application.

When diving into services and their integration in application development, it helps to start from the basic principles of function management and dependency handling without relying on advanced constructs. Imagine having to manually pass a service around to every function that needs it:

const processData = (data: Data, databaseService: DatabaseService) => {
// Operations using the database service
}

This approach becomes cumbersome and unmanageable as your application grows, with services needing to be passed through multiple layers of functions.

To streamline this, you might consider using an environment object that bundles various services:

type Context = {
databaseService: DatabaseService
loggingService: LoggingService
}
const processData = (data: Data, context: Context) => {
// Using multiple services from the context
}

However, this introduces a new complexity: you must ensure that the environment is correctly set up with all necessary services before it’s used, which can lead to tightly coupled code and makes functional composition and testing more difficult.

The Effect library simplifies managing these dependencies by leveraging the type system. Instead of manually passing services or environment objects around, Effect allows you to declare service dependencies directly in the function’s type signature using the Requirements parameter in the Effect type:

┌─── Represents required dependencies
Effect<Success, Error, Requirements>

This is how it works in practice when using Effect:

Dependency Declaration: You specify what services a function needs directly in its type, pushing the complexity of dependency management into the type system.

Service Provision: Effect.provideService is used to make a service implementation available to the functions that need it. By providing services at the start, you ensure that all parts of your application have consistent access to the required services, thus maintaining a clean and decoupled architecture.

This approach abstracts away manual service handling, letting developers focus on business logic while the compiler ensures all dependencies are correctly managed. It also makes code more maintainable and scalable.

Let’s walk through managing services in Effect step by step:

  1. Creating a Service: Define a service with its unique functionality and interface.
  2. Using the Service: Access and utilize the service within your application’s functions.
  3. Providing a Service Implementation: Supply an actual implementation of the service to fulfill the declared requirements.

Up to this point, our examples with the Effect framework have dealt with effects that operate independently of external services. This means the Requirements parameter in our Effect type signature has been set to never, indicating no dependencies.

However, real-world applications often need effects that rely on specific services to function correctly. These services are managed and accessed through a construct known as Context.

The Context serves as a repository or container for all services an effect may require. It acts like a store that maintains these services, allowing various parts of your application to access and use them as needed.

The services stored within the Context are directly reflected in the Requirements parameter of the Effect type. Each service within the Context is identified by a unique “tag,” which is essentially a unique identifier for the service.

When an effect needs to use a specific service, the service’s tag is included in the Requirements type parameter.

To create a new service, you need two things:

  1. A unique identifier.
  2. A type describing the possible operations of the service.

Example (Defining a Random Number Generator Service)

Let’s create a service for generating random numbers.

  1. Identifier. We’ll use the string "MyRandomService" as the unique identifier.
  2. Type. The service type will have a single operation called next that returns a random number.
import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Context

@since2.0.0

@since2.0.0

Context
} from "effect"
// Declaring a tag for a service that generates random numbers
class
class Random
Random
extends
import Context

@since2.0.0

@since2.0.0

Context
.
const Tag: <"MyRandomService">(id: "MyRandomService") => <Self, Shape>() => Context.TagClass<Self, "MyRandomService", Shape>

@example

import { Context, Layer } from "effect"
class MyTag extends Context.Tag("MyTag")<
MyTag,
{ readonly myNum: number }
>() {
static Live = Layer.succeed(this, { myNum: 108 })
}

@since2.0.0

Tag
("MyRandomService")<
class Random
Random
,
{ readonly
next: Effect.Effect<number, never, never>
next
:
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
interface Effect<out A, out E = never, out R = never>

The Effect interface defines a value that describes a workflow or job, which can succeed or fail.

Details

The Effect interface represents a computation that can model a workflow involving various types of operations, such as synchronous, asynchronous, concurrent, and parallel interactions. It operates within a context of type R, and the result can either be a success with a value of type A or a failure with an error of type E. The Effect is designed to handle complex interactions with external resources, offering advanced features such as fiber-based concurrency, scheduling, interruption handling, and scalability. This makes it suitable for tasks that require fine-grained control over concurrency and error management.

To execute an Effect value, you need a Runtime, which provides the environment necessary to run and manage the computation.

@since2.0.0

@since2.0.0

Effect
<number> }
>() {}

The exported Random value is known as a tag in Effect. It acts as a representation of the service and allows Effect to locate and use this service at runtime.

The service will be stored in a collection called Context, which can be thought of as a Map where the keys are tags and the values are services:

type Context = Map<Tag, Service>

Let’s summarize the concepts we’ve covered so far:

ConceptDescription
serviceA reusable component providing specific functionality, used across different parts of an application.
tagA unique identifier representing a service, allowing Effect to locate and use it.
contextA collection storing service, functioning like a map with tags as keys and services as values.

Now that we have our service tag defined, let’s see how we can use it by building a simple program.

Example (Using the Random Service)

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Context

@since2.0.0

@since2.0.0

Context
} from "effect"
// Declaring a tag for a service that generates random numbers
class
class Random
Random
extends
import Context

@since2.0.0

@since2.0.0

Context
.
const Tag: <"MyRandomService">(id: "MyRandomService") => <Self, Shape>() => Context.TagClass<Self, "MyRandomService", Shape>

@example

import { Context, Layer } from "effect"
class MyTag extends Context.Tag("MyTag")<
MyTag,
{ readonly myNum: number }
>() {
static Live = Layer.succeed(this, { myNum: 108 })
}

@since2.0.0

Tag
("MyRandomService")<
class Random
Random
,
{ readonly
next: Effect.Effect<number, never, never>
next
:
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
interface Effect<out A, out E = never, out R = never>

The Effect interface defines a value that describes a workflow or job, which can succeed or fail.

Details

The Effect interface represents a computation that can model a workflow involving various types of operations, such as synchronous, asynchronous, concurrent, and parallel interactions. It operates within a context of type R, and the result can either be a success with a value of type A or a failure with an error of type E. The Effect is designed to handle complex interactions with external resources, offering advanced features such as fiber-based concurrency, scheduling, interruption handling, and scalability. This makes it suitable for tasks that require fine-grained control over concurrency and error management.

To execute an Effect value, you need a Runtime, which provides the environment necessary to run and manage the computation.

