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Leftovers

In this section, we’ll look at handling elements left unconsumed by sinks. Sinks may process only a portion of the elements from an upstream source, leaving some elements as “leftovers.” Here’s how to collect or ignore these remaining elements.

If a sink doesn’t consume all elements from the upstream source, the remaining elements are called leftovers. To capture these leftovers, use Sink.collectLeftover, which returns a tuple containing the result of the sink operation and any unconsumed elements.

Example (Collecting Leftover Elements)

import {
import Stream
Stream
,
import Sink
Sink
,
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
} from "effect"
const
const stream: Stream.Stream<number, never, never>
stream
=
import Stream
Stream
.
const make: <[number, number, number, number, number]>(as_0: number, as_1: number, as_2: number, as_3: number, as_4: number) => Stream.Stream<number, never, never>

Creates a stream from an sequence of values.

@example

import { Effect, Stream } from "effect"
const stream = Stream.make(1, 2, 3)
// Effect.runPromise(Stream.runCollect(stream)).then(console.log)
// { _id: 'Chunk', values: [ 1, 2, 3 ] }

@since2.0.0

make
(1, 2, 3, 4, 5)
// Take the first 3 elements and collect any leftovers
const
const sink1: Sink.Sink<[Chunk<number>, Chunk<number>], number, never, never, never>
sink1
=
import Sink
Sink
.
const take: <number>(n: number) => Sink.Sink<Chunk<number>, number, number, never, never>

A sink that takes the specified number of values.

@since2.0.0

take
<number>(3).
Pipeable.pipe<Sink.Sink<Chunk<number>, number, number, never, never>, Sink.Sink<[Chunk<number>, Chunk<number>], number, never, never, never>>(this: Sink.Sink<...>, ab: (_: Sink.Sink<...>) => Sink.Sink<...>): Sink.Sink<...> (+21 overloads)
pipe
(
import Sink
Sink
.
const collectLeftover: <A, In, L, E, R>(self: Sink.Sink<A, In, L, E, R>) => Sink.Sink<[A, Chunk<L>], In, never, E, R>

Collects the leftovers from the stream when the sink succeeds and returns them as part of the sink's result.

@since2.0.0

collectLeftover
)
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromise: <[Chunk<number>, Chunk<number>], never>(effect: Effect.Effect<[Chunk<number>, Chunk<number>], never, never>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<...>

Executes an effect and returns the result as a Promise.

When to Use

Use runPromise when you need to execute an effect and work with the result using Promise syntax, typically for compatibility with other promise-based code.

If the effect succeeds, the promise will resolve with the result. If the effect fails, the promise will reject with an error.

@seerunPromiseExit for a version that returns an Exit type instead of rejecting.

@example

// Title: Running a Successful Effect as a Promise
import { Effect } from "effect"
Effect.runPromise(Effect.succeed(1)).then(console.log)
// Output: 1

@example

//Example: Handling a Failing Effect as a Rejected Promise import { Effect } from "effect"

Effect.runPromise(Effect.fail("my error")).catch(console.error) // Output: // (FiberFailure) Error: my error

@since2.0.0

runPromise
(
import Stream
Stream
.
const run: <number, never, never, [Chunk<number>, Chunk<number>], never, never>(self: Stream.Stream<number, never, never>, sink: Sink.Sink<[Chunk<number>, Chunk<number>], number, unknown, never, never>) => Effect.Effect<...> (+1 overload)

Runs the sink on the stream to produce either the sink's result or an error.

@since2.0.0

run
(
const stream: Stream.Stream<number, never, never>
stream
,
const sink1: Sink.Sink<[Chunk<number>, Chunk<number>], number, never, never, never>
sink1
)).
Promise<[Chunk<number>, Chunk<number>]>.then<void, never>(onfulfilled?: ((value: [Chunk<number>, Chunk<number>]) => void | PromiseLike<void>) | null | undefined, onrejected?: ((reason: any) => PromiseLike<never>) | null | undefined): Promise<...>

Attaches callbacks for the resolution and/or rejection of the Promise.

