Repetition is a common requirement when working with effects in software development. It allows us to perform an effect multiple times according to a specific repetition policy.
repeat
The Effect.repeat function returns a new effect that repeats the given effect according to a specified schedule or until the first failure.
Example (Repeating a Successful Effect)
Example (Handling Failures in Repetition)
1
import {
import Effect
@since ― 2.0.0
@since ― 2.0.0
@since ― 2.0.0
Effect,
import Schedule
Schedule } from"effect"
2
3
let
let count:number
count=0
4
5
// Define an async effect that simulates an action with potential failure
Creates an Effect from a callback-based asynchronous function.
When to Use
Use async when dealing with APIs that use callback-style instead of
async/await or Promise.
Details
The resume function:
Must be called exactly once. Any additional calls will be ignored.
Can return an optional Effect that will be run if the Fiber executing
this Effect is interrupted. This can be useful in scenarios where you
need to handle resource cleanup if the operation is interrupted.
Can receive an AbortSignal to handle interruption if needed.
The FiberId of the fiber that may complete the async callback may also be
specified using the blockingOn argument. This is called the "blocking
fiber" because it suspends the fiber executing the async effect (i.e.
semantically blocks the fiber from making progress). Specifying this fiber id
in cases where it is known will improve diagnostics, but not affect the
behavior of the returned effect.
@example
// Title: Wrapping a Callback API
import { Effect } from"effect"
import*as NodeFS from"node:fs"
constreadFile= (filename:string) =>
Effect.async<Buffer, Error>((resume) => {
NodeFS.readFile(filename, (error, data) => {
if (error) {
// Resume with a failed Effect if an error occurs
resume(Effect.fail(error))
} else {
// Resume with a succeeded Effect if successful
resume(Effect.succeed(data))
}
})
})
// ┌─── Effect<Buffer, Error, never>
// ▼
constprogram=readFile("example.txt")
@example
// Title: Handling Interruption with Cleanup
import { Effect, Fiber } from "effect"
import * as NodeFS from "node:fs"
// Simulates a long-running operation to write to a file
const writeFileWithCleanup = (filename: string, data: string) =>
Effect.async<void, Error>((resume) => {
const writeStream = NodeFS.createWriteStream(filename)
// Start writing data to the file
writeStream.write(data)
// When the stream is finished, resume with success
// Handle interruption by returning a cleanup effect
return Effect.sync(() => {
console.log(`Cleaning up ${filename}`)
NodeFS.unlinkSync(filename)
})
})
const program = Effect.gen(function* () {
const fiber = yield* Effect.fork(
writeFileWithCleanup("example.txt", "Some long data...")
)
// Simulate interrupting the fiber after 1 second
yield* Effect.sleep("1 second")
yield* Fiber.interrupt(fiber) // This will trigger the cleanup
})
// Run the program
Effect.runPromise(program)
// Output:
// Cleaning up example.txt
@example
// Title: Handling Interruption with AbortSignal
import { Effect, Fiber } from "effect"
// A task that supports interruption using AbortSignal
const interruptibleTask = Effect.async<void, Error>((resume, signal) => {
// Handle interruption
signal.addEventListener("abort", () => {
console.log("Abort signal received")
clearTimeout(timeoutId)
})
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
Creates an Effect that represents a recoverable error.
When to Use
Use this function to explicitly signal an error in an Effect. The error
will keep propagating unless it is handled. You can handle the error with
functions like
catchAll
or
catchTag
.
@see ― succeed to create an effect that represents a successful value.
@example
// Title: Creating a Failed Effect
import { Effect } from"effect"
// ┌─── Effect<never, Error, never>
// ▼
constfailure= Effect.fail(
newError("Operation failed due to network error")
)
@since ― 2.0.0
fail("Uh oh!"))
10
} else {
11
let count:number
count++
12
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The repeat function returns a new effect that repeats the given effect
according to a specified schedule or until the first failure. The scheduled
recurrences are in addition to the initial execution, so repeat(action, Schedule.once) executes action once initially, and if it succeeds, repeats it
an additional time.
Attaches callbacks for the resolution and/or rejection of the Promise.
@param ― onfulfilled The callback to execute when the Promise is resolved.
@param ― onrejected The callback to execute when the Promise is rejected.
@returns ― A Promise for the completion of which ever callback is executed.
then(
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
If you want to avoid the first execution and only run the action according to a schedule, you can use Effect.schedule. This allows the effect to skip the initial run and follow the defined repeat policy.
Executes an effect and returns the result as a Promise.
When to Use
Use runPromise when you need to execute an effect and work with the
result using Promise syntax, typically for compatibility with other
promise-based code.