@since2.0.0

@since2.0.0

Effect
<number> }
>() {}
// Using the service
//
// ┌─── Effect<void, never, Random>
// ▼
const
const program: Effect.Effect<void, never, Random>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Context.Tag<Random, {
readonly next: Effect.Effect<number>;
}>> | YieldWrap<Effect.Effect<number, never, never>>, void>(f: (resume: Effect.Adapter) => Generator<...>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

Effect.gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
const
const random: {
readonly next: Effect.Effect<number>;
}
random
= yield*
class Random
Random
const
const randomNumber: number
randomNumber
= yield*
const random: {
readonly next: Effect.Effect<number>;
}
random
.
next: Effect.Effect<number, never, never>
next
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
(`random number: ${
const randomNumber: number
randomNumber
}`)
})

In the code above, we can observe that we are able to yield the Random tag as if it were an effect itself. This allows us to access the next operation of the service.

It’s worth noting that the type of the program variable includes Random in the Requirements type parameter:

const program: Effect<void, never, Random>

This indicates that our program requires the Random service to be provided in order to execute successfully.

If we attempt to execute the effect without providing the necessary service we will encounter a type-checking error:

Example (Type Error Without Service Provision)

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Context

@since2.0.0

@since2.0.0

Context
} from "effect"
// Declaring a tag for a service that generates random numbers
class
class Random
Random
extends
import Context

@since2.0.0

@since2.0.0

Context
.
const Tag: <"MyRandomService">(id: "MyRandomService") => <Self, Shape>() => Context.TagClass<Self, "MyRandomService", Shape>

@example

import { Context, Layer } from "effect"
class MyTag extends Context.Tag("MyTag")<
MyTag,
{ readonly myNum: number }
>() {
static Live = Layer.succeed(this, { myNum: 108 })
}

@since2.0.0

Tag
("MyRandomService")<
class Random
Random
,
{ readonly
next: Effect.Effect<number, never, never>
next
:
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
interface Effect<out A, out E = never, out R = never>

The Effect interface defines a value that describes a workflow or job, which can succeed or fail.

Details

The Effect interface represents a computation that can model a workflow involving various types of operations, such as synchronous, asynchronous, concurrent, and parallel interactions. It operates within a context of type R, and the result can either be a success with a value of type A or a failure with an error of type E. The Effect is designed to handle complex interactions with external resources, offering advanced features such as fiber-based concurrency, scheduling, interruption handling, and scalability. This makes it suitable for tasks that require fine-grained control over concurrency and error management.

To execute an Effect value, you need a Runtime, which provides the environment necessary to run and manage the computation.

@since2.0.0

@since2.0.0

Effect
<number> }
>() {}
// Using the service
const
const program: Effect.Effect<void, never, Random>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Context.Tag<Random, {
readonly next: Effect.Effect<number>;
}>> | YieldWrap<Effect.Effect<number, never, never>>, void>(f: (resume: Effect.Adapter) => Generator<...>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

Effect.gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
const
const random: {
readonly next: Effect.Effect<number>;
}
random
= yield*
class Random
Random
const
const randomNumber: number
randomNumber
= yield*
const random: {
readonly next: Effect.Effect<number>;
}
random
.
next: Effect.Effect<number, never, never>
next
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
(`random number: ${
const randomNumber: number
randomNumber
}`)
})
// @ts-expect-error
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runSync: <void, never>(effect: Effect.Effect<void, never, never>) => void

Executes an effect synchronously, running it immediately and returning the result.

When to Use

Use runSync to run an effect that does not fail and does not include any asynchronous operations.

If the effect fails or involves asynchronous work, it will throw an error, and execution will stop where the failure or async operation occurs.

@seerunSyncExit for a version that returns an Exit type instead of throwing an error.

@example

// Title: Synchronous Logging
import { Effect } from "effect"
const program = Effect.sync(() => {
console.log("Hello, World!")
return 1
})
const result = Effect.runSync(program)
// Output: Hello, World!
console.log(result)
// Output: 1

@example

// Title: Incorrect Usage with Failing or Async Effects import { Effect } from "effect"

try { // Attempt to run an effect that fails Effect.runSync(Effect.fail("my error")) } catch (e) { console.error(e) } // Output: // (FiberFailure) Error: my error

try { // Attempt to run an effect that involves async work Effect.runSync(Effect.promise(() => Promise.resolve(1))) } catch (e) { console.error(e) } // Output: // (FiberFailure) AsyncFiberException: Fiber #0 cannot be resolved synchronously. This is caused by using runSync on an effect that performs async work

@since2.0.0

runSync
(
const program: Effect.Effect<void, never, Random>
program
)
/*
Argument of type 'Effect<void, never, Random>' is not assignable to parameter of type 'Effect<void, never, never>'.
Type 'Random' is not assignable to type 'never'.ts(2345)
*/

To resolve this error and successfully execute the program, we need to provide an actual implementation of the Random service.

In the next section, we will explore how to implement and provide the Random service to our program, enabling us to run it successfully.

In order to provide an actual implementation of the Random service, we can utilize the Effect.provideService function.

Example (Providing a Random Number Implementation)

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Context

@since2.0.0

@since2.0.0

Context
} from "effect"
// Declaring a tag for a service that generates random numbers
class
class Random
Random
extends
import Context

@since2.0.0

@since2.0.0

Context
.
const Tag: <"MyRandomService">(id: "MyRandomService") => <Self, Shape>() => Context.TagClass<Self, "MyRandomService", Shape>

@example

import { Context, Layer } from "effect"
class MyTag extends Context.Tag("MyTag")<
MyTag,
{ readonly myNum: number }
>() {
static Live = Layer.succeed(this, { myNum: 108 })
}

@since2.0.0

Tag
("MyRandomService")<
class Random
Random
,
{ readonly
next: Effect.Effect<number, never, never>
next
:
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
interface Effect<out A, out E = never, out R = never>

The Effect interface defines a value that describes a workflow or job, which can succeed or fail.

Details

The Effect interface represents a computation that can model a workflow involving various types of operations, such as synchronous, asynchronous, concurrent, and parallel interactions. It operates within a context of type R, and the result can either be a success with a value of type A or a failure with an error of type E. The Effect is designed to handle complex interactions with external resources, offering advanced features such as fiber-based concurrency, scheduling, interruption handling, and scalability. This makes it suitable for tasks that require fine-grained control over concurrency and error management.

To execute an Effect value, you need a Runtime, which provides the environment necessary to run and manage the computation.