@paramonfulfilled The callback to execute when the Promise is resolved.

@paramonrejected The callback to execute when the Promise is rejected.

@returnsA Promise for the completion of which ever callback is executed.

then
(
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
)
/*
Output:
[
{ _id: 'Chunk', values: [ 1, 2, 3 ] },
{ _id: 'Chunk', values: [ 4, 5 ] }
]
*/
// Take only the first element and collect the rest as leftovers
const
const sink2: Sink.Sink<[Option<number>, Chunk<number>], number, never, never, never>
sink2
=
import Sink
Sink
.
const head: <number>() => Sink.Sink<Option<number>, number, number, never, never>

Creates a sink containing the first value.

@since2.0.0

head
<number>().
Pipeable.pipe<Sink.Sink<Option<number>, number, number, never, never>, Sink.Sink<[Option<number>, Chunk<number>], number, never, never, never>>(this: Sink.Sink<...>, ab: (_: Sink.Sink<...>) => Sink.Sink<...>): Sink.Sink<...> (+21 overloads)
pipe
(
import Sink
Sink
.
const collectLeftover: <A, In, L, E, R>(self: Sink.Sink<A, In, L, E, R>) => Sink.Sink<[A, Chunk<L>], In, never, E, R>

Collects the leftovers from the stream when the sink succeeds and returns them as part of the sink's result.

@since2.0.0

collectLeftover
)
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromise: <[Option<number>, Chunk<number>], never>(effect: Effect.Effect<[Option<number>, Chunk<number>], never, never>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<...>

Executes an effect and returns the result as a Promise.

When to Use

Use runPromise when you need to execute an effect and work with the result using Promise syntax, typically for compatibility with other promise-based code.

If the effect succeeds, the promise will resolve with the result. If the effect fails, the promise will reject with an error.

@seerunPromiseExit for a version that returns an Exit type instead of rejecting.

@example

// Title: Running a Successful Effect as a Promise
import { Effect } from "effect"
Effect.runPromise(Effect.succeed(1)).then(console.log)
// Output: 1

@example

//Example: Handling a Failing Effect as a Rejected Promise import { Effect } from "effect"

Effect.runPromise(Effect.fail("my error")).catch(console.error) // Output: // (FiberFailure) Error: my error

@since2.0.0

runPromise
(
import Stream
Stream
.
const run: <number, never, never, [Option<number>, Chunk<number>], never, never>(self: Stream.Stream<number, never, never>, sink: Sink.Sink<[Option<number>, Chunk<number>], number, unknown, never, never>) => Effect.Effect<...> (+1 overload)

Runs the sink on the stream to produce either the sink's result or an error.

@since2.0.0

run
(
const stream: Stream.Stream<number, never, never>
stream
,
const sink2: Sink.Sink<[Option<number>, Chunk<number>], number, never, never, never>
sink2
)).
Promise<[Option<number>, Chunk<number>]>.then<void, never>(onfulfilled?: ((value: [Option<number>, Chunk<number>]) => void | PromiseLike<void>) | null | undefined, onrejected?: ((reason: any) => PromiseLike<never>) | null | undefined): Promise<...>

Attaches callbacks for the resolution and/or rejection of the Promise.

@paramonfulfilled The callback to execute when the Promise is resolved.

@paramonrejected The callback to execute when the Promise is rejected.

@returnsA Promise for the completion of which ever callback is executed.

then
(
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
)
/*
Output:
[
{ _id: 'Option', _tag: 'Some', value: 1 },
{ _id: 'Chunk', values: [ 2, 3, 4, 5 ] }
]
*/

If leftover elements are not needed, you can ignore them using Sink.ignoreLeftover. This approach discards any unconsumed elements, so the sink operation focuses only on the elements it needs.

Example (Ignoring Leftover Elements)

import {
import Stream
Stream
,
import Sink
Sink
,
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
} from "effect"
const
const stream: Stream.Stream<number, never, never>
stream
=
import Stream
Stream
.
const make: <[number, number, number, number, number]>(as_0: number, as_1: number, as_2: number, as_3: number, as_4: number) => Stream.Stream<number, never, never>

Creates a stream from an sequence of values.