If the effect succeeds, the promise will resolve with the result. If the
effect fails, the promise will reject with an error.
@see ― runPromiseExit for a version that returns an Exit type instead of rejecting.
@example
// Title: Running a Successful Effect as a Promise
Attaches callbacks for the resolution and/or rejection of the Promise.
@param ― onfulfilled The callback to execute when the Promise is resolved.
@param ― onrejected The callback to execute when the Promise is rejected.
@returns ― A Promise for the completion of which ever callback is executed.
then((
n: number
n) =>
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The repeatN function returns a new effect that repeats the specified effect a given number of times or until the first failure. The repeats are in addition to the initial execution, so Effect.repeatN(action, 1) executes action once initially and then repeats it one additional time if it succeeds.
The repeatN function returns a new effect that repeats the specified effect a
given number of times or until the first failure. The repeats are in addition
to the initial execution, so repeatN(action, 1) executes action once
initially and then repeats it one additional time if it succeeds.
Executes an effect and returns the result as a Promise.
When to Use
Use runPromise when you need to execute an effect and work with the
result using Promise syntax, typically for compatibility with other
promise-based code.
If the effect succeeds, the promise will resolve with the result. If the
effect fails, the promise will reject with an error.
@see ― runPromiseExit for a version that returns an Exit type instead of rejecting.
@example
// Title: Running a Successful Effect as a Promise
//Example: Handling a Failing Effect as a Rejected Promise
import { Effect } from "effect"
Effect.runPromise(Effect.fail("my error")).catch(console.error)
// Output:
// (FiberFailure) Error: my error
@since ― 2.0.0
runPromise(
constprogram:Effect.Effect<void, never, never>
program)
9
/*
10
Output:
11
success
12
success
13
success
14
*/
repeatOrElse
The repeatOrElse function returns a new effect that repeats the specified effect according to the given schedule or until the first failure.
When a failure occurs, the failure value and schedule output are passed to a specified handler.
Scheduled recurrences are in addition to the initial execution, so Effect.repeat(action, Schedule.once) executes action once initially and then repeats it an additional time if it succeeds.
Example (Handling Failure During Repeats)
1
import {
import Effect
@since ― 2.0.0
@since ― 2.0.0
@since ― 2.0.0
Effect,
import Schedule
Schedule } from"effect"
2
3
let
let count:number
count=0
4
5
// Define an async effect that simulates an action with possible failures
Creates an Effect from a callback-based asynchronous function.
When to Use
Use async when dealing with APIs that use callback-style instead of
async/await or Promise.
Details
The resume function:
Must be called exactly once. Any additional calls will be ignored.
Can return an optional Effect that will be run if the Fiber executing
this Effect is interrupted. This can be useful in scenarios where you
need to handle resource cleanup if the operation is interrupted.
Can receive an AbortSignal to handle interruption if needed.
The FiberId of the fiber that may complete the async callback may also be
specified using the blockingOn argument. This is called the "blocking
fiber" because it suspends the fiber executing the async effect (i.e.
semantically blocks the fiber from making progress). Specifying this fiber id
in cases where it is known will improve diagnostics, but not affect the
behavior of the returned effect.
@example
// Title: Wrapping a Callback API
import { Effect } from"effect"
import*as NodeFS from"node:fs"
constreadFile= (filename:string) =>
Effect.async<Buffer, Error>((resume) => {
NodeFS.readFile(filename, (error, data) => {
if (error) {
// Resume with a failed Effect if an error occurs
resume(Effect.fail(error))
} else {
// Resume with a succeeded Effect if successful
resume(Effect.succeed(data))
}
})
})
// ┌─── Effect<Buffer, Error, never>
// ▼
constprogram=readFile("example.txt")
@example
// Title: Handling Interruption with Cleanup
import { Effect, Fiber } from "effect"
import * as NodeFS from "node:fs"
// Simulates a long-running operation to write to a file
const writeFileWithCleanup = (filename: string, data: string) =>
Effect.async<void, Error>((resume) => {
const writeStream = NodeFS.createWriteStream(filename)
// Start writing data to the file
writeStream.write(data)
// When the stream is finished, resume with success
// Handle interruption by returning a cleanup effect
return Effect.sync(() => {
console.log(`Cleaning up ${filename}`)
NodeFS.unlinkSync(filename)
})
})
const program = Effect.gen(function* () {
const fiber = yield* Effect.fork(
writeFileWithCleanup("example.txt", "Some long data...")