@since2.0.0

@since2.0.0

Effect
<number> }
>() {}
// Using the service
const
const program: Effect.Effect<void, never, Random>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Context.Tag<Random, {
readonly next: Effect.Effect<number>;
}>> | YieldWrap<Effect.Effect<number, never, never>>, void>(f: (resume: Effect.Adapter) => Generator<...>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

Effect.gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
const
const random: {
readonly next: Effect.Effect<number>;
}
random
= yield*
class Random
Random
const
const randomNumber: number
randomNumber
= yield*
const random: {
readonly next: Effect.Effect<number>;
}
random
.
next: Effect.Effect<number, never, never>
next
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
(`random number: ${
const randomNumber: number
randomNumber
}`)
})
// Providing the implementation
//
// ┌─── Effect<void, never, never>
// ▼
const
const runnable: Effect.Effect<void, never, never>
runnable
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const provideService: <void, never, Random, typeof Random>(self: Effect.Effect<void, never, Random>, tag: typeof Random, service: {
readonly next: Effect.Effect<number>;
}) => Effect.Effect<...> (+1 overload)

The provideService function is used to provide an actual implementation for a service in the context of an effect.

This function allows you to associate a service with its implementation so that it can be used in your program. You define the service (e.g., a random number generator), and then you use provideService to link that service to its implementation. Once the implementation is provided, the effect can be run successfully without further requirements.

@seeprovide for providing multiple layers to an effect.

@example

import { Effect, Context } from "effect"
// Declaring a tag for a service that generates random numbers
class Random extends Context.Tag("MyRandomService")<
Random,
{ readonly next: Effect.Effect<number> }
>() {}
// Using the service
const program = Effect.gen(function* () {
const random = yield* Random
const randomNumber = yield* random.next
console.log(`random number: ${randomNumber}`)
})
// Providing the implementation
//
// ┌─── Effect<void, never, never>
// ▼
const runnable = Effect.provideService(program, Random, {
next: Effect.sync(() => Math.random())
})
// Run successfully
Effect.runPromise(runnable)
// Example Output:
// random number: 0.8241872233134417

@since2.0.0

provideService
(
const program: Effect.Effect<void, never, Random>
program
,
class Random
Random
, {
next: Effect.Effect<number, never, never>
next
:
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const sync: <number>(thunk: LazyArg<number>) => Effect.Effect<number, never, never>

Creates an Effect that represents a synchronous side-effectful computation.

Details

The provided function (thunk) must not throw errors; if it does, the error will be treated as a "defect".

This defect is not a standard error but indicates a flaw in the logic that was expected to be error-free. You can think of it similar to an unexpected crash in the program, which can be further managed or logged using tools like

catchAllDefect

.

When to Use

Use this function when you are sure the operation will not fail.

@seetry_try for a version that can handle failures.

@example

// Title: Logging a Message
import { Effect } from "effect"
const log = (message: string) =>
Effect.sync(() => {
console.log(message) // side effect
})
// ┌─── Effect<void, never, never>
// ▼
const program = log("Hello, World!")

@since2.0.0

sync
(() =>
var Math: Math

An intrinsic object that provides basic mathematics functionality and constants.

Math
.
Math.random(): number

Returns a pseudorandom number between 0 and 1.

random
())
})
// Run successfully
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromise: <void, never>(effect: Effect.Effect<void, never, never>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<void>

Executes an effect and returns the result as a Promise.

When to Use

Use runPromise when you need to execute an effect and work with the result using Promise syntax, typically for compatibility with other promise-based code.

If the effect succeeds, the promise will resolve with the result. If the effect fails, the promise will reject with an error.

@seerunPromiseExit for a version that returns an Exit type instead of rejecting.

@example

// Title: Running a Successful Effect as a Promise
import { Effect } from "effect"
Effect.runPromise(Effect.succeed(1)).then(console.log)
// Output: 1

@example

//Example: Handling a Failing Effect as a Rejected Promise import { Effect } from "effect"

Effect.runPromise(Effect.fail("my error")).catch(console.error) // Output: // (FiberFailure) Error: my error

@since2.0.0

runPromise
(
const runnable: Effect.Effect<void, never, never>
runnable
)
/*
Example Output:
random number: 0.8241872233134417
*/

In the code above, we provide the program we defined earlier with an implementation of the Random service.

We use the Effect.provideService function to associate the Random tag with its implementation, an object with a next operation that generates a random number.

Notice that the Requirements type parameter of the runnable effect is now never. This indicates that the effect no longer requires any service to be provided.

With the implementation of the Random service in place, we are able to run the program without any further requirements.

To retrieve the service type from a tag, use the Context.Tag.Service utility type.

Example (Extracting Service Type)

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Context

@since2.0.0

@since2.0.0

Context
} from "effect"
// Declaring a tag
class
class Random
Random
extends
import Context

@since2.0.0

@since2.0.0

Context
.
const Tag: <"MyRandomService">(id: "MyRandomService") => <Self, Shape>() => Context.TagClass<Self, "MyRandomService", Shape>

@example

import { Context, Layer } from "effect"
class MyTag extends Context.Tag("MyTag")<
MyTag,
{ readonly myNum: number }
>() {
static Live = Layer.succeed(this, { myNum: 108 })
}

@since2.0.0

Tag
("MyRandomService")<
class Random
Random
,
{ readonly
next: Effect.Effect<number, never, never>
next
:
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
interface Effect<out A, out E = never, out R = never>

The Effect interface defines a value that describes a workflow or job, which can succeed or fail.

Details

The Effect interface represents a computation that can model a workflow involving various types of operations, such as synchronous, asynchronous, concurrent, and parallel interactions. It operates within a context of type R, and the result can either be a success with a value of type A or a failure with an error of type E. The Effect is designed to handle complex interactions with external resources, offering advanced features such as fiber-based concurrency, scheduling, interruption handling, and scalability. This makes it suitable for tasks that require fine-grained control over concurrency and error management.

To execute an Effect value, you need a Runtime, which provides the environment necessary to run and manage the computation.

@since2.0.0

@since2.0.0

Effect
<number> }
>() {}
// Extracting the type
type
type RandomShape = {
readonly next: Effect.Effect<number>;
}
RandomShape
=
import Context

@since2.0.0

@since2.0.0

Context
.
namespace Tag

@since3.5.9

@since2.0.0

@example

import { Context, Layer } from "effect"
class MyTag extends Context.Tag("MyTag")<
MyTag,
{ readonly myNum: number }
>() {
static Live = Layer.succeed(this, { myNum: 108 })
}

@since2.0.0

Tag
.
type Tag<in out Id, in out Value>.Service<T extends Context.Tag<any, any> | Context.TagClassShape<any, any>> = T extends Context.Tag<any, any> ? T["Service"] : T extends Context.TagClassShape<any, infer A> ? A : never

@since2.0.0

Service
<
class Random
Random
>
/*
This is equivalent to:
type RandomShape = {
readonly next: Effect.Effect<number>;
}
*/

When we require the usage of more than one service, the process remains similar to what we’ve learned in defining a service, repeated for each service needed.