@example

import { Effect, Stream } from "effect"
const stream = Stream.make(1, 2, 3)
// Effect.runPromise(Stream.runCollect(stream)).then(console.log)
// { _id: 'Chunk', values: [ 1, 2, 3 ] }

@since2.0.0

make
(1, 2, 3, 4, 5)
// Take the first 3 elements and ignore any remaining elements
const
const sink: Sink.Sink<[Chunk<number>, Chunk<never>], number, never, never, never>
sink
=
import Sink
Sink
.
const take: <number>(n: number) => Sink.Sink<Chunk<number>, number, number, never, never>

A sink that takes the specified number of values.

@since2.0.0

take
<number>(3).
Pipeable.pipe<Sink.Sink<Chunk<number>, number, number, never, never>, Sink.Sink<Chunk<number>, number, never, never, never>, Sink.Sink<[Chunk<number>, Chunk<...>], number, never, never, never>>(this: Sink.Sink<...>, ab: (_: Sink.Sink<...>) => Sink.Sink<...>, bc: (_: Sink.Sink<...>) => Sink.Sink<...>): Sink.Sink<...> (+21 overloads)
pipe
(
import Sink
Sink
.
const ignoreLeftover: <A, In, L, E, R>(self: Sink.Sink<A, In, L, E, R>) => Sink.Sink<A, In, never, E, R>

Drains the remaining elements from the stream after the sink finishes

@since2.0.0

ignoreLeftover
,
import Sink
Sink
.
const collectLeftover: <A, In, L, E, R>(self: Sink.Sink<A, In, L, E, R>) => Sink.Sink<[A, Chunk<L>], In, never, E, R>

Collects the leftovers from the stream when the sink succeeds and returns them as part of the sink's result.

@since2.0.0

collectLeftover
)
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromise: <[Chunk<number>, Chunk<never>], never>(effect: Effect.Effect<[Chunk<number>, Chunk<never>], never, never>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<...>

Executes an effect and returns the result as a Promise.

When to Use

Use runPromise when you need to execute an effect and work with the result using Promise syntax, typically for compatibility with other promise-based code.

If the effect succeeds, the promise will resolve with the result. If the effect fails, the promise will reject with an error.

@seerunPromiseExit for a version that returns an Exit type instead of rejecting.

@example

// Title: Running a Successful Effect as a Promise
import { Effect } from "effect"
Effect.runPromise(Effect.succeed(1)).then(console.log)
// Output: 1

@example

//Example: Handling a Failing Effect as a Rejected Promise import { Effect } from "effect"

Effect.runPromise(Effect.fail("my error")).catch(console.error) // Output: // (FiberFailure) Error: my error

@since2.0.0

runPromise
(
import Stream
Stream
.
const run: <number, never, never, [Chunk<number>, Chunk<never>], never, never>(self: Stream.Stream<number, never, never>, sink: Sink.Sink<[Chunk<number>, Chunk<never>], number, unknown, never, never>) => Effect.Effect<...> (+1 overload)

Runs the sink on the stream to produce either the sink's result or an error.

@since2.0.0

run
(
const stream: Stream.Stream<number, never, never>
stream
,
const sink: Sink.Sink<[Chunk<number>, Chunk<never>], number, never, never, never>
sink
)).
Promise<[Chunk<number>, Chunk<never>]>.then<void, never>(onfulfilled?: ((value: [Chunk<number>, Chunk<never>]) => void | PromiseLike<void>) | null | undefined, onrejected?: ((reason: any) => PromiseLike<never>) | null | undefined): Promise<...>

Attaches callbacks for the resolution and/or rejection of the Promise.

@paramonfulfilled The callback to execute when the Promise is resolved.

@paramonrejected The callback to execute when the Promise is rejected.

@returnsA Promise for the completion of which ever callback is executed.

then
(
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(message?: any, ...optionalParams: any[]): void

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
)
/*
Output:
[ { _id: 'Chunk', values: [ 1, 2, 3 ] }, { _id: 'Chunk', values: [] } ]
*/