)
// Simulate interrupting the fiber after 1 second
yield* Effect.sleep("1 second")
yield* Fiber.interrupt(fiber) // This will trigger the cleanup
})
// Run the program
Effect.runPromise(program)
// Output:
// Cleaning up example.txt
@example
// Title: Handling Interruption with AbortSignal
import { Effect, Fiber } from "effect"
// A task that supports interruption using AbortSignal
const interruptibleTask = Effect.async<void, Error>((resume, signal) => {
// Handle interruption
signal.addEventListener("abort", () => {
console.log("Abort signal received")
clearTimeout(timeoutId)
})
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
Creates an Effect that represents a recoverable error.
When to Use
Use this function to explicitly signal an error in an Effect. The error
will keep propagating unless it is handled. You can handle the error with
functions like
catchAll
or
catchTag
.
@see ― succeed to create an effect that represents a successful value.
@example
// Title: Creating a Failed Effect
import { Effect } from"effect"
// ┌─── Effect<never, Error, never>
// ▼
constfailure= Effect.fail(
newError("Operation failed due to network error")
)
@since ― 2.0.0
fail("Uh oh!"))
10
} else {
11
let count:number
count++
12
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The repeatOrElse function returns a new effect that repeats the specified
effect according to the given schedule or until the first failure. When a
failure occurs, the failure value and schedule output are passed to a
specified handler. Scheduled recurrences are in addition to the initial
execution, so repeat(action, Schedule.once) executes action once
initially and then repeats it an additional time if it succeeds.
@example
import { Effect, Schedule } from"effect"
let count =0
// Define an async effect that simulates an action with possible failures
Creates an Effect that represents a synchronous side-effectful computation.
When to Use
Use sync when you are sure the operation will not fail.
Details
The provided function (thunk) must not throw errors; if it does, the error
will be treated as a "defect".
This defect is not a standard error but indicates a flaw in the logic that
was expected to be error-free. You can think of it similar to an unexpected
crash in the program, which can be further managed or logged using tools like
catchAllDefect
.
@see ― try_try for a version that can handle failures.
@example
// Title: Logging a Message
import { Effect } from"effect"
constlog= (message:string) =>
Effect.sync(() => {
console.log(message) // side effect
})
// ┌─── Effect<void, never, never>
// ▼
constprogram=log("Hello, World!")
@since ― 2.0.0
sync(() => {
24
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
Executes an effect and returns the result as a Promise.
When to Use
Use runPromise when you need to execute an effect and work with the
result using Promise syntax, typically for compatibility with other
promise-based code.
If the effect succeeds, the promise will resolve with the result. If the
effect fails, the promise will reject with an error.
@see ― runPromiseExit for a version that returns an Exit type instead of rejecting.
@example
// Title: Running a Successful Effect as a Promise
Attaches callbacks for the resolution and/or rejection of the Promise.
@param ― onfulfilled The callback to execute when the Promise is resolved.
@param ― onrejected The callback to execute when the Promise is rejected.
@returns ― A Promise for the completion of which ever callback is executed.
then((
n: number
n) =>
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
You can control the repetition of an effect by a condition using either a while or until option, allowing for dynamic control based on runtime outcomes.
Example (Repeating Until a Condition is Met)
1
import {
import Effect
@since ― 2.0.0
@since ― 2.0.0
@since ― 2.0.0
Effect } from"effect"
2
3
let
let count:number
count=0
4
5
// Define an effect that simulates varying outcomes on each invocation
Creates an Effect that represents a synchronous side-effectful computation.
When to Use
Use sync when you are sure the operation will not fail.
Details
The provided function (thunk) must not throw errors; if it does, the error
will be treated as a "defect".
This defect is not a standard error but indicates a flaw in the logic that
was expected to be error-free. You can think of it similar to an unexpected
crash in the program, which can be further managed or logged using tools like
catchAllDefect
.
@see ― try_try for a version that can handle failures.
@example
// Title: Logging a Message
import { Effect } from"effect"
constlog= (message:string) =>
Effect.sync(() => {
console.log(message) // side effect
})
// ┌─── Effect<void, never, never>
// ▼
constprogram=log("Hello, World!")
@since ― 2.0.0
sync(() => {
7
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The repeat function returns a new effect that repeats the given effect
according to a specified schedule or until the first failure. The scheduled
recurrences are in addition to the initial execution, so repeat(action, Schedule.once) executes action once initially, and if it succeeds, repeats it
an additional time.
The foundational function for running effects, returning a "fiber" that can
be observed or interrupted.
When to Use
runFork is used to run an effect in the background by creating a
fiber. It is the base function for all other run functions. It starts a fiber
that can be observed or interrupted.
Unless you specifically need a Promise or synchronous operation,
runFork is a good default choice.