Example (Using Random and Logger Services)

Let’s examine an example where we need two services, namely Random and Logger:

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Context

@since2.0.0

@since2.0.0

Context
} from "effect"
// Declaring a tag for a service that generates random numbers
class
class Random
Random
extends
import Context

@since2.0.0

@since2.0.0

Context
.
const Tag: <"MyRandomService">(id: "MyRandomService") => <Self, Shape>() => Context.TagClass<Self, "MyRandomService", Shape>

@example

import { Context, Layer } from "effect"
class MyTag extends Context.Tag("MyTag")<
MyTag,
{ readonly myNum: number }
>() {
static Live = Layer.succeed(this, { myNum: 108 })
}

@since2.0.0

Tag
("MyRandomService")<
class Random
Random
,
{
readonly
next: Effect.Effect<number, never, never>
next
:
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
interface Effect<out A, out E = never, out R = never>

The Effect interface defines a value that describes a workflow or job, which can succeed or fail.

Details

The Effect interface represents a computation that can model a workflow involving various types of operations, such as synchronous, asynchronous, concurrent, and parallel interactions. It operates within a context of type R, and the result can either be a success with a value of type A or a failure with an error of type E. The Effect is designed to handle complex interactions with external resources, offering advanced features such as fiber-based concurrency, scheduling, interruption handling, and scalability. This makes it suitable for tasks that require fine-grained control over concurrency and error management.

To execute an Effect value, you need a Runtime, which provides the environment necessary to run and manage the computation.

@since2.0.0

@since2.0.0

Effect
<number>
}
>() {}
// Declaring a tag for the logging service
class
class Logger
Logger
extends
import Context

@since2.0.0

@since2.0.0

Context
.
const Tag: <"MyLoggerService">(id: "MyLoggerService") => <Self, Shape>() => Context.TagClass<Self, "MyLoggerService", Shape>

@example

import { Context, Layer } from "effect"
class MyTag extends Context.Tag("MyTag")<
MyTag,
{ readonly myNum: number }
>() {
static Live = Layer.succeed(this, { myNum: 108 })
}

@since2.0.0

Tag
("MyLoggerService")<
class Logger
Logger
,
{
readonly
log: (message: string) => Effect.Effect<void>
log
: (
message: string
message
: string) =>
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
interface Effect<out A, out E = never, out R = never>

The Effect interface defines a value that describes a workflow or job, which can succeed or fail.

Details

The Effect interface represents a computation that can model a workflow involving various types of operations, such as synchronous, asynchronous, concurrent, and parallel interactions. It operates within a context of type R, and the result can either be a success with a value of type A or a failure with an error of type E. The Effect is designed to handle complex interactions with external resources, offering advanced features such as fiber-based concurrency, scheduling, interruption handling, and scalability. This makes it suitable for tasks that require fine-grained control over concurrency and error management.

To execute an Effect value, you need a Runtime, which provides the environment necessary to run and manage the computation.

@since2.0.0

@since2.0.0

Effect
<void>
}
>() {}
const
const program: Effect.Effect<void, never, Random | Logger>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Context.Tag<Random, {
readonly next: Effect.Effect<number>;
}>> | YieldWrap<Context.Tag<Logger, {
readonly log: (message: string) => Effect.Effect<void>;
}>> | YieldWrap<...>, void>(f: (resume: Effect.Adapter) => Generator<...>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

Effect.gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
// Acquire instances of the 'Random' and 'Logger' services
const
const random: {
readonly next: Effect.Effect<number>;
}
random
= yield*
class Random
Random
const
const logger: {
readonly log: (message: string) => Effect.Effect<void>;
}
logger
= yield*
class Logger
Logger
const
const randomNumber: number
randomNumber
= yield*
const random: {
readonly next: Effect.Effect<number>;
}
random
.
next: Effect.Effect<number, never, never>
next
yield*
const logger: {
readonly log: (message: string) => Effect.Effect<void>;
}
logger
.
log: (message: string) => Effect.Effect<void>
log
(
var String: StringConstructor
(value?: any) => string

Allows manipulation and formatting of text strings and determination and location of substrings within strings.

String
(
const randomNumber: number
randomNumber
))
})

The program effect now has a Requirements type parameter of Random | Logger:

const program: Effect<void, never, Random | Logger>

indicating that it requires both the Random and Logger services to be provided.

To execute the program, we need to provide implementations for both services:

Example (Providing Multiple Services)

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Context

@since2.0.0

@since2.0.0

Context
} from "effect"
22 collapsed lines
// Declaring a tag for a service that generates random numbers
class
class Random
Random
extends
import Context

@since2.0.0

@since2.0.0

Context
.
const Tag: <"MyRandomService">(id: "MyRandomService") => <Self, Shape>() => Context.TagClass<Self, "MyRandomService", Shape>

@example

import { Context, Layer } from "effect"
class MyTag extends Context.Tag("MyTag")<
MyTag,
{ readonly myNum: number }
>() {
static Live = Layer.succeed(this, { myNum: 108 })
}

@since2.0.0

Tag
("MyRandomService")<
class Random
Random
,
{
readonly
next: Effect.Effect<number, never, never>
next
:
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
interface Effect<out A, out E = never, out R = never>

The Effect interface defines a value that describes a workflow or job, which can succeed or fail.

Details

The Effect interface represents a computation that can model a workflow involving various types of operations, such as synchronous, asynchronous, concurrent, and parallel interactions. It operates within a context of type R, and the result can either be a success with a value of type A or a failure with an error of type E. The Effect is designed to handle complex interactions with external resources, offering advanced features such as fiber-based concurrency, scheduling, interruption handling, and scalability. This makes it suitable for tasks that require fine-grained control over concurrency and error management.

To execute an Effect value, you need a Runtime, which provides the environment necessary to run and manage the computation.

@since2.0.0

@since2.0.0

Effect
<number>
}
>() {}
// Declaring a tag for the logging service
class
class Logger
Logger
extends
import Context

@since2.0.0

@since2.0.0

Context
.
const Tag: <"MyLoggerService">(id: "MyLoggerService") => <Self, Shape>() => Context.TagClass<Self, "MyLoggerService", Shape>

@example

import { Context, Layer } from "effect"
class MyTag extends Context.Tag("MyTag")<
MyTag,
{ readonly myNum: number }
>() {
static Live = Layer.succeed(this, { myNum: 108 })
}

@since2.0.0

Tag
("MyLoggerService")<
class Logger
Logger
,
{
readonly
log: (message: string) => Effect.Effect<void>
log
: (
message: string
message
: string) =>
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
interface Effect<out A, out E = never, out R = never>

The Effect interface defines a value that describes a workflow or job, which can succeed or fail.

Details

The Effect interface represents a computation that can model a workflow involving various types of operations, such as synchronous, asynchronous, concurrent, and parallel interactions. It operates within a context of type R, and the result can either be a success with a value of type A or a failure with an error of type E. The Effect is designed to handle complex interactions with external resources, offering advanced features such as fiber-based concurrency, scheduling, interruption handling, and scalability. This makes it suitable for tasks that require fine-grained control over concurrency and error management.

To execute an Effect value, you need a Runtime, which provides the environment necessary to run and manage the computation.

@since2.0.0

@since2.0.0

Effect
<void>
}
>() {}
const
const program: Effect.Effect<void, never, Random | Logger>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Context.Tag<Logger, {
readonly log: (message: string) => Effect.Effect<void>;
}>> | YieldWrap<Context.Tag<Random, {
readonly next: Effect.Effect<number>;
}>> | YieldWrap<...>, void>(f: (resume: Effect.Adapter) => Generator<...>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

Effect.gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
const
const random: {
readonly next: Effect.Effect<number>;
}
random
= yield*
class Random
Random
const
const logger: {
readonly log: (message: string) => Effect.Effect<void>;
}
logger
= yield*
class Logger
Logger
const
const randomNumber: number
randomNumber
= yield*
const random: {
readonly next: Effect.Effect<number>;
}
random
.
next: Effect.Effect<number, never, never>
next
return yield*
const logger: {
readonly log: (message: string) => Effect.Effect<void>;
}
logger
.
log: (message: string) => Effect.Effect<void>
log
(
var String: StringConstructor
(value?: any) => string

Allows manipulation and formatting of text strings and determination and location of substrings within strings.

String
(
const randomNumber: number
randomNumber
))
})
// Provide service implementations for 'Random' and 'Logger'
const
const runnable: Effect.Effect<void, never, never>
runnable
=
const program: Effect.Effect<void, never, Random | Logger>
program
.
Pipeable.pipe<Effect.Effect<void, never, Random | Logger>, Effect.Effect<void, never, Logger>, Effect.Effect<void, never, never>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<...>) => Effect.Effect<...>, bc: (_: Effect.Effect<...>) => Effect.Effect<...>): Effect.Effect<...> (+21 overloads)
pipe
(
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const provideService: <typeof Random>(tag: typeof Random, service: {
readonly next: Effect.Effect<number>;
}) => <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<A, E, Exclude<R, Random>> (+1 overload)

The provideService function is used to provide an actual implementation for a service in the context of an effect.

This function allows you to associate a service with its implementation so that it can be used in your program. You define the service (e.g., a random number generator), and then you use provideService to link that service to its implementation. Once the implementation is provided, the effect can be run successfully without further requirements.

@seeprovide for providing multiple layers to an effect.

@example

import { Effect, Context } from "effect"
// Declaring a tag for a service that generates random numbers
class Random extends Context.Tag("MyRandomService")<
Random,
{ readonly next: Effect.Effect<number> }
>() {}
// Using the service
const program = Effect.gen(function* () {
const random = yield* Random
const randomNumber = yield* random.next
console.log(`random number: ${randomNumber}`)
})
// Providing the implementation
//
// ┌─── Effect<void, never, never>
// ▼
const runnable = Effect.provideService(program, Random, {
next: Effect.sync(() => Math.random())
})
// Run successfully
Effect.runPromise(runnable)
// Example Output:
// random number: 0.8241872233134417

@since2.0.0

provideService
(
class Random
Random
, {
next: Effect.Effect<number, never, never>
next
:
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const sync: <number>(thunk: LazyArg<number>) => Effect.Effect<number, never, never>

Creates an Effect that represents a synchronous side-effectful computation.

Details

The provided function (thunk) must not throw errors; if it does, the error will be treated as a "defect".

This defect is not a standard error but indicates a flaw in the logic that was expected to be error-free. You can think of it similar to an unexpected crash in the program, which can be further managed or logged using tools like

catchAllDefect

.

When to Use

Use this function when you are sure the operation will not fail.

@seetry_try for a version that can handle failures.

@example

// Title: Logging a Message
import { Effect } from "effect"
const log = (message: string) =>
Effect.sync(() => {
console.log(message) // side effect
})
// ┌─── Effect<void, never, never>
// ▼
const program = log("Hello, World!")

@since2.0.0

sync
(() =>
var Math: Math

An intrinsic object that provides basic mathematics functionality and constants.

Math
.
Math.random(): number

Returns a pseudorandom number between 0 and 1.

random
())
}),
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const provideService: <typeof Logger>(tag: typeof Logger, service: {
readonly log: (message: string) => Effect.Effect<void>;
}) => <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<...> (+1 overload)

The provideService function is used to provide an actual implementation for a service in the context of an effect.

This function allows you to associate a service with its implementation so that it can be used in your program. You define the service (e.g., a random number generator), and then you use provideService to link that service to its implementation. Once the implementation is provided, the effect can be run successfully without further requirements.

@seeprovide for providing multiple layers to an effect.

@example

import { Effect, Context } from "effect"
// Declaring a tag for a service that generates random numbers
class Random extends Context.Tag("MyRandomService")<
Random,
{ readonly next: Effect.Effect<number> }
>() {}
// Using the service
const program = Effect.gen(function* () {
const random = yield* Random
const randomNumber = yield* random.next
console.log(`random number: ${randomNumber}`)
})
// Providing the implementation
//
// ┌─── Effect<void, never, never>
// ▼
const runnable = Effect.provideService(program, Random, {
next: Effect.sync(() => Math.random())
})
// Run successfully
Effect.runPromise(runnable)
// Example Output:
// random number: 0.8241872233134417

@since2.0.0

provideService
(
class Logger
Logger
, {
log: (message: string) => Effect.Effect<void>
log
: (
message: string
message
) =>
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const sync: <void>(thunk: LazyArg<void>) => Effect.Effect<void, never, never>

Creates an Effect that represents a synchronous side-effectful computation.

Details

The provided function (thunk) must not throw errors; if it does, the error will be treated as a "defect".

This defect is not a standard error but indicates a flaw in the logic that was expected to be error-free. You can think of it similar to an unexpected crash in the program, which can be further managed or logged using tools like

catchAllDefect

.

When to Use

Use this function when you are sure the operation will not fail.

@seetry_try for a version that can handle failures.

@example

// Title: Logging a Message
import { Effect } from "effect"
const log = (message: string) =>
Effect.sync(() => {
console.log(message) // side effect
})
// ┌─── Effect<void, never, never>
// ▼
const program = log("Hello, World!")

@since2.0.0

sync
(() =>
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
(
message: string
message
))
})
)

Alternatively, instead of calling provideService multiple times, we can combine the service implementations into a single Context and then provide the entire context using the Effect.provide function:

Example (Combining Service Implementations)

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Context

@since2.0.0

@since2.0.0

Context
} from "effect"
22 collapsed lines
// Declaring a tag for a service that generates random numbers
class
class Random
Random
extends
import Context

@since2.0.0

@since2.0.0

Context
.
const Tag: <"MyRandomService">(id: "MyRandomService") => <Self, Shape>() => Context.TagClass<Self, "MyRandomService", Shape>

@example

import { Context, Layer } from "effect"
class MyTag extends Context.Tag("MyTag")<
MyTag,
{ readonly myNum: number }
>() {
static Live = Layer.succeed(this, { myNum: 108 })
}

@since2.0.0

Tag
("MyRandomService")<
class Random
Random
,
{
readonly
next: Effect.Effect<number, never, never>
next
:
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
interface Effect<out A, out E = never, out R = never>

The Effect interface defines a value that describes a workflow or job, which can succeed or fail.

Details

The Effect interface represents a computation that can model a workflow involving various types of operations, such as synchronous, asynchronous, concurrent, and parallel interactions. It operates within a context of type R, and the result can either be a success with a value of type A or a failure with an error of type E. The Effect is designed to handle complex interactions with external resources, offering advanced features such as fiber-based concurrency, scheduling, interruption handling, and scalability. This makes it suitable for tasks that require fine-grained control over concurrency and error management.

To execute an Effect value, you need a Runtime, which provides the environment necessary to run and manage the computation.

@since2.0.0

@since2.0.0

Effect
<number>
}
>() {}
// Declaring a tag for the logging service
class
class Logger
Logger
extends
import Context

@since2.0.0

@since2.0.0

Context
.
const Tag: <"MyLoggerService">(id: "MyLoggerService") => <Self, Shape>() => Context.TagClass<Self, "MyLoggerService", Shape>

@example

import { Context, Layer } from "effect"
class MyTag extends Context.Tag("MyTag")<
MyTag,
{ readonly myNum: number }
>() {
static Live = Layer.succeed(this, { myNum: 108 })
}

@since2.0.0

Tag
("MyLoggerService")<
class Logger
Logger
,
{
readonly
log: (message: string) => Effect.Effect<void>
log
: (
message: string
message
: string) =>
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
interface Effect<out A, out E = never, out R = never>

The Effect interface defines a value that describes a workflow or job, which can succeed or fail.

Details

The Effect interface represents a computation that can model a workflow involving various types of operations, such as synchronous, asynchronous, concurrent, and parallel interactions. It operates within a context of type R, and the result can either be a success with a value of type A or a failure with an error of type E. The Effect is designed to handle complex interactions with external resources, offering advanced features such as fiber-based concurrency, scheduling, interruption handling, and scalability. This makes it suitable for tasks that require fine-grained control over concurrency and error management.

To execute an Effect value, you need a Runtime, which provides the environment necessary to run and manage the computation.

@since2.0.0

@since2.0.0

Effect
<void>
}
>() {}
const
const program: Effect.Effect<void, never, Random | Logger>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Context.Tag<Logger, {
readonly log: (message: string) => Effect.Effect<void>;
}>> | YieldWrap<Context.Tag<Random, {
readonly next: Effect.Effect<number>;
}>> | YieldWrap<...>, void>(f: (resume: Effect.Adapter) => Generator<...>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

Effect.gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
const
const random: {
readonly next: Effect.Effect<number>;
}
random
= yield*
class Random
Random
const
const logger: {
readonly log: (message: string) => Effect.Effect<void>;
}
logger
= yield*
class Logger
Logger
const
const randomNumber: number
randomNumber
= yield*
const random: {
readonly next: Effect.Effect<number>;
}
random
.
next: Effect.Effect<number, never, never>
next
return yield*
const logger: {
readonly log: (message: string) => Effect.Effect<void>;
}
logger
.
log: (message: string) => Effect.Effect<void>
log
(
var String: StringConstructor
(value?: any) => string

Allows manipulation and formatting of text strings and determination and location of substrings within strings.

String
(
const randomNumber: number
randomNumber
))
})
// Combine service implementations into a single 'Context'
const
const context: Context.Context<Random | Logger>
context
=
import Context

@since2.0.0

@since2.0.0

Context
.
const empty: () => Context.Context<never>

Returns an empty Context.

@example

import { Context } from "effect"
assert.strictEqual(Context.isContext(Context.empty()), true)

@since2.0.0

empty
().
Pipeable.pipe<Context.Context<never>, Context.Context<Random>, Context.Context<Random | Logger>>(this: Context.Context<...>, ab: (_: Context.Context<never>) => Context.Context<...>, bc: (_: Context.Context<...>) => Context.Context<...>): Context.Context<...> (+21 overloads)
pipe
(
import Context

@since2.0.0

@since2.0.0

Context
.
const add: <typeof Random>(tag: typeof Random, service: {
readonly next: Effect.Effect<number>;
}) => <Services>(self: Context.Context<Services>) => Context.Context<Random | Services> (+1 overload)

Adds a service to a given Context.

@example

import { Context, pipe } from "effect"
const Port = Context.GenericTag<{ PORT: number }>("Port")
const Timeout = Context.GenericTag<{ TIMEOUT: number }>("Timeout")
const someContext = Context.make(Port, { PORT: 8080 })
const Services = pipe(
someContext,
Context.add(Timeout, { TIMEOUT: 5000 })
)
assert.deepStrictEqual(Context.get(Services, Port), { PORT: 8080 })
assert.deepStrictEqual(Context.get(Services, Timeout), { TIMEOUT: 5000 })

@since2.0.0

add
(
class Random
Random
, {
next: Effect.Effect<number, never, never>
next
:
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const sync: <number>(thunk: LazyArg<number>) => Effect.Effect<number, never, never>

Creates an Effect that represents a synchronous side-effectful computation.

Details

The provided function (thunk) must not throw errors; if it does, the error will be treated as a "defect".

This defect is not a standard error but indicates a flaw in the logic that was expected to be error-free. You can think of it similar to an unexpected crash in the program, which can be further managed or logged using tools like

catchAllDefect

.

When to Use

Use this function when you are sure the operation will not fail.

@seetry_try for a version that can handle failures.

@example

// Title: Logging a Message
import { Effect } from "effect"
const log = (message: string) =>
Effect.sync(() => {
console.log(message) // side effect
})
// ┌─── Effect<void, never, never>
// ▼
const program = log("Hello, World!")

@since2.0.0

sync
(() =>
var Math: Math

An intrinsic object that provides basic mathematics functionality and constants.

Math
.
Math.random(): number

Returns a pseudorandom number between 0 and 1.

random
()) }),
import Context

@since2.0.0

@since2.0.0

Context
.
const add: <typeof Logger>(tag: typeof Logger, service: {
readonly log: (message: string) => Effect.Effect<void>;
}) => <Services>(self: Context.Context<Services>) => Context.Context<...> (+1 overload)

Adds a service to a given Context.

@example

import { Context, pipe } from "effect"
const Port = Context.GenericTag<{ PORT: number }>("Port")
const Timeout = Context.GenericTag<{ TIMEOUT: number }>("Timeout")
const someContext = Context.make(Port, { PORT: 8080 })
const Services = pipe(
someContext,
Context.add(Timeout, { TIMEOUT: 5000 })
)
assert.deepStrictEqual(Context.get(Services, Port), { PORT: 8080 })
assert.deepStrictEqual(Context.get(Services, Timeout), { TIMEOUT: 5000 })

@since2.0.0

add
(
class Logger
Logger
, {
log: (message: string) => Effect.Effect<void>
log
: (
message: string
message
) =>
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const sync: <void>(thunk: LazyArg<void>) => Effect.Effect<void, never, never>

Creates an Effect that represents a synchronous side-effectful computation.

Details

The provided function (thunk) must not throw errors; if it does, the error will be treated as a "defect".

This defect is not a standard error but indicates a flaw in the logic that was expected to be error-free. You can think of it similar to an unexpected crash in the program, which can be further managed or logged using tools like

catchAllDefect

.

When to Use

Use this function when you are sure the operation will not fail.

@seetry_try for a version that can handle failures.

@example

// Title: Logging a Message
import { Effect } from "effect"
const log = (message: string) =>
Effect.sync(() => {
console.log(message) // side effect
})
// ┌─── Effect<void, never, never>
// ▼
const program = log("Hello, World!")

@since2.0.0

sync
(() =>
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
(
message: string
message
))
})
)
// Provide the entire context
const
const runnable: Effect.Effect<void, never, never>
runnable
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const provide: <void, never, Random | Logger, Random | Logger>(self: Effect.Effect<void, never, Random | Logger>, context: Context.Context<Random | Logger>) => Effect.Effect<...> (+9 overloads)

Provides the necessary Layers to an effect, removing its dependency on the environment.

You can pass multiple layers, a Context, Runtime, or ManagedRuntime to the effect.

@seeprovideService for providing a service to an effect.

@example

import { Context, Effect, Layer } from "effect"
class Database extends Context.Tag("Database")<
Database,
{ readonly query: (sql: string) => Effect.Effect<Array<unknown>> }
>() {}
const DatabaseLive = Layer.succeed(
Database,
{
// Simulate a database query
query: (sql: string) => Effect.log(`Executing query: ${sql}`).pipe(Effect.as([]))
}
)
// ┌─── Effect<unknown[], never, Database>
// ▼
const program = Effect.gen(function*() {
const database = yield* Database
const result = yield* database.query("SELECT * FROM users")
return result
})
// ┌─── Effect<unknown[], never, never>
// ▼
const runnable = Effect.provide(program, DatabaseLive)
Effect.runPromise(runnable).then(console.log)
// Output:
// timestamp=... level=INFO fiber=#0 message="Executing query: SELECT * FROM users"
// []

@since2.0.0

provide
(
const program: Effect.Effect<void, never, Random | Logger>
program
,
const context: Context.Context<Random | Logger>
context
)

There are situations where we may want to access a service implementation only if it is available. In such cases, we can use the Effect.serviceOption function to handle this scenario.

The Effect.serviceOption function returns an implementation that is available only if it is actually provided before executing this effect. To represent this optionality it returns an Option of the implementation.

Example (Handling Optional Services)

To determine what action to take, we can use the Option.isNone function provided by the Option module. This function allows us to check if the service is available or not by returning true when the service is not available.

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Context

@since2.0.0

@since2.0.0

Context
,
import Option

@since2.0.0

@since2.0.0

Option
} from "effect"
// Declaring a tag for a service that generates random numbers
class
class Random
Random
extends
import Context

@since2.0.0

@since2.0.0

Context
.
const Tag: <"MyRandomService">(id: "MyRandomService") => <Self, Shape>() => Context.TagClass<Self, "MyRandomService", Shape>

@example

import { Context, Layer } from "effect"
class MyTag extends Context.Tag("MyTag")<
MyTag,
{ readonly myNum: number }
>() {
static Live = Layer.succeed(this, { myNum: 108 })
}

@since2.0.0

Tag
("MyRandomService")<
class Random
Random
,
{ readonly
next: Effect.Effect<number, never, never>
next
:
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
interface Effect<out A, out E = never, out R = never>

The Effect interface defines a value that describes a workflow or job, which can succeed or fail.

Details

The Effect interface represents a computation that can model a workflow involving various types of operations, such as synchronous, asynchronous, concurrent, and parallel interactions. It operates within a context of type R, and the result can either be a success with a value of type A or a failure with an error of type E. The Effect is designed to handle complex interactions with external resources, offering advanced features such as fiber-based concurrency, scheduling, interruption handling, and scalability. This makes it suitable for tasks that require fine-grained control over concurrency and error management.

To execute an Effect value, you need a Runtime, which provides the environment necessary to run and manage the computation.

@since2.0.0

@since2.0.0

Effect
<number> }
>() {}
const
const program: Effect.Effect<void, never, never>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const gen: <YieldWrap<Effect.Effect<Option.Option<{
readonly next: Effect.Effect<number>;
}>, never, never>> | YieldWrap<Effect.Effect<number, never, never>>, void>(f: (resume: Effect.Adapter) => Generator<...>) => Effect.Effect<...> (+1 overload)

Provides a way to write effectful code using generator functions, simplifying control flow and error handling.

When to Use

Effect.gen allows you to write code that looks and behaves like synchronous code, but it can handle asynchronous tasks, errors, and complex control flow (like loops and conditions). It helps make asynchronous code more readable and easier to manage.

The generator functions work similarly to async/await but with more explicit control over the execution of effects. You can yield* values from effects and return the final result at the end.

@example

import { Effect } from "effect"
const addServiceCharge = (amount: number) => amount + 1
const applyDiscount = (
total: number,
discountRate: number
): Effect.Effect<number, Error> =>
discountRate === 0
? Effect.fail(new Error("Discount rate cannot be zero"))
: Effect.succeed(total - (total * discountRate) / 100)
const fetchTransactionAmount = Effect.promise(() => Promise.resolve(100))
const fetchDiscountRate = Effect.promise(() => Promise.resolve(5))
export const program = Effect.gen(function* () {
const transactionAmount = yield* fetchTransactionAmount
const discountRate = yield* fetchDiscountRate
const discountedAmount = yield* applyDiscount(
transactionAmount,
discountRate
)
const finalAmount = addServiceCharge(discountedAmount)
return `Final amount to charge: ${finalAmount}`
})

@since2.0.0

gen
(function* () {
const
const maybeRandom: Option.Option<{
readonly next: Effect.Effect<number>;
}>
maybeRandom
= yield*
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const serviceOption: <Random, {
readonly next: Effect.Effect<number>;
}>(tag: Context.Tag<Random, {
readonly next: Effect.Effect<number>;
}>) => Effect.Effect<Option.Option<{
readonly next: Effect.Effect<number>;
}>, never, never>

@since2.0.0

serviceOption
(
class Random
Random
)
const
const randomNumber: number
randomNumber
=
import Option

@since2.0.0

@since2.0.0

Option
.
const isNone: <{
readonly next: Effect.Effect<number>;
}>(self: Option.Option<{
readonly next: Effect.Effect<number>;
}>) => self is Option.None<{
readonly next: Effect.Effect<number>;
}>

Determine if a Option is a None.

@paramself - The Option to check.

@example

import { Option } from "effect"
assert.deepStrictEqual(Option.isNone(Option.some(1)), false)
assert.deepStrictEqual(Option.isNone(Option.none()), true)

@since2.0.0

isNone
(
const maybeRandom: Option.Option<{
readonly next: Effect.Effect<number>;
}>
maybeRandom
)
? // the service is not available, return a default value
-1
: // the service is available
yield*
const maybeRandom: Option.Some<{
readonly next: Effect.Effect<number>;
}>
maybeRandom
.
Some<{ readonly next: Effect.Effect<number>; }>.value: {
readonly next: Effect.Effect<number>;
}
value
.
next: Effect.Effect<number, never, never>
next
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
(
const randomNumber: number
randomNumber
)
})

In the code above, we can observe that the Requirements type parameter of the program effect is never, even though we are working with a service. This allows us to access something from the context only if it is actually provided before executing this effect.

When we run the program effect without providing the Random service:

Effect.runPromise(program).then(console.log)
// Output: -1

We see that the log message contains -1, which is the default value we provided when the service was not available.

However, if we provide the Random service implementation:

Effect.runPromise(
Effect.provideService(program, Random, {
next: Effect.sync(() => Math.random())
})
).then(console.log)
// Example Output: 0.9957979486841035

We can observe that the log message now contains a random number generated by the next operation of the Random service.

Sometimes a service in your application may depend on other services. To maintain a clean architecture, it’s important to manage these dependencies without making them explicit in the service interface. Instead, you can use layers to handle these dependencies during the service construction phase.

Example (Defining a Logger Service with a Configuration Dependency)

Consider a scenario where multiple services depend on each other. In this case, the Logger service requires access to a configuration service (Config).

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
,
import Context

@since2.0.0

@since2.0.0

Context
} from "effect"
// Declaring a tag for the Config service
class
class Config
Config
extends
import Context

@since2.0.0

@since2.0.0

Context
.
const Tag: <"Config">(id: "Config") => <Self, Shape>() => Context.TagClass<Self, "Config", Shape>

@example

import { Context, Layer } from "effect"
class MyTag extends Context.Tag("MyTag")<
MyTag,
{ readonly myNum: number }
>() {
static Live = Layer.succeed(this, { myNum: 108 })
}

@since2.0.0

Tag
("Config")<
class Config
Config
, {}>() {}
// Declaring a tag for the logging service
class
class Logger
Logger
extends
import Context

@since2.0.0

@since2.0.0

Context
.
const Tag: <"MyLoggerService">(id: "MyLoggerService") => <Self, Shape>() => Context.TagClass<Self, "MyLoggerService", Shape>

@example

import { Context, Layer } from "effect"
class MyTag extends Context.Tag("MyTag")<
MyTag,
{ readonly myNum: number }
>() {
static Live = Layer.succeed(this, { myNum: 108 })
}

@since2.0.0

Tag
("MyLoggerService")<
class Logger
Logger
,
{
// ❌ Avoid exposing Config as a requirement
readonly
log: (message: string) => Effect.Effect<void, never, Config>
log
: (
message: string
message
: string) =>
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
interface Effect<out A, out E = never, out R = never>

The Effect interface defines a value that describes a workflow or job, which can succeed or fail.

Details

The Effect interface represents a computation that can model a workflow involving various types of operations, such as synchronous, asynchronous, concurrent, and parallel interactions. It operates within a context of type R, and the result can either be a success with a value of type A or a failure with an error of type E. The Effect is designed to handle complex interactions with external resources, offering advanced features such as fiber-based concurrency, scheduling, interruption handling, and scalability. This makes it suitable for tasks that require fine-grained control over concurrency and error management.

To execute an Effect value, you need a Runtime, which provides the environment necessary to run and manage the computation.

@since2.0.0

@since2.0.0

Effect
<void, never,
class Config
Config
>
}
>() {}

To handle these dependencies in a structured way and prevent them from leaking into the service interfaces, you can use the Layer abstraction. For more details on managing dependencies with layers, refer to the Managing Layers